I'm Commander Shepard, and this is my favorite profile on the Citadel.
"huge shallow pumpass"
I'd think hypocritical carpet muncher's more suitable
Feedback, good or bad, is still feedback. That's why we all take the time to read the Steam Forums and our ModDB page to see what we're doing right and more importantly, doing wrong. Some of them have valid points and arguments (the others are fun to read).
Otherwise I personally think we did something right if people still play and talk about our ****** mod after 3 years of its initial release. Better to be talked about, than to not be talked about at all.
Tell us something we don't know
A lot of stuff happens when you manage to successfully greenlight a project (lots of boring legal redtape)
However contrary to what the other Greenlit projects said (blah blah blah we had to make our game retail), you can still release your game for free; you just need someone who actually speaks and understands legal jargon
Alright that makes sense
**** YEAAAAAAAH JUST CAUSE 2 MP!
Also uh, why is PR:BF2 up there? They already won so they can't be on the list?
Sorry to break it to you but, not every mod focuses on ModDB for their community efforts (see MTA:SA for an example)
Also, HL2 is no longer the modding haven it once was; all the major Total Conversion mods are either out (and dead) or were dead long ago.
We'll be seeing more small scale fun mods like Jaykin' Bacon (it looks great), and mods for more popular titles like Skyrim (If you haven't heard of the SureAI team you're living under a rock)
We have Law Enforcement NPCs planned, along with other ones
Just so you know, the IndieDB of the Year logo @ Indiedb.com blocks the sign in drop down panel if you try to log into your IndieDB profile
There aren't any plans to have AI teammates (at least, not like the L4D bots), but we're planning on implementing various NPCs (like the National Guard) that can either help or hinder your goals
Willem Dafoe's a better choice :P
Can't wait for those Friendly Fire incidents!
you don't know man, you weren't there
They're not done, but you can spawn them in with npc_create npc_nmrih_nationalguard
Speaking as a consumer, if the title in question was a new IP, I'd buy it. (The Nameless Mod on Unreal Engine 4 = I'm happy)
I'm more skeptical on remakes though; on one hand you have stuff like Resident Evil on Gamecube (where it's been remade and redone to the point where it's essentially a brand new game), on the other hand you have something like Halo Anniversary (same game but with better graphics)
BM falls more towards the Halo Anniversary kind of remake and while people may appreciate that, I feel it's not enough to warrant me repurchasing a game I already bought 10+ years ago
I'm happy that they secured a distribution agreement with Valve, but I do hope the "free" version will be available on Steam
Right click on NMRiH > Go to Properties > Local Files > Click Verify Integrity of Game Cache
Unfortunately we don't have access to the Server Browser code, otherwise we would've done that way before release
We'll have to fully reanimate the crowbar since unfortunately the source files for that weren't updated
Crawling animations are done but they aren't fully coded in, that'll be fixed when our programmer gets up in the next few hours
I'd recommend just waiting for the Steam build, that comes out within a week
This changelog isn't final though, stuff gets added/fixed every day
Valve's a busy organization, but once they find some time to do whatever they need to do, they're extremely helpful
You only need to get this
The G17's also the newest British Army sidearm, so it'll be there for mappers who want a more UKish setting
Pretty soon; we wanted to get this out earlier in the year but we're waiting on Valve to resolve some issues on their end (fixing up some server browser issues in SDK2013, etc.)
They used grenades before when we had them in game for testing so I'm pretty sure they'll still do that in their final version