I started out building custom levels for Zombie Panic! Source in 2008, spent a couple years with Tripmine Studios working on remakes of Blue Shift and Opposing Force ("Guard Duty" and "Operation Black Mesa" respectively), and then took up 3D modeling. Currently I am co-founding Majesty 3D as an independent game development studio, and focusing mainly on Android development with the Unity engine for the time being.

Watchers

No members were found matching the criteria specified. We suggest you try the member list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.