Completed my course at university for games design, currently learning about the UDK, UE4, modding Doom and several other engines while using various modelling software's like 3ds Max, texturing in Photoshop. Also I experiment with video's sometimes, my YouTube account is 'doomvshalo' I tend to use the site for old/new work so feel free to check it out. Also I'm currently mainly experimenting on my Doom 1/2 compiling project, my own original game design, both are work in progress.
Posted by Ronnie42 on Mar 20th, 2011
Ok all I know my deadline is getting closer, currently my design has been changed from open world to a hospital but the hospital was getting too complex so to keep the gameplay elements I have decided to keep all buildings at 2 level's and the level design is changing into a street type level.
The original vehicle idea may only happen as a default scorpion but is only being used to help explore the area faster. Also experiencing more collision issue's but I'm working on having a fix on that before I show anything, seeing about fixing my seemless texture since having squares.
The original date for beta testing for my project was 7.3.11 but there's no confirmation yet as to whether I will be releasing that at the moment since need to get on with a lot next week which includes 3d modeling of a zombie, some simple lamp posts and some simple chairs and tables.
Once again anything I can change within production but I have decided to keep to the level design for now because I don't have a lot of time between deadlines, I have to get something ready for my showreel before april.Also below is a link to my game page.
My final deadline for this game is around 23.5.11 so expect some
thing around that time, If I get a stable build before then I may
release a demo