I'm a concept artist specializing in vehicle design. I design the units and vehicles for the upcoming game Aero Empire, and I regularly submit concepts to the indie project Infinity: The Quest for Earth...

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Aerosphere Studios

Aerosphere Studios

Developer & Publisher with 18 members, must apply to join

Aerosphere Studios is an independent game development studio. We are currently producing the game, Aero Empire (see games). Aerosphere Studios started...

Concept Artists

Concept Artists

Arts & Literature group with 329 members, open to all members

This group was created for the purpose of gathering concept artists who love working with mods and those who look forward to joining one.

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iQew
iQew Jan 5 2010, 3:58pm says:

Hey there, I am also a concept artist and your work is really good. I wonder how you learned perspective that well. Any tipps? :)

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Timmon26 Creator
Timmon26 Jan 8 2010, 3:45pm replied:

Work more with paper and pencil. Digital art has a way of making everything look artificially good so you don't get much practice (unless you're painting freeform with just brushes on Photoshop or whatever program you use).
A good sense of perspective is a combination of sketching experience and mathematical knowledge.

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iQew
iQew Jan 9 2010, 6:54pm replied:

Thanks for answering. Well, I started with pen and paper and did that for about 5 months. But my goal is to create nice digital concept art and that's why I focused more on digital painting the 6 months after that. Didn't do much pencil stuff the last months, maybe I should pick it up again. Perspective is also something I really don't want to practice, as it's hard and takes a lot of time to get good at. Which is silly because I really want to master perspective, it's such a powerful tool. You can make almost anything look good if it's correctly put into perspective. How did you learn perspective? Did you really concentrate on that and really wanted to learn it? Did you do tutorials all day or how did you get started. You're just 18 and your perspective skill really really impresses me, also the number of details you put into each piece "wow"s me. Those are the two big things I suck at.

So, I'd love a response and hopefully good tipps, that get my *** up, from you :)

cheers.

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Timmon26 Creator
Timmon26 Jan 10 2010, 1:05am replied:

Perspective largely came naturally. Perspective is really very simple, it's just all the methods of teaching it (I think) are complicated. With perspective, you only need to know four things:
1. All lines that would be parallel in real space will converge at a point in 2D space, each point representing a parallel set,
2. If a group of parallel sets vary on only one axis in real space, they constitute a horizon set, and their vanishing points will lie along a horizon line. For example, if you have an octagonal prism, four edges (two on each base) will form a parallel set. All four of the prism's parallel sets will form a horizon set.
3. The midpoint of a line receding into real space will not be the midpoint of the line in 2D space, it will always be closer to the vanishing end of the line. Let's say you've drawn a rectangle that's receding to a vanishing point and want to divide it in half. What you do is draw a line so that the two resulting halves are geometrically similar (if you scaled the far one up, it would be congruent with the near one).
4. Field of view is determined by how close you position your vanishing points in 2D space. If you're drawing a classic cube and your vanishing points are all very close, your field of view is large and the cube will appear distorted like in a fish-eye lens. If the vanishing points are far apart the viewer's field of view will be more centered on the cube. If the vanishing points are infinitely far away, the drawing is isometric.

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iQew
iQew Jan 11 2010, 10:32am replied:

I pretty much know that stuff, but I still suck at perspective because of a lack of practice.

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