Veteran and independent mapper for Star Trek Voyager: Elite Force. Developer of the 2004's highly regarded and signature map "Asteroid Base". Now happily mapping for other games while being regarded as untermensch by Elite Force's RPG-X communities . . .
"It's more than we anticipated but one squadron should be able to handle them and destroy the target."
One of the four promotial screenshots published while developing the RPG-X version of the map "Battlestar Aurelia", depicting one of the many areas featured.