I started out building custom levels for Zombie Panic! Source in 2008, spent a couple years with Tripmine Studios working on remakes of Blue Shift and Opposing Force ("Guard Duty" and "Operation Black Mesa" respectively), and then took up 3D modeling. Currently I am co-founding Majesty 3D as an independent game development studio, and focusing mainly on Android development with the Unity engine for the time being.
A unique multiplayer experience. You'll start playing for the zombies and atmosphere, but you'll stay for the endless amounts of fun you'll have with the community. Although it ends up being more of a comedy than a horror, I'm totally ok with that. Its like the best bad B movie ever.
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