Asteroid Base, one of the most signified map ever made for Star Trek Voyager: Elite Force. Released in a time where only starship-like designs were being made, Asteroid Base introduced an entirely different setting away from the 'traditional' saucer/engineering section design plans. A setting where the RPG-X communities severely benefitted from since roleplaying for Elite Force was in its infancy. Without Asteroid Base, the RPG-X modification may have looked significally different from what it is today, not to mention the look of various communties formed around that.
Asteroid Base - Readme
Release Three - 30/04/2015
"They're accusing, like always without knowing. What is just fiction or what is the truth"
Description:
Asteroid Base, one of the most signified map ever made for Star Trek Voyager: Elite Force. Released in a time where only starship-like designs were being made, Asteroid Base introduced an entirely different setting away from the 'traditional' saucer/engineering section design plans. A setting where the RPG-X communities severely benefitted from since roleplaying for Elite Force was in its infancy. Without Asteroid Base, the RPG-X modification may have looked significally different from what it is today, not to mention the look of various communties formed around that.
Release THREE was made out of my dissatisfaction on how Release TWO ultimately worked out on a technical level (see the comparisation shots on the webpage) and originally, it would've been for the RPG-X modification and especially for The Last Outpost's "Asteroid Base" storyline. In that storyline, an admiral aboard the Battlestar Aurelia (which would've seen an RPG-X release) would taken temporarily taken command and would start upgrading and retrofitting various components of the base, combining elements from the Battlestar Galactica episode "Pegasus" and the Babylon 5 episode "GROPOS". After that, Release TWO would've been discontinued in favor of Release THREE or a special made RPG-X version.
Altough Asteroid Base features a heavy Star Trek design, I think the map can work within the Star Wars setting of Jedi Academy and for Release THREE, I only focused on the area's as established in Release TWO. While the map was developed and tested with OpenJK, I do not see any reason why it should not work with the default 'vanilla' version and/or other JA-ports.
Game info:
Game: Jedi Academy (Developed with OpenJK)
Gametype: Free for all (Other modes may work but are not supported)
Number of Players: max 16, recommended 8-12
Bot Support: No
Credits:
Mapping: Apprentice
Additional models: Apprentice
Additional textures: Apprentice
Skybox: Justin Fischer
Feedback:
Feedback can be given through apprentice(at)apprentice(dot)be.
For actual information about the map "Asteroid Base", see the website www.apprentice.tk
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF AND/OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
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Hey man, what are the biggest changes with thia version ??
Hi,
Most changes are under the hood to prevent the MAX_EDGE_LINES error message during BSP compilation, which resulted in a better VIS and LIGHT stages. Also some high-resolution textures were used to improve the visual look and feel of the map.