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Comment History  (0 - 30 of 685)
RevanShan
RevanShan Nov 28 2014, 6:14am says:

How am I suposed to play this mod if the game itself doesn't play properly on W8 ?

+1 vote   mod: Expanding Fronts
RevanShan
RevanShan Jun 4 2014, 8:11am says:

How am I suposed to play this mod if I cannot play the game? Actually... I can, but it crashes every time I play after 15 or 30 minutes. I'm unable to play an entire game. ¿Anybody knows how can I play Battlegrounds nowadays without this happening?

-1 votes   mod: Expanding Fronts
RevanShan
RevanShan Apr 27 2014, 8:31am says:

Freeeworlds: Tides of War videos in Spanish:

Youtube.com

Youtube.com

0 votes   mod: Freeworlds: Tides of War
RevanShan
RevanShan Feb 12 2014, 6:17am replied:

Hola!!

+1 vote   download: Hiridia: Ungovernable Lands - Beta
RevanShan
RevanShan Feb 12 2014, 6:07am replied:

El trabajo en Youtube me tiene muy ocupado y aún tengo que terminarlos. No puedo decir una fecha, pero esperemos que no necesite más de un año

+1 vote   mod: Hiridia: Ungovernable Lands
RevanShan
RevanShan Feb 11 2014, 7:37am says:

I have a Youtube channel with 17.000+ subscribers and I always wanted to record this mod. In fact, I did a review for it in the past. Now with this version it would be a good oportunity to show it. Make that full download version and I'll do it.

+5 votes   article: First Strike Installation Guide Video
RevanShan
RevanShan Feb 10 2014, 3:56am replied:

It's attacking them in free roam mode. It actually works perfectly right now :D

+2 votes   mod: Hiridia: Ungovernable Lands
RevanShan
RevanShan Feb 7 2014, 11:07am replied:

Blue faces is not a bug. It's a race. The Kalids.

+4 votes   download: Hiridia: Ungovernable Lands - Beta
RevanShan
RevanShan Feb 7 2014, 6:15am replied:

It's a release of what's finished up to now. Some people want to retake the making, so it's possible that the mod continues under other leadership.

+2 votes   mod: Hiridia: Ungovernable Lands
RevanShan
RevanShan Feb 6 2014, 5:27pm replied:

Tomorrow you'll have the release

+3 votes   mod: Hiridia: Ungovernable Lands
RevanShan
RevanShan Feb 6 2014, 5:26pm replied:

Tomorrow you'll have the release

+2 votes   mod: Hiridia: Ungovernable Lands
RevanShan
RevanShan Feb 6 2014, 5:26pm replied:

Tomorrow you'll have the release

+2 votes   mod: Hiridia: Ungovernable Lands
RevanShan
RevanShan Feb 6 2014, 5:26pm replied:

Tomorrow you'll have the release

+3 votes   mod: Hiridia: Ungovernable Lands
RevanShan
RevanShan Feb 6 2014, 5:26pm replied:

Tomorrow you'll have the release

+4 votes   mod: Hiridia: Ungovernable Lands
RevanShan
RevanShan Dec 25 2013, 10:52am says:

The game seems to be better optimised, that's great. Though it certainly needs even more optimisation in order to avoid the lag in lategame

+5 votes   article: New release: 0 A.D. Alpha 15 Osiris
RevanShan
RevanShan Dec 25 2013, 4:34am replied:

**** YEAH. I was right!!!

+4 votes   game: 0 A.D. Empires Ascendant
RevanShan
RevanShan Dec 24 2013, 10:38am says:

I forsee a Christmas release! Beware!!!!

+3 votes   game: 0 A.D. Empires Ascendant
RevanShan
RevanShan Dec 20 2013, 5:39am says:

Wonderfull. It reminds me of Age of Mithology :D

+2 votes   media: 0 A.D. Empires Ascendant Soundtrack -- Ammon-Ra
RevanShan
RevanShan Dec 14 2013, 5:35pm says:

Ooooooaaaahhh. Beautiful. I just wish I had the next version so I can show it to my subscribers

+3 votes   media: Temple of Edfu (3)
RevanShan
RevanShan Dec 12 2013, 8:43pm replied:

Great progress then

+1 vote   media: Temple of Edfu (1)
RevanShan
RevanShan Dec 10 2013, 8:15am says:

And how is this gonna play? Is this a wonder for Egyptians?

+1 vote   media: Temple of Edfu (1)
RevanShan
RevanShan Nov 30 2013, 10:50am replied:

Excellent implementation.

BTW, any new beta you release will mean new videos on my gaming channel MayorceteGamingTV. I hope you optimise AI pathing so the game becomes more fluid and doesn't slow down when a lot of units populate the world

0 votes   media: Alpine Valleys Skirmish Map
RevanShan
RevanShan Nov 28 2013, 9:20am says:

Are those clouds? Really looking forward to the next beta

+2 votes   media: Alpine Valleys Skirmish Map
RevanShan
RevanShan Oct 9 2013, 5:19pm says:

Fap, fap, fap

+1 vote   media: Ptolemaic Egyptians Preview!
RevanShan
RevanShan Aug 31 2013, 5:46am says:

AGUESOM

+4 votes   media: Galactic Empire Open Beta Trailer
RevanShan
RevanShan Aug 25 2013, 12:33pm replied:

I don't get it. Let's see. I have the original game, bought. But on this mod Spanish soldiers have half of their hat missing. That's all. Can you fix that?

+1 vote   mod: The Great War
RevanShan
RevanShan Aug 25 2013, 10:23am replied:

Original. Non pirated

+1 vote   mod: The Great War
RevanShan
RevanShan Aug 25 2013, 7:28am says:

The patch fixes a lot of things, but there is something very important that still needs fixing. All Spanish units have unfinished hats, you can se part of them, but not the entire hat. That totally ruins the visual aspect of the SPanish army, and I won't record gameplays of the mod until that gets solved.

0 votes   mod: The Great War
RevanShan
RevanShan Aug 14 2013, 3:56pm says:

-******-

+1 vote   media: Fokker
RevanShan
RevanShan Aug 12 2013, 10:07am says:

Awesome. Looking forward to it

BTW. WHere's the music from?

+3 votes   media: TX-130T
RevanShan
RevanShan Apr 1 2013, 9:48am says:

Oh my god. Optimus Prime

+1 vote   media: A New Direction...
RevanShan
RevanShan Jan 23 2012, 4:45am says:

Yeah, lovely map. But still waiting for the random map generation.

+1 vote   media: New map: Punjab
RevanShan
RevanShan Dec 24 2011, 10:24am says:

Cool, but still waiting for random map generation.

+ Make them bigger please! As big as possible!

+1 vote   media: Zagros Mountains
RevanShan
RevanShan Oct 5 2011, 8:39am says:

- Look at that! A phantom ship!!

- Are you sure Damocles? I've never seen a ship without crew

lol

+1 vote   media: The Persian Merchant ship :: Render
RevanShan
RevanShan Sep 23 2011, 3:33am replied:

For that is why I left the team. You don't care about anything of that. You don't care where lords are positioned, where the planets should be or which faction controls it. I tried to explain you a docen times that there are about 10 planet position inconsistences.

I had to fight 1 month to get a scene model in the game to get used. It didn't even matter if it was by vertex coloring, which is basicly space heavyless, and if it was totally needed to finish a location.

The way you have it now all ships need their stats teakened, for which I made research and comparison, actualy making tables with all the stats. So that every ship is different and as canon accurate as possible.

I don't think you've changed. So things aren't gonna change neither.

0 votes   media: We've been on vacation ;-)
RevanShan
RevanShan Sep 5 2011, 7:32am replied:

Mongols didn't reach Europe on 1200, they were present later on, around 1250.

+2 votes   article: Europe 1200 - Beta 5 Released
RevanShan
RevanShan Jul 30 2011, 8:42am replied:

I was told that make horses match your heraldy is not possible to do, but I'll make horses with cloth and padded cloth buyable.

+3 votes   media: Outramite Knights With New Helmets
RevanShan
RevanShan Jul 27 2011, 10:34am replied:

They are based on the teutonic knights, but they are not them as you can imagine.

+1 vote   media: Worn Teutanian Mortal Order Helmet
RevanShan
RevanShan Jul 21 2011, 3:28pm says:

No. Teutanian.

+1 vote   media: Worn Teutanian Mortal Order Helmet
RevanShan
RevanShan Jul 20 2011, 10:46am replied:

Well, I have reached the limit in city size and I cannot make them bigger. The way we have it right now is tons more space than in Native. I shall make a comparison pic someday.

+1 vote   media: The Walls of Parta
RevanShan
RevanShan Jul 16 2011, 3:58am replied:

Excellent.

+1 vote   article: HIRIDIA Opens 2 Channels on YOUTUBE
RevanShan
RevanShan Jul 11 2011, 4:52pm says:

******* attack.

+3 votes   media: Dev screenshot July 11th 2011
RevanShan
RevanShan Jul 11 2011, 4:48am says:

Downloading...

But still waiting for the random map creation (isles, plains, etc). There should be a pair of scrolls, one with these exact maps, and another one with random map types.

+2 votes   article: New Release: 0 A.D. Alpha 6 Fortuna
RevanShan
RevanShan Jul 5 2011, 6:30am replied:

I want to...

+2 votes   media: Marksman in Action
RevanShan
RevanShan Jun 30 2011, 4:28pm replied:

Of course. Most of them will have normal human height, but dwarves, nirlits and some other types of beings will be smaller or bigger.

+1 vote   media: Kalid Archers VS Outramite Cavalry
RevanShan
RevanShan Jun 26 2011, 5:45am replied:

Wel, when I say bandits I'm including goblins and undead as well...

+1 vote   article: HIRIDIA: UNGOVERNABLE LANDS - DEV DIARY 18
RevanShan
RevanShan Jun 5 2011, 6:28pm says:

Very... Greek.

+3 votes   media: Cycladic Archipelago II
RevanShan
RevanShan May 13 2011, 9:08am says:

Please, don't make specific maps. Focus on the automatic map creation. And make them big please. AoE 2 was great thanks to its enormous maps (at least try to make it as big as possible).

+2 votes   media: Acropolis II
RevanShan
RevanShan May 7 2011, 6:30pm replied:

No, they are not playable.

+1 vote   media: Imperial and Flenean Side By Side
RevanShan
RevanShan May 1 2011, 5:21am replied:

I sent you a PM.

+1 vote   article: HIRIDIA: UNGOVERNABLE LANDS - DEV DIARY 16
RevanShan
RevanShan Mar 27 2011, 4:37pm replied:

Of course. Characters will be from Hiridia, if you see anything from Native it's WIP.

+1 vote   media: Patrol Camping
RevanShan
RevanShan Mar 26 2011, 7:02pm replied:

"In the next days we will try to bring new items to the game, among with even more scene work. Also new features, like 'camp attack scenes'."

+2 votes   article: HIRIDIA: UNGOVERNABLE LANDS - DEV DIARY 14
RevanShan
RevanShan Mar 26 2011, 6:21am replied:

Sorry? That's from real history.

Though there are Templars in Hiridia, but they are in Isle Grian, not in the Unbgovernable Lands.

+2 votes   media: Hiridian Forest
RevanShan
RevanShan Mar 26 2011, 6:19am says:

Yes, and the adventurer owned them all.

+6 votes   media: Adventurer Surrounded
RevanShan
RevanShan Mar 19 2011, 3:04pm replied:

Cummon dude, look at that skeleton. He has rust all over himself.

+4 votes   media: Undead Warrior
RevanShan
RevanShan Mar 19 2011, 6:15am replied:

Not yet. But I hope it will be possible in the future. For now we have them only as enemies.

+1 vote   media: Undead Warriors in Obraga
RevanShan
RevanShan Mar 18 2011, 7:13pm says:

A necromancer would have to be quite powerful (have a lot of experience) in order to raise as many undead as dead he finds after battle. In fact the only necromancers able to raise them just after battle are the ones from Obraga. That's why they are a pain in the neck for the Crusaders of Purification.

Dunno, I hope somth can be done about that. But all this should come after our highest priorities.

+1 vote   media: Undead Warriors in Obraga
RevanShan
RevanShan Mar 12 2011, 1:35pm replied:

No! Skeletons use their own voices. They sound like some sort of phantoms.

+1 vote   article: HIRIDIA: UNGOVERNABLE LANDS - DEV DIARY 12
RevanShan
RevanShan Mar 12 2011, 12:04pm replied:

More damage with mace than with swords? Well, it could do as a nice feature if possible. But for now I would be most happy if I manage to stop them bleeding (it's the only thing remaining on the undead to-do-list).

+1 vote   article: HIRIDIA: UNGOVERNABLE LANDS - DEV DIARY 12
RevanShan
RevanShan Mar 12 2011, 10:08am replied:

No. It's not possible. However I like how combat against them looks. Specially thanks to the sound effects. More info on the next dev diary.

+1 vote   article: HIRIDIA: UNGOVERNABLE LANDS - DEV DIARY 12
RevanShan
RevanShan Mar 6 2011, 9:38am replied:

As open world as it can be.

+1 vote   media: Hiridia: Ungovernable Lands - Presentation Teaser
RevanShan
RevanShan Feb 16 2011, 7:05pm says:

MaB is suposed to be RPG already, but fails at giving a deep experience. This will sure do, having a gameplay between the TES series and MaB. Of course it is a MaB mod after all...

+1 vote   media: In Gajin Territory
RevanShan
RevanShan Feb 14 2011, 1:49pm says:

I suggest you report that bug on Europe 1200's hosted forums on Taleworlds.com

+1 vote   member: RevanShan
RevanShan
RevanShan Jan 22 2011, 1:26pm says:

This will be better than just polished landscapes. I will be fixing some of the models and probably tweak all the textures.

+2 votes   media: Adventurer fighting highwaymen
RevanShan
RevanShan Jan 6 2011, 12:46pm replied:

They will be like they were on 1200. Vikings as such disappeared almost 2 centuries before this date.

+1 vote   article: Europe 1200 - Kingdom of Sweden Preview
RevanShan
RevanShan Jan 4 2011, 8:08pm says:

A little bit less 'orange' (more brown-like) and it will be perfect.

+1 vote   media: Wild Karrde
RevanShan
RevanShan Dec 13 2010, 3:39pm says:

Every space station and important planet has a prison.

+2 votes   media: Felucia Prison (WIP)
RevanShan
RevanShan Nov 25 2010, 12:59pm replied:

I should remind you that the 'best upcoming mod' is a category in the MOTY. And that there is a public beta on the forums, check it out! And vote...

+1 vote   mod: Europe 1200 (Warband)
RevanShan
RevanShan Nov 19 2010, 4:38am says:

Yeeeeeeehaaaaaa!

I'm so lucky! I made the stats for that ship already!

-1 votes   media: R-41 Starchaser
RevanShan
RevanShan Nov 5 2010, 10:57am replied:

Too? I only work on Mount and Blade now...

Though before I worked on Oblivion and M2TW.

+1 vote   media: England (WIP)
RevanShan
RevanShan Jul 5 2010, 7:12am replied:

But Swyter, I'm sure the armour can be made bigger. Rigging won't look perfect, but it will do like it is now for jawas. You can force a head more or less of height...

0 votes   media: SWC 0.9.0.3 Superbattle Droids
RevanShan
RevanShan May 9 2010, 4:18pm says:

1 - The map is so big you can't make a good single pic of it...
2 - Like the 99% of mods there is no ETA, but don't worry, our progress is really fast.
3 - Of course. We have the Baltic Duchies (historically accurate, there was no Lithuania at that time). And nearby you have Denmark, the Holy Roman Empire, Poland and the Principality of Halych (a russian Principality).

+1 vote   mod: Europe 1200
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