Veteran and independent mapper for Star Trek Voyager: Elite Force. Developer of the 2004's highly regarded and signature map "Asteroid Base" . . .
Over the past six months, I have received many inquiries regarding an RPG-X version of the original "Asteroid Base" map. Altough I'm not opposed to that idea, there are a certain situations that currently prevents such an occurance to occur, which I will state below:
1) Technical issues
When I released the original AB map, I probably made every mistake that was possible to make and I'm quite certain that I have re-written the 'big mistakes' book regarding mapping in general. I still wonder why the map remains a success eight years after its original release, because there are technicly far better maps released before, during and after 2004, the year Beta ONE was released. Personally, I think it has something to do with timing because a whole lot of starship-like maps were released that were all quite similar and I came with a different kind of map, which hugely benefitted the roleplaying community who was in its infancy back then.
Back to the technical issues. Since I made so many mistakes while mapping the original map, I came across the MAX_EDGE_LINES q3map error message quite early in development and though I have been able to circumvent that, it is remains rather visible. I just made the map too detailed for the engine to handle and altough adding new sections remains possible, I would build them on a very unstable foundation. That is why I made the decision to make "Asteroid Base - Redone".
Since then, my mapping skills for the idTech3 engine have increased significantly and using that knowledge has resulted that on a rainy Sunday afternoon, q3map2 was able to successfully compile Release TWO without errors and better looking then the released version. So to answer many peoples question: yes, it is able to release a specific RPG-X version of the original Asteroid Base map! Only there is another issue which prevents such a release:
Many of you know that I have been banned from the Ubergames forums and I have tried on various occasions to reason with Tim Oliver but he remains locked in the notion that he will only accept any arguments that what he WANTS to hear. Anything that does not fall under that category, is BY DEFAULT being labeled and classified as a flame, troll or other degenerative message/post/whatever and dealt accordingly, which says a lot about him because whenever someone plays a joke on somebody else, he will laugh out loud but when the same joke is played on him, then you have a problem and my ban is the result of such occurance.
Tim Oliver strongly believes that whenever a black man has raped a women, all black men are rapists by default. Tim Oliver also strongly believes that whenever a muslim performs an act of terrorism, all muslims are terrorists by default, etc, etc and I shall always remain a foul user who has played a joke on him which was identical to the joke that was played onto me. Nice way of saying "thank you" to one who was instrumental in making your modification a success, don't you think ?? Therefor ladies and gentlemen, I present you the real Timothy Oliver, narrow minded and unable to put things in the right context, especially when it is him concerned . . .
Perhaps you lot have better luck in reasoning with him. I have decided to give up and started to map for other games, which the former RPG-X map "Battlestar Aurelia" shall be the first to be released for Jedi Academy and if groups such as TLO are deciding to support other, idTech3 based games, I shall be more then happy to oblige by porting one or more of my older maps towards that game. Any new releases for RPG-X is something I don't see happen anytime soon as long as Tim Oliver is unwilling to meet me in the middle and actively tries to resolve our differences into a solution that will work for both parties . . .