So in my research for two games, I found a similarity which is rather awesome.
If I develop assets for one engine, I can use assets in both engines.
It would seem smarter to develop assets for Rites of War Engine.
Then as an offshoot, assets would be available for Armageddon Engine.
Rites of War needs a completely animated 128 sprite set.
Armageddon only needs a set of six sprites in a set. and animation do not seem to be necessary.
I need more caffeine.
Hello, please tell me where to find images of units in Rites of War?
Grab the rites of war(row) demo.
Grab FROWED...
Install demo.
Put Frowed into the row demo folder
Extract as listed in Frowed readme.txt.