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Does the new release include the new luajit or should I redownload it?
This sounds like something trivial but my OCD kicks in during cut scenes and makes me want to punch my character when he has his helmet off. Could you include the "Wear Your Goddam Helmet" mod in the next update. I would never, EVER remove my helmet for any reason while exploring the zone because any second some bandit sniper or a bloodsucker might pop out of nowhere. Just a little change but it bugs me to no end. :)
Looking forward to the new A-life additions. :D
It is just a little nitpick but when your mod is stable could you incorporate the "Wear your goddam helmet" mod? It just bugs me (and obviously the author of the mod) that during the cut scenes you are not wearing your helmet.
Also, for a God spawner would you be able to implement the GOTZ spawn menu, like the SGM mods have? That one has drop down lists so that you can find items in game instead of having to memorize their IDs or exit out and google them all the time.
Thoroughly enjoying the mod and awaiting your next update. :D
1.I have only crashed once.
2.I think this might be what I was hearing it sounded like songs were skipping or something
3.I don't think he did anything with monsters yet. This seems to be a proof of concept mod for AI mostly so far.
6.I agree with mutant parts being to low.
7.Initially I found it to be annoying as well but when I started up a second set of "backup gear" I found it to actually be very intuitive. Now I just upgrade a bunch of stuff and once and equip my back up gear and go hunting for a bit. I haven't died yet while doing it so I will keep an eye out for the bug someone else mentioned but it does make for a nice money sink in a game where you can end up with lots of money early on if you luck out and find the right artificts. Instead of one suit and three weapons to upgrade and repair I now have two suits and 6 weapons to repair. :)
Is there a specific forum for bug reports? I have found a bug when upgrading the LM 300 AR. One of the third tier upgrades, the +25% fire rate one, doesn't remove the weapon when you click it like normal and when I went back into the repair/upgrade menu it froze and crashed. I don't know if that is because it was my last upgrade on the gun I had left or because of that specific upgrade.
Regarding the repair thing I am split because I do enjoy limiting the number of updgrades you can do at a time it does get tedious though waiting for it. What I have found though is that this actually adds a new gameplay element where I now have a "backup" set of gear that I now go out with while my primary gear (I try and do as many items as possible for efficiency reason) and that means that at least for awhile I am not walking around wearing my best armor or using my best weapons all the time. It brings back some of the risk of early gamplay and I really like it. I hope you keep that repair mechanic in the final release. :D
I would like to see bloodsuckers completely silent except for their footfalls. Its too easy to pinpoint their location when they breathe like Darth Vader.
Wasn't one for sniper and one for assault at least in the vanilla descriptions. Oddly I always found the sniper variant far more effective than the assault rifle variant.
Ok thanks. I am playtesting this mod and Alundarios mod at the same time so the difference in playstyles and graphics (his mod is a template for new AI so its mostly still vanilla) is HUGE.
Found this a couple pages back so apparently you can use AN3. :)
No it would completely break the game. You can however use popular weapon mods as well as Absolute Nature 3 with my mod with relatively low hassle.
Stealth is possible in weather conditions. You have better chances at night and in heavy rain to avoid detection, also, if you hide long enough, stalkers will stop searching for you. Stealth in Stalker, though, is pretty much just avoiding line of sight and making no sound."
Judging by his response to that question on his Epictalker forum it sounds like you can just back up this allspawn end then overwrite the one that Absolute Nature adds. Or maybe just use the light version. I am going to try and do it the first way as vanilla is so fugly to look at now. :/
"Thanks for the offer but I think it's not needed. I did a side-by-side comparison with vanilla and the unofficial. I manually notepad++ all waypoints that appeared to be different and found they were just moved. Only one item was removed from the spawn and it was Zulus pkm.
I'll do more testing and some fixes. The next version will not have an all.spawn."
Get better. :) I will try that trick as I was crashing once in a while. Not a lot though.
Are cigarettes supposed to weigh nothing? I realize in real life they don't weigh anything but neither do those pill packets and they weigh .01 kilograms.
The multi stove thing says that it used kerosene but I have not seen any only gasoline and charcoal. Is that something that is random?
Haven't noticed any issues so far other than that and the fact that I tried to put my ration kit in the quickslot but that is an issue with the game and something about stuff larger than one square being quickslotted if I recall.
I love that new LUAJIT thing. Makes a huge difference to me. :)
Ok, fresh install after I deleted the entire CoP folder. I started the game up to set up the basics and then I installed MISERY and its still only in Russian. Not a huge deal but I figured I would point it out. Also, is there any way you could add the AI distance option to the FOV/Language Switcher so that you can play with different settings without having to reinstall the entire mod? Or just point me to the ini file where I can mess with it myself.
NM...I forgot I installed Absolute Nature yesterday when trying out Pripyat Reborn which changes more than just gamedata files if I recall. Gonna delete the entire folder and try again.
Can any verify that if you pick the English language (audio) you still get the Russian language. I reinstalled it again thinking I clicked the wrong one but I still get Russian audio. This is on a fresh install of STALKER CoP with only the fsl gamedata changed to true.
Gonna try out that FOV/Language switcher I have lying around from last time.
Oh right in front of Skadvosk at the beginning of the game. That was just mean. LOL
Can I use that new LUAJIT thingamabob or do I have to use the original one?
Awesome! I will just play as is. Thank you for you tremendous contributions to STALKER modding as there are very few games that I enjoy playing as much as this series. There are a slew of new mods and fixes that have come out very recently from MISERY to the fixed luajit to Pripyat Reborn by Alandria to SGM 3.0 coming out sometime first quarter of this year. :D Its like modding all of a sudden came back to life again.
So your other tweaks are already included then and unnecessary?
Oh OK thanks. :)
The debug menu does not seem to be working. I pressed S in the main menu and nothing happens. I am using the new Luajit I found on GSC that makes the game run smoother would that have anything to do with it? Thanks for making this it looks like it will make a great base for mods down the road. :D
The one with all the giant green pixels was more realistic? No thanks. The current one doesn't look like it was a HUD overlay on a SNES game.
Which brand. Some of them have the plastic button you slide forward and other brands use the button you depress and it clicks and they are usually coated with rubber. If you find these and it still doesn't work make sure that the flashlight is charged or put new batteries in if needed. If that fails you may need a new bulb.
I hope that 2.1 isn't the last update. I still want all the zones from the previous games like CoP and Clear Skies (Swamp, Red Forest etc) added like in SGM and other mods, to be MISERIFIED. It doubles the size of the gameworld. :D
I don't know if the MISERY team is aware of this but apparently there is a new lua.JIT (whatever the hell that is) that makes the game run much smoother and can be used with any mod. This might be something to either link to or ask to be included in the mod. :) They are still developing it so for now at least it makes more sense to simply have it as highly recommended. :)
Is 2.1 going to include the new levels like SGM and a couple other mods do and if not will they be included at some point? The more levels there are the bigger the game gets. I don't even care about quests so much as just more monsters to kill me........er I mean hunt and more artifacts to search for and more anomalies to avoid. :D
About that author position.....does writing dirty limericks count?
Oh sorry. I missed the download links I thought those were listed to put in manually. Thanks for putting those up. :)
What are the Yasti mods. I saw some tweaks listed but is there an actual download to install them? Thanks in advance.
The Fukushima reactor was a poorly constructed reactor by modern US standards and despite Murphy's law being on overdrive that day with just about every bad thing that could happen actually happening......it still was a tiny leak that will effect no one.
I am big on nuclear power (especially Thorium) but even I wouldn't build a reactor on an island with massive continuous seismic activity that close to the shore. I realize they don't have a lot of room out there but find someplace more inland for reactors. Japan has about a billion tsunamis every year so this shouldn't have been a surprise for them.
Have you checked with the author of the Monster Mod version of SGM on the official CoP forums. I am blanking on his name now but he had issues with the pstor factor and came up with a workaround that works for at least awhile.
If I recall, if pstor goes over 2500 or some other fixed number your saves will automatically be corrupt. One thing is to not have lots and lots of different saves and there were some other things to not do as well.