I am a retard and it took me 20 years to figure this out!...

  • View media
  • View media
  • View media
  • View media
  • View media
DOW
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
RT2... Author
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments

RT2, tell me. Could you 1024x1024 texture maps downsize to 512x512 but keep the original level of detail with this program?

Reply Good karma Bad karma+1 vote
RT2... Author
RT2... - - 3,305 comments

With downsizing size you always get pixelation.

you have painted and sharp calculations when re-scaling.

It would all depend on the original texture.

What we are looking for in that instance is a way to change the pixels per inch. Resolution changes to the TGAs and DDSs would be fantastic.

Reply Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments

Well, dang.
Over at Adeptus Modificatus, I could swear I read in a thread a fleeting post of someone saying it can be done without loss of quality.
Man, imagine banners or badges which keep the original level of details.

"What we are looking for in that instance is a way to change the pixels per inch. Resolution changes to the TGAs and DDSs would be fantastic."

Is anyone actually working on this or trying to get it solved?
Also, thanks for the response :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Sourceforge.net

Nice lil tool I am going to babble about on Relic for enlarging textures to 1024+x1024+