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How am I suposed to play this mod if the game itself doesn't play properly on W8 ?
How am I suposed to play this mod if I cannot play the game? Actually... I can, but it crashes every time I play after 15 or 30 minutes. I'm unable to play an entire game. ¿Anybody knows how can I play Battlegrounds nowadays without this happening?
Freeeworlds: Tides of War videos in Spanish:
El trabajo en Youtube me tiene muy ocupado y aún tengo que terminarlos. No puedo decir una fecha, pero esperemos que no necesite más de un año
I have a Youtube channel with 17.000+ subscribers and I always wanted to record this mod. In fact, I did a review for it in the past. Now with this version it would be a good oportunity to show it. Make that full download version and I'll do it.
It's attacking them in free roam mode. It actually works perfectly right now :D
Blue faces is not a bug. It's a race. The Kalids.
It's a release of what's finished up to now. Some people want to retake the making, so it's possible that the mod continues under other leadership.
Tomorrow you'll have the release
The game seems to be better optimised, that's great. Though it certainly needs even more optimisation in order to avoid the lag in lategame
**** YEAH. I was right!!!
I forsee a Christmas release! Beware!!!!
Wonderfull. It reminds me of Age of Mithology :D
Ooooooaaaahhh. Beautiful. I just wish I had the next version so I can show it to my subscribers
Great progress then
And how is this gonna play? Is this a wonder for Egyptians?
BTW, any new beta you release will mean new videos on my gaming channel MayorceteGamingTV. I hope you optimise AI pathing so the game becomes more fluid and doesn't slow down when a lot of units populate the world
Are those clouds? Really looking forward to the next beta
Fap, fap, fap
I don't get it. Let's see. I have the original game, bought. But on this mod Spanish soldiers have half of their hat missing. That's all. Can you fix that?
Original. Non pirated
The patch fixes a lot of things, but there is something very important that still needs fixing. All Spanish units have unfinished hats, you can se part of them, but not the entire hat. That totally ruins the visual aspect of the SPanish army, and I won't record gameplays of the mod until that gets solved.
Awesome. Looking forward to it
BTW. WHere's the music from?
Oh my god. Optimus Prime
Yeah, lovely map. But still waiting for the random map generation.
Cool, but still waiting for random map generation.
+ Make them bigger please! As big as possible!
- Look at that! A phantom ship!!
- Are you sure Damocles? I've never seen a ship without crew
For that is why I left the team. You don't care about anything of that. You don't care where lords are positioned, where the planets should be or which faction controls it. I tried to explain you a docen times that there are about 10 planet position inconsistences.
I had to fight 1 month to get a scene model in the game to get used. It didn't even matter if it was by vertex coloring, which is basicly space heavyless, and if it was totally needed to finish a location.
The way you have it now all ships need their stats teakened, for which I made research and comparison, actualy making tables with all the stats. So that every ship is different and as canon accurate as possible.
I don't think you've changed. So things aren't gonna change neither.
Mongols didn't reach Europe on 1200, they were present later on, around 1250.
I was told that make horses match your heraldy is not possible to do, but I'll make horses with cloth and padded cloth buyable.
They are based on the teutonic knights, but they are not them as you can imagine.
Well, I have reached the limit in city size and I cannot make them bigger. The way we have it right now is tons more space than in Native. I shall make a comparison pic someday.
But still waiting for the random map creation (isles, plains, etc). There should be a pair of scrolls, one with these exact maps, and another one with random map types.
I want to...
Of course. Most of them will have normal human height, but dwarves, nirlits and some other types of beings will be smaller or bigger.
Wel, when I say bandits I'm including goblins and undead as well...
Please, don't make specific maps. Focus on the automatic map creation. And make them big please. AoE 2 was great thanks to its enormous maps (at least try to make it as big as possible).
No, they are not playable.
I sent you a PM.
Of course. Characters will be from Hiridia, if you see anything from Native it's WIP.
"In the next days we will try to bring new items to the game, among with even more scene work. Also new features, like 'camp attack scenes'."
Sorry? That's from real history.
Though there are Templars in Hiridia, but they are in Isle Grian, not in the Unbgovernable Lands.
Yes, and the adventurer owned them all.
Cummon dude, look at that skeleton. He has rust all over himself.
Not yet. But I hope it will be possible in the future. For now we have them only as enemies.
A necromancer would have to be quite powerful (have a lot of experience) in order to raise as many undead as dead he finds after battle. In fact the only necromancers able to raise them just after battle are the ones from Obraga. That's why they are a pain in the neck for the Crusaders of Purification.
Dunno, I hope somth can be done about that. But all this should come after our highest priorities.
No! Skeletons use their own voices. They sound like some sort of phantoms.
More damage with mace than with swords? Well, it could do as a nice feature if possible. But for now I would be most happy if I manage to stop them bleeding (it's the only thing remaining on the undead to-do-list).
No. It's not possible. However I like how combat against them looks. Specially thanks to the sound effects. More info on the next dev diary.
As open world as it can be.
MaB is suposed to be RPG already, but fails at giving a deep experience. This will sure do, having a gameplay between the TES series and MaB. Of course it is a MaB mod after all...
I suggest you report that bug on Europe 1200's hosted forums on Taleworlds.com
This will be better than just polished landscapes. I will be fixing some of the models and probably tweak all the textures.
They will be like they were on 1200. Vikings as such disappeared almost 2 centuries before this date.
A little bit less 'orange' (more brown-like) and it will be perfect.
Every space station and important planet has a prison.
I should remind you that the 'best upcoming mod' is a category in the MOTY. And that there is a public beta on the forums, check it out! And vote...
I'm so lucky! I made the stats for that ship already!
Too? I only work on Mount and Blade now...
Though before I worked on Oblivion and M2TW.
But Swyter, I'm sure the armour can be made bigger. Rigging won't look perfect, but it will do like it is now for jawas. You can force a head more or less of height...
1 - The map is so big you can't make a good single pic of it...
2 - Like the 99% of mods there is no ETA, but don't worry, our progress is really fast.
3 - Of course. We have the Baltic Duchies (historically accurate, there was no Lithuania at that time). And nearby you have Denmark, the Holy Roman Empire, Poland and the Principality of Halych (a russian Principality).