Got a degree in games design, aiming to improve in 3d modelling and game design. Mainly use: Blender Substance Designer/Painter Unreal Engine 5. Hoping to make many different types of games.

Report RSS Sonic transformations experimentation.

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So after learning to make my custom Sonic 3d model work in UE4 I decided to try improve my uvw mapping:



I've made changes since I posted the image above, have been experimenting with a new technique that I'm hoping to implement into UE4.

The new technique will allow me to move my eyes on a 2d material which is separate from my main colour scheme.

This means I can create other forms like Dark Super Sonic, Super Sonic transformations but at moment I'm looking into rigging the face so I can start animating with the new rig, once that is done then I'll be looking into making my full rig, new material techniques to work & be playable under UE4 with iconic things like in-game transformations.

Hoping to take some inspiration from Dragonball Xenoverse for things like flight, transformations, I've been experimenting with making a level design similar to 'Station Square' from Sonic Adventure DX as a show-case.

This is an example of my Dark Super Sonic texture that I made:

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