Veteran and independent mapper for Star Trek Voyager: Elite Force. Developer of the 2004's highly regarded and signature map "Asteroid Base". Now happily mapping for other games while being regarded as untermensch by Elite Force's RPG-X communities . . .

Comment History  (0 - 30 of 50)
RealApprentice
RealApprentice @ RealApprentice

Thanks, I wasn't aware that the [ quote ] feature was working in the comments section. I tried it a long time ago and at time, it didn't work as it works now.

Good karma+1 vote
RealApprentice
RealApprentice @ We have acquired GameFront

(Split into two because of the character limit - 2/2)

The forums again where totally separate again as that used to be gaming forums before FileFront bought it along with Filesnetwork so it was not a surprise that it was so fractured. Did it not seem odd that you needed 3 separate accounts for supposedly one site ?

No, I don't find that "odd" because I know people who were only active in the Filesnetwork portion of the thing and only remained active there. There shall also be people who were only active on the forums or on the Filefront pages. I recon that a small percentage of all users combined were active on all three. Besides, having three seporate systems over one is somewhat benefitial. If one database was 'destroyed' beyond repair, it would not seep over to the other two in an event where a harddrive would fail, the system compromised (read: hacked), power outage (if the servers weren't stored in the same facility) or someone not profound enough with the system who accidently breaks the thing.

If it was one system from the get go, then I don't wanna know how it would've looked in its final days but I do stronly believe that the plug was pulled way earlier, possibly before 2009.

Gamefront or as we used to call it "the main site" was in essence a separate entity to the filesnetwork sites. NO volunteer staff worked on that part it was all paid staff. That said NO paid staff worked on the filesnetwork or forums with the exception of Jeff (n0e) The filesnetwork fell into disrepair and simply could not be fixed and even the creator of the system used could not fix them as the system used on the back end (OPS) was patched together with so many small fixes and what not that altering a small thing would sometimes crash the whole system.
...
... but these staff had been promised that sites would have been fixed or updated so many time that it was beyond a joke. When I took over as site manager on SoF2Files I gained access to the staff forum section and I can assure you that even then all the false promises had taken there toll on the volunteers.
...
The the original owners tarted FN up a bit by adding a edit button to comments and flags next to peoples names. They flogged it the Break who did actually try to fix the network sites but did more harm than good and they were looking at drawing a line under the old sites and creating a new network for the new games but break merged to create the new defy media which also owns the escapist and they had a more active forum and editorial site. That coupled with a broken network it was not long before all the paid staff were moved to the escapist and the plug was pulled on FileFront.

These are some quotes that signifies "the problem" and what I have said earlier here: Now that the blame cannot be shifted onto the former userbase, Goody is now pointing the acusing finger towards the (former) higher-ups. "Due to this, because of that, bla bla bla".

Once again, Goody is not taking responsibility for his own actions, especially with the earlier POTD issue that I have brought forward. It was HIS decision to remain silent until circumstances forced him to do otherwise, it had nothing to do with 'empty promises'. To some extend it can and will be contributed to a broken system but I say again, the decision to remain silent came from Goody: the independent human factor in this equasion.

The entire e-mail will be available for ModDB upon request if desired but I do say that this is a second reason why ModDB should never, ever attract former Gamefront staff. One is only ditching and dissing ModDB, the other is blatently telling lies about he "communicated" with the end-users and points the acusing finger to other people. Again, I ask ModDB what their expections are from former Gamefront "staffmembers", especially in the form of Filetrekker and Goody.

Good karma+1 vote
RealApprentice
RealApprentice @ We have acquired GameFront

(Split into two because of the character limit - 1/2)

If you don't want to say what your old FN name was then feel free to email me @ goody10@hotmail.co.uk I am sure most people who used GF know that email addy.
...
I do not recall a conversation with you but maybe you went by a different name back then.
...
Please feel free to say your staff name. I am curious as to how you know more that the old network manager.

You know damn well who I am, there is really no need to use any false pretenses over this and if you don't "recall" this conversation, then you're defintly not qualified for a position in the new Gamefront if you would every apply for one.

I always passed on any information that we had. The potd stopped working because only one server was being updated and the other 2 where not. As I remember I did make that known at every opportunity and how people could work around that.

No, you didn't. Ladies and gentelemen and ModDB staff: this is a blatant lie, as the following quote from the earlier mentioned e-mail contact will attest to that:

We release information to the public when it is required and the timing is always thought out. Because of your outburst I had to explain that timing and rebuke your comments.

This signifies that if I wasn't that vocal as I was during those days, Goody would've never, ever given ANY information about the issue and would've left the old Filesnetwork userbase (read: customers) in the dark, because again, it really didn't need three weeks to give any information on the matter. Again, ModDB deals differently with giving information because who didn't see the red flashing message about slow download speeds due to high traffic about two months ago when downloading content from ModDB?

I would also like to point out a few things that you may not be aware of from that time.

Duh !!!! If you refuse to inform your userbase in a general and timid fashion, the same userbase will of course "not be aware from that time". I really wonder how that could've happen . . . :/

Good karma+1 vote
RealApprentice
RealApprentice @ We have acquired GameFront

= = =
Dude clearly he put his heart and sole into making sure gamefront stayed alive for as long as it did, from what I've read it seems like it has a special place in his heart so no need to bash on him for being mad that a richer company that hasn't done much for gamefront other than take its users, ...
= = =
I did not "bash" him, I did confront him with some unerasable truths. No matter how much hart and soul someone decides to put in, a bad decision remains a bad decision and every dollar (or other local currency) can only be spend once. They simply spended too much and got too little and a very harsh and drastic action is being taken, an action Gamefront has 'suffered' twice now in less then a decade.

A second argument that I wish to make here, is that Filetrekker only posted three comments here, all with the intent to bitch and moan about the move ModDB did, refuses to comment on anything else and after August 30th and now has closed his account here (last online: June 9th, 2005). So much for that "special place in his heart" . . .

Good karma+2 votes
RealApprentice
RealApprentice @ We have acquired GameFront

Now that Gamefront has been acquired and the process has begun in rebuilding it, the following has sprung to mind: Is the new Gamefront able to host material that is based or inspired by "Battlestar Galactica" or are the restrictions that ModDB has on that subject also being applied there?

It remains strange that out of the major and minor players (old Gamefront, Fileplanet, Nexusmods), ModDB is the only player that cannot have anything that is based or remotely inspired by Battlestar Galactica . . .

Good karma+1 vote
RealApprentice
RealApprentice @ We have acquired GameFront

= = =
I don't know the situation so I'd prefer not to pass judgement
= = =
The situation in a nutshell: Most of the former Filesnetwork staffmembers were immature children who lacked any form of a long-term vision regarding Filesnetwork, then Filefront and ultimately Gamefront. This oftenly resulted in bad decisions from staff (which resulted in that you couldn't speak of the "exceptional occurrence" anymore) or NO decisions at all!

For example: the bugs that plagued the former Filesnetwork sites. For years, NO decisions was made between the moment Break Media acquired Filefront (April 2009) and the moment the former Filesnetwork sites were taken down (July 2015). For over six years, the moneypit was left intact, the water was kept running and according to Goody, it "costed them thousands of dollars each month to get it fixed". If I'm optimistic, it would've costed them 75.000 dollars. If I'm not optimistic, then it would've costed them a lot more and here is where the bad decision comes in: the moment community members (not staffmembers!) gotten vocal about this, they were labelled "troublemakers" and delt according to that vision.

The factor of "lazy" also comes to play here. Any suggestion of transferring the old sites to newly build sites (an argument Jeff Mills brought forward is that Break Media wasn't sufficient with Linux as a Windows-only company) was hammered down hard as "too much work". Why is this lazy? Because in March 2009, after the announcement that Ziff Davis would pull the plug on Filefront, many people INCLUDING staffmembers were part of initiatives in order to save as much (files, screenshots, POTD's) as possible before Break Media stepped in. Apparently it 'can' be done in March 2009 but not in, let's say March 2012.

= = =
Also I think it is unfair to bring up the layoffs, GameFront/FileFront has had a turbulent past and I imagine tough decisions have had to be made along the way.
= = =
Why is that unfair? Yes, Gamefront had a "turbulent past" but under no circumstances should be discarted or even ignored the fact that two parent companies decided to cut their losses (in less then a decade, no less!) because the site was not profitable. No-one in his (or her) right mind will close down or cut off a complete subsidiary that can pay their own bills and/or reels in the money. In the end of the day, Gamefront was just another company that went bust because they stood too long in the red figures, nothing more and certainly nothing less. Money is and shall always be a powerful motivator, as many people in the world of business will attest to it.

Good karma+3 votes
RealApprentice
RealApprentice @ We have acquired GameFront

= = =
Also I think this is a good opportunity for everyone to consider a fresh start. I believe a unified front is the only way to move forward ...
= = =

I am a strong believer of that philosophy as well, however the former Gamefront staff never did. Their only philosophy was to protect their collective ***** no matter at what cost and ditch and diss everyone else who did not fell in their picture.

Take for example Filetrekker. He only came here August 30th to bitch and moan about ModDB aquiring the rights of the Gamefront name, refuses to comment on anything that has been brought forward here after that date and that includes your 'inventation' and now has closed his account here.

I seriously ask you: what is ModDB's expection from this person and other former Gamefront "staffmembers"? These people are, with all intents and purposes, layed off twice by a parent company in less then a decade.

Good karma+4 votes
RealApprentice
RealApprentice @ We have acquired GameFront

= = =
What use is a clone of an existing website? The content should be unique. All duplicating content across sites does is cause serious SEO damage. Secondly, saving the brand name is a lot less important than saving the files, which haven't seemingly come along for the ride, or the community.
= = =

You can bitch and moan about this all you want but you'll be nothing other then a very sore loser. In the end of the day, you and everyone that came with it (both volunteer and paid positions) had your chance but you ruined it big time. In less then a decade, you have been laid off TWICE! First by Ziff Davis in 2009 and now by Break Media, which in my book means that you seriously did something not right there.

In both cases, if you were responsible for about 20 to 30 percent of the net profit from everything combined, then you wouldn't have been axed. Your way of doing this simply didn't get enough money in so that the site could sustain itself.

Now others (hopefully without you) are taking the Gamefront banner, perhaps to new heights or perhaps to the lowest low mankind will ever find. I don't know but it will be their responsibility as well their success or complete and total failure. Who knows but what I do know, is that the former Gamefront gang are not the people who should do it . . .

Good karma+3 votes
RealApprentice
RealApprentice @ New screenshots (29/08/2016)

Hi,

Deck 2 will feature some extra areas, though most were designed for RPG-X play. Unfortunately, I cannot restore everything because of a MAX_EDGE_LINES error during BSP compile but I am thinking of releasing a separate map that contains the whole works, maybe in a form of an SDK package . . .

Good karma+1 vote
RealApprentice
RealApprentice @ We have acquired GameFront

= = =
"Thanks for completely failing to reach out, and totally ignoring / disregarding, the army of volunteers and community that spent over 14 years making GameFront the site it was, and went through hell and back trying to keep it alive through years of mis-management. Very classy. Cheers. You own a domain name, but you've completely failed to understand the spirit of what FileFront was. You can't, you weren't there."
= = =

Perhaps this has been the problem with Gamefront, perhaps you and your fellow volunteers have been the problem!

One of the main reasons why I decided to pull my content from Filefront/Gamefront and make it available here on ModDB (and other places due to a vague court order which only affects ModDB and no-one else), was the thing that I have been calling the "Gamefront arrogance" which in essence meant that IF something would happen, the BLAME and FAULT was automaticly put onto a Gamefront user and NEVER on a Gamefront staffmember, no matter how low this person was in the hierarchy. This behaviour of mis-management and at certain times even abusement of privileges was noted by a lot of (former) users. Some decided to address you on that, most didn't and went elswhere. There was a discussion on this topic on JKhub but I cannot find it at the moment because of a truncated search option.

Another reason why you and your former volunteers should never, ever be reconsidered for a position in the "new" Gamefront, is your complete and total lack of respect towards the end-users in general, both on the main Gamefront site and to larger extends the former Filesnetwork sites, especially when it comes to communication and how you decided to communicate. The last time we as end-users (read: customers) recieved information about the status of the Filesnetwork sites was around April and May 2012 at the time where PotD's weren't visible anymore. During that time, I probably had the strongest voice both in public and especially through E-mail with Ian (Goody) where I used very strong words and comparisations (and yes, I still stand by them even today). As former network administrator, you had access to those mailing and/or the matter was undoubtly brought to your and your fellow network administrator's attention.

Regardsless of what you may feel about that particular comparisation, agree or disagree with other issues that I have brought forward but it DID prompt you guys to give updates on the matter, as they can be found here: Web.archive.org and here: Web.archive.org. Regrettable, that was the last time we as end-users (read: customers) were properly informed about issues before the Filesnetwork sites were taken down, which leads me to believe that those "updates" were only posted to discredit me if I had decided to take things further.

This is why I believe why former Gamefront volunteers should be kept outside at all times. ModDB deals differently with end-users then Gamefront ever did. For starters, ModDB communicates more frequently with us on a variety of topics, such as technical problems (they don't hide behind an "NDA") and what they are planning and that is a whole lot more then what I have experienced with you . . .

Good karma+11 votes
RealApprentice
RealApprentice @ We all live in a blueish submarine

Got any red/black doors to paint ?? :-P

Good karma+1 vote
RealApprentice
RealApprentice @ Asteroid Base II - Release THREE

It was already finished so I decided to release it a bit sooner and ever since Prince (now King) Pint decided to move the festivities a few days earlier to April 27th, the 30th is now considered a "normal" (work) day so that I don't risk being to late for my own release(s) ... ;)

Good karma+2 votes
RealApprentice
RealApprentice @ Star Trek: Enterprise NX01 High Resolution pack

I believe that that was one of the bugs that plagued the teaser . . .

Good karma+2 votes
RealApprentice
RealApprentice @ John Romero's E1M8 Wad

Yes, it should be e1m1.wad instead of em1m8.wad. You are referring the game to a *.wad file that does not exist.

Just alter the entire line to the following and you'll be able to play:

C:\My Documents\My Games\zdoom-2.7.1\zdoom.exe" -file e1m8.wad -warp 1 8 -iwad doom.wad

Good karma+1 vote
RealApprentice
RealApprentice @ John Romero's E1M8 Wad

Yes, you can do that and the game will load the WAD file.

Additionally, you can add "-warp 1 8" to it *** well so that the game will start automaticly with map 8 (but you'll start with a pistol only).

Good karma+1 vote
RealApprentice
RealApprentice @ John Romero's E1M8 Wad

Did you load the map with the -file e1m8b.wad parameter ??

Good karma+1 vote
RealApprentice
RealApprentice @ John Romero's E1M8 Wad

Not nessacerely but I would recommend playing from E1M1 and onwards, because it is a bit more difficult then the regular episode.

Good karma+1 vote
RealApprentice
RealApprentice @ John Romero's E1M8 Wad

After 21 years, he still "got it" . . .

Good karma+1 vote
RealApprentice
RealApprentice @ Star Trek: Enterprise NX01 High Resolution pack

Hey Tinus ;)

De Bellerophon map is niet van ModDB te downloaden vanwege OF ModDB heeft geen ruggegraat OF hun advocaat heeft ze genaaid (of beide).

Als enige "community website" mag ModDB geen materiaal hosten wat enigszins gebaseerd is op Battlestar Galactica. Het blijft een vreemde zaak, gezien Fileplanet en Filefront NIET deze "restrictie" opgelegd hebben gekregen, dus ik vermoed dat ze gi-gan-tisch genaaid zijn door hun advocaat/advocaten.

Zowel de Bellerophon alsmede de Aurelia maps zijn vrij verkrijgbaar bij andere partijen en een download link kan je vinden via Apprentice.tk.

Mocht het niet lukken, laat het me weten en dan help ik je verder. ;)

Good karma+3 votes
RealApprentice
RealApprentice @ Star Trek: Enterprise NX01 Demo

No, it isn't anymore: Moddb.com

;)

Good karma+2 votes
RealApprentice
RealApprentice @ Star Trek: Enterprise NX01 Demo

The mod that served as a base for my Battlestar Bellerophon map (see: Apprentice.be) . . .

Good karma+2 votes
RealApprentice
RealApprentice @ Star Trek: Enterprise NX01

Thought I recognized the voice . . . ;)

Good karma+1 vote
RealApprentice
RealApprentice @ Fallout 4

After having spend around eight hours in the game, I can say that I like it. I'm not that fond of the hard-coded keymapping (I usually use the arrow keys for moving my character, which is also used for building purposes). I've noticed some lag issues on my GT630 but that can be the card itself, perhaps some GFX downgrading mods can be helpful here.

I do like the fact that you can build your own settlement(s) and that they are growing (despite yourself being saint or sinner). This is something Fallout should've had eight years ago when Fallout3 was released!

What I miss, is that weapons and armour don't have to be repaired anymore but perhaps I should change the difficult setting higher/harder.

Good karma+1 vote
RealApprentice
RealApprentice @ C&C 20 years and counting

That was left-handed, real tough guy :D

I remember getting this as a gift. The one who gave me this game had a present for me . . .

Good karma+1 vote
RealApprentice
RealApprentice @ Elite Force RPG-X

RPG-X won't die, too much incrowd but I do hope Nagus will post the private message he received from EvilGrizz so that people can see how publicly he has been ridiculed and privately being ranted about what a bad person I am with no self reflection what so ever . . .

Good karma+2 votes
RealApprentice
RealApprentice @ Asteroid Base - Release THREE

The music was deliberately not included within Release THREE (see the enclosed "Release Notes" for more information). Unless you rename the MP3 file that comes with it, using the music file from Asteroid Base II will not work.

Good karma+1 vote
RealApprentice
RealApprentice @ Asteroid Base - Release THREE

Hi,

Most changes are under the hood to prevent the MAX_EDGE_LINES error message during BSP compilation, which resulted in a better VIS and LIGHT stages. Also some high-resolution textures were used to improve the visual look and feel of the map.

Good karma+1 vote
RealApprentice
RealApprentice @ Fallout 4

Instead of a new engine, I'd rather see a more dynamic world in Fallout4 then what I've seen thus far in Fallout3 and especially in Fallout: New Vegas (and to a certain extent Oblivion and Skyrim).

One of the downsides of New Vegas (and also Skyrim) for me was that there is supposed to be a war going on but at a certain point, that war couldn't do without me. I HAD to make a choice in order for that war to progress. The same goes also for the Fallout3 DLC's "The Pitt" and "Point Lookout" (which I didn't finish because of this).

It's probably wishful thinking that such a thing would be added but my vote goes for a more dynamic world where cities/villages would be rebuild and repopulated and communities thrive when your karma becomes the next best thing besides Jesus Christ or when those cities villages would fall into decline and despair when your karma is the scourge of the wasteland.

That's what I would like to see instead of some eye candying "new engine" . . .

Good karma+5 votes
RealApprentice
RealApprentice @ Development Ceased

Perhaps was a full scale modification too big and too stretching concept to work from. Maybe a large, single map incorporating themes and elements from the Stargate franchise will work better plus it keeps the scale to work with a lot smaller then previously envisioned . . .

Good karma+2 votes
RealApprentice
RealApprentice @ Asteroid Base - Release THREE

Yes, I am. However the Leonov proved to be a bit more complicated to convert then Asteroid Base was . . .

Good karma+1 vote
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