Veteran and independent mapper for Star Trek Voyager: Elite Force. Developer of the 2004's highly regarded and signature map "Asteroid Base". Now happily mapping for other games while being regarded as untermensch by Elite Force's RPG-X communities . . .

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The midnight hour is close at hand
Creatures crawl in search of blood
To terrorize y'awl's neighborhood ... or base

The amount of harddisk space as it was used by my Star Trek Voyager: Elite Force installation, not bad for a game that was only shipped onto one 650 MB CD-ROM. After 16 consecutive years, I have decided to remove the game from my primary harddrive in favor of other games and other projects that I intend to release under the Apprentice banner.

Altough Elite Force remains one of the few Star Trek games that actually "worked", on a development level was the game "done" a long time ago. Singleplayer development was already dead after Freelance went to another game before it was canned and the only multiplayer development that existed was RPG-X, which is no longer in active development since the whole rpgxEF project and website is no longer available (Github displays files that are at least three years old).

This left my Elite Force installation gathering dust and that was unfortunately not by MY choice. The main RPG-X developer by the name of TiM chose to be an arse and decided to dismiss one of the last if not the last independent developer for his aging RPG-X product, by superceding his own ego and his own pride and subsequently hides behind his 'privileges' and refuses to talk in a more profesional and mature enviroment other then pointing fingers and blame others. This makes the choice (if you can call it a choice) much easier: delete it!

So now I have more room to develop projects and maybe those that were originally intented for Elite Force, will see a Jedi Academy release since that game has still an active mapping and modding activity.

One of the advantages of porting "The Animal" to Jedi Academy is that besides higher limits, I don't have to take in consideration a somewhat poorly programmed modification with a whole lot of bells and whistles that takes a lot of memory, thus reducing the actual room available to produce content.

This enables me to restore certain areas that had to be cut from the original release (which used Thilo's Elite Force engine release to make it barely work), primarily on Deck 2 which will be significant larger then the original Regular and planned Extended releases for RPG-X and rpgxEF.

In preparation of the Jedi Academy release of "Asteroid Base II", new comparisation shots between Release TWO and Release THREE have now been made available.

After months of development, "Asteroid Base II - Release THREE" shall be released on April 30th, 2016 at 0:00 CET for Jedi Academy. Other versions are pending and will become available when completed.

After two years of development, I've released my pass of the {Jedi's of Freedom} Clan map "Secret Mission Center".

Screenshots and the map itself are available through the special Secret Mission Center page or just click here to download it directly.

For more information about the map and the {Jedi's of Freedom} clan, please visit their website at

Also commonly known as David Bowie, musician, actor, artist, hero . . .

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New W.I.P screenshots of the map "The Animal" for Jedi Academy.

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While in anticipation of "Fallout 4" and "Legacy of the void", some new W.I.P screenshots of the map "Asteroid Base II" for Jedi Academy.

While developing the Battlestar Aurelia map for the RPG-X modification, I published some promotional screenshots through the POTD system. By using quotes and settings from "Battlestar Galactica", these shots demonstrated the variety of area's the map has to offer to new and experienced roleplayers.


"No one should be under any illusions about what we're gonna face here. Our final jump will take us intra-atmosphere, less than two clicks above the surface."


"I have a mission for you, Kara"
- "Anything for you, you know that."


"What happens if the moderator doesn't have a pencil?"
- "Then you're pretty screwed."

The following screenshot has never been published before:


"It's more than we anticipated but one squadron should be able to handle them and destroy the target."

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More W.I.P screenshots of the map "The Animal" for Jedi Academy.