I started out building custom levels for Zombie Panic! Source in 2008, spent a couple years with Tripmine Studios working on remakes of Blue Shift and Opposing Force ("Guard Duty" and "Operation Black Mesa" respectively), and then took up 3D modeling. Currently I am co-founding Majesty 3D as an independent game development studio, and focusing mainly on Android development with the Unity engine for the time being.

Majesty 3D

Majesty 3D

Developer & Publisher with 2 members, invitation only

Majesty 3D is the collaborative production studio of two coffee shop night owls. This collaborative team started during the late night hours in a small...

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Jul 25, 2015
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