Veteran and independent mapper for previously Star Trek Voyager: Elite Force, nowadays for Jedi Academy and other idtech3 games. Developer of the 2004's highly regarded and signature map "Asteroid Base" for Star Trek Voyager: Elite Force (now available for Jedi Academy). Available for consultancy, problem solving and complete reworks of "troublesome" maps.
"It's more than we anticipated but one squadron should be able to handle them and destroy the target."
One of the four promotial screenshots published while developing the RPG-X version of the map "Battlestar Aurelia", depicting one of the many areas featured.