Veteran and freelance independent mapper for previously Star Trek Voyager: Elite Force, nowadays for Jedi Academy and other idtech3 games. Developer of the 2004's highly regarded and signature map "Asteroid Base" for Star Trek Voyager: Elite Force (now available for Jedi Academy).

Description

Asteroid Base, one of the most signified map ever made for Star Trek Voyager: Elite Force. Released in a time where only starship-like designs were being made, Asteroid Base introduced an entirely different setting away from the 'traditional' saucer/engineering section design plans. A setting where the RPG-X communities severely benefitted from since roleplaying for Elite Force was in its infancy. Without Asteroid Base, the RPG-X modification may have looked significally different from what it is today, not to mention the look of various communties formed around that.

Preview
Asteroid Base - Release THREE
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Guest
Guest - - 689,446 comments

Hey man, what are the biggest changes with thia version ??

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RealApprentice Author
RealApprentice - - 96 comments

Hi,

Most changes are under the hood to prevent the MAX_EDGE_LINES error message during BSP compilation, which resulted in a better VIS and LIGHT stages. Also some high-resolution textures were used to improve the visual look and feel of the map.

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