It'll be out when it's done; the second we release it on Steam, around 3 to 5 million daily Steam users will get told that it's out (through Steam News Posts, an entry on the newly released titles on the front page, a possible Greenlight Popup, etc.)
To that end we're trying our best to crush some problematic glitches that plagued the mod for a while, and have took the time to improve certain aspects, like Linux Servers (we fixed a lot of the crashes that would normally hang them up)
I probably wouldn't put all the blame on Valve in this situation.
When one deals with a multi billion dollar corporation (any corporation or business), it's probably a good idea to take the time to read every single piece of legal document to make sure everything's spelled out in it clearly before signing it. If you can't do that, get a Lawyer to help you out.
Are we talking about the same Hidden, the same mod whose playerbase faded away to nothing over the years, where some of the servers use bots to fill up player slots, and only recently jumped back alive last year due to YouTube personalities (seananners, etc.)?
Don't get me wrong, I love the Hidden but saying that they're different from the average mod is pure folly, we also had our own popularity spike alongside Hidden when those same YouTube guys played our mod; both player bases have leveled out to stable numbers
When are you playing the game? At around the afternoon (Eastern seaboard) there's around 45 to 50 servers, with around a few dozen players on them; that's pretty impressive for a mod that isn't counterstrike =)
If you're playing by yourself, when you start a new local session set your Max Player count value to 2 or above; setting it to 1 will cause the engine to freak out
Lore wise, their chain of command is pretty much severed so each National Guard detachment is on their own (some will try to help as many civilians as they can, others will try to 'stem' the infection with lethal force)
In the actual game if the map you're on doesn't have them set to hostile or completely friendly, they'll fire warning shots if you get too close and they'll obviously attack you if you provoke them
Congrats on the release guys! Some of the NMRiH staff and I loved the first mod dearly, back before the majority of the servers turned into RTD/Upgrade ones :)
- It's a relatively common civilian AK variant (In canada but they're slowly gaining popularity in the US)
- It's something different than an AKM/Type-56/AK-47
- It's chambered in 7.62x39mm (the really important bit)
- Maxx hates the AK47
I wouldn't call that "no excuse" when it allows Valve to issue delta updates to the games that support the new filesystem (meaning, instead of downloading the whole game, you merely download and update the 3 or 4 lines of code that were changed), giving users who have bandwidth caps an easier time
Thing is, every game will switch over to this new method of format, and it will happen
- In the traditional sense we don't have a PVP mode (no Player Zombies or player looters, etc.) but you can choose to kill infected survivors if you don't want to risk them turning into (ai controlled) zombies
- If by 'full loot' you mean whatever DayZ has in stock (scavenging food, etc.) no, but you can scavenge and find ammo/weapons/health items/etc. throughout our various levels
- Perma death (silly term) does exist in our objective maps (you die, you gotta wait for the round to end), but some of them may allow dead players to respawn when certain parameters are met; realism mode however disables that
In Survival mode, players can respawn at the end of each successful wave
For 1.07, melee system has been improved to the point where you can just swing your weapon relatively close to a zombie for it to hit like in real life (instead of before where if your crosshair was 1 pixel off from a zombie hitbox, it wouldn't register the damage)
Old WIP video (damages were increased to better show the system): Youtube.com
You just effectively described 98.9% of all known bits of media out there in history
Swing over to Moddb.com and ask, we got our hands full with 1.07
It'll be out when it's done; the second we release it on Steam, around 3 to 5 million daily Steam users will get told that it's out (through Steam News Posts, an entry on the newly released titles on the front page, a possible Greenlight Popup, etc.)
To that end we're trying our best to crush some problematic glitches that plagued the mod for a while, and have took the time to improve certain aspects, like Linux Servers (we fixed a lot of the crashes that would normally hang them up)
I probably wouldn't put all the blame on Valve in this situation.
When one deals with a multi billion dollar corporation (any corporation or business), it's probably a good idea to take the time to read every single piece of legal document to make sure everything's spelled out in it clearly before signing it. If you can't do that, get a Lawyer to help you out.
For those of you who are waiting intently for the steam release; come back in the next 4 to 6 hours, Valve operates on PST time
Go run outside and enjoy the fresh air until then
Go to your Voice Options, press the microphone test button, and click it again
Are we talking about the same Hidden, the same mod whose playerbase faded away to nothing over the years, where some of the servers use bots to fill up player slots, and only recently jumped back alive last year due to YouTube personalities (seananners, etc.)?
Don't get me wrong, I love the Hidden but saying that they're different from the average mod is pure folly, we also had our own popularity spike alongside Hidden when those same YouTube guys played our mod; both player bases have leveled out to stable numbers
When are you playing the game? At around the afternoon (Eastern seaboard) there's around 45 to 50 servers, with around a few dozen players on them; that's pretty impressive for a mod that isn't counterstrike =)
great
If you're playing by yourself, when you start a new local session set your Max Player count value to 2 or above; setting it to 1 will cause the engine to freak out
No, you only need Source SDK Base 2007
Lore wise, their chain of command is pretty much severed so each National Guard detachment is on their own (some will try to help as many civilians as they can, others will try to 'stem' the infection with lethal force)
In the actual game if the map you're on doesn't have them set to hostile or completely friendly, they'll fire warning shots if you get too close and they'll obviously attack you if you provoke them
Restart Steam
Congrats on the release guys! Some of the NMRiH staff and I loved the first mod dearly, back before the majority of the servers turned into RTD/Upgrade ones :)
It'll definitely shoot bullets
The person trying to tell me that this well produced and designed game needs to be priced similar to shovelware titles is more of a joke
But I guess he really wants to save that extra $4.99
Cheapskate
We chose the CZ858 for these characteristics:
- It's a relatively common civilian AK variant (In canada but they're slowly gaining popularity in the US)
- It's something different than an AKM/Type-56/AK-47
- It's chambered in 7.62x39mm (the really important bit)
- Maxx hates the AK47
yes it's dead
Yes it will be free
Anyone can access the wiki, the only issue is not being able to edit or update it (that will be fixed in time, definitely before 1.07 release)
I wouldn't call that "no excuse" when it allows Valve to issue delta updates to the games that support the new filesystem (meaning, instead of downloading the whole game, you merely download and update the 3 or 4 lines of code that were changed), giving users who have bandwidth caps an easier time
Thing is, every game will switch over to this new method of format, and it will happen
Vg247.com
For those who are mature enough, there's a public GitHub issue tracker that Valve created (includes Half Life GoldSrc)
Github.com
I wouldn't call a full Linux port a minor engine update
"This is still a system for creating different flavors of gameplay within the Left 4 Dead 2 universe, not a tool for making other games."
That means no
- In the traditional sense we don't have a PVP mode (no Player Zombies or player looters, etc.) but you can choose to kill infected survivors if you don't want to risk them turning into (ai controlled) zombies
- If by 'full loot' you mean whatever DayZ has in stock (scavenging food, etc.) no, but you can scavenge and find ammo/weapons/health items/etc. throughout our various levels
- Perma death (silly term) does exist in our objective maps (you die, you gotta wait for the round to end), but some of them may allow dead players to respawn when certain parameters are met; realism mode however disables that
In Survival mode, players can respawn at the end of each successful wave
Support.steampowered.com
Have you followed this guide?
Like what Guest said lol
For 1.07, melee system has been improved to the point where you can just swing your weapon relatively close to a zombie for it to hit like in real life (instead of before where if your crosshair was 1 pixel off from a zombie hitbox, it wouldn't register the damage)
Old WIP video (damages were increased to better show the system): Youtube.com
Why can't you? Are you on the latest version?