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Rareform
Rareform Jun 30 2014, 8:05pm replied:

Where did that stupid comment come from? Doesn't even make sense.

+1 vote     media: Colt M16A2
Rareform
Rareform Jun 30 2014, 2:23pm replied:

Sure, I can do that.

+2 votes     mod: The Dawn of the Tiberium Age
Rareform
Rareform Jun 29 2014, 11:49pm replied:

That would actually be really badass.

+1 vote     mod: The Dawn of the Tiberium Age
Rareform
Rareform Jun 29 2014, 8:23pm replied:

Here is a picture of the radar.
Dl.dropboxusercontent.com

+2 votes     mod: The Dawn of the Tiberium Age
Rareform
Rareform Jun 29 2014, 8:14pm says:

Odd, I am stuck on GDI Campaign Mission 4: The Conversion.

I've gone and destroyed all the enemy GDI bases and destroyed all of the villages -- yet the mission has not ended at all.

Minus the small waves of Mammoths that spawn, the map is devoid of enemy and civilian units/buildings.

This mission bugged?

+2 votes     mod: The Dawn of the Tiberium Age
Rareform
Rareform Mar 9 2014, 10:56pm says:

I think what he means is that you've typed sentences that don't % 100 make sense, for example. Just going to capitalize the errors.

1. "More changes to make DTA's classic mode match Tiberian Dawn even more closely have been MODE."

2. "Many balance improvements have been made, which make battles between DIFFERENT THE factions more fair and enjoyable."

+1 vote     article: The Dawn of the Tiberium Age v1.1228
Rareform
Rareform Apr 4 2013, 7:10pm replied:

Incorrect. GDI had VTOL aircraft (Orca). NOD had traditional rotor blade type aircraft (Apache).

+1 vote     media: Campaign: Nod Challenge 02 Preview
Rareform
Rareform Jun 22 2012, 9:52pm replied:

To me, this mod feels like the "Black Mesa: Source" of the doom 3 community.

Aside from that, it looks great.

+1 vote     article: Devblog #13 - Realization Time
Rareform
Rareform Jun 5 2012, 10:36pm says:

This mod is busted. Keeps giving me "WRONG DLL API" error no matter how I install it.

The repack by cverdzislav doesn't work either.

+1 vote     mod: Absolute HD Mod
Rareform
Rareform Feb 29 2012, 12:35am says:

How many Canadian units are there?

+2 votes     article: Voice Talent - NOW HIRING!
Rareform
Rareform Dec 5 2011, 10:54pm says:

Dinner is Abendessen, Mittag would be lunch or midday.

+1 vote     media: Minor media update
Rareform
Rareform Mar 26 2011, 12:36am says:

Must have been hard to say goodbye to some members. On the upside, glad to see this mod come alive with such a fantastic update.

+1 vote     mod: C&C: Tiberian Eclipse
Rareform
Rareform Mar 22 2011, 3:57pm says:

I don't comment too often, but I have been watching this mod for some time now, and I am very impressed with the work that this team has put out so far. Most of the concept art is detailed and impressive, giving the viewer a very good indication of what the finished model is going to look like.

On the negative side, I only have one complaint:

1. Some of your english is kind of broken and can be hard to understand.

I hope you guys get someone to proof read all of your material prior to release of this mod.

+3 votes     mod: Red Alter
Rareform
Rareform Mar 22 2011, 3:52pm says:

Oh my god, Soldier Volkov and Chitkoi were my favourite units in RA. Such a badass pair of commando units.

Glad to see him Volkov back in service. :D

+1 vote     media: Major Volkov
Rareform
Rareform Mar 17 2011, 4:16pm says:

This mod is sweet. Love the mech concept art.

+1 vote     mod: Subsistence
Rareform
Rareform Jan 7 2011, 2:48am replied:

Good stuff. Works, Thank you. Didn't have that problem with the last version. Odd. :o

+1 vote     mod: Twisted Insurrection
Rareform
Rareform Jan 6 2011, 3:51pm says:

'Tis broken for me. Everytime I try to start the game it gives me: "One or more DLL files are missing or damaged. Please reinstall"

I've got Windows 74 x64.

+1 vote     mod: Twisted Insurrection
Rareform
Rareform Nov 15 2010, 10:30pm replied:

Except the Scrin droneship isn't nearly as fancy as this fine piece of japanese technology. :P

+4 votes     article: New Video Update
Rareform
Rareform Oct 21 2010, 3:11pm replied:

How so Eron12r?

I was looking forward to this mapset as well and in the end, the only thing I liked was the look of the maps. Gameplay was garbage though.

Hopefully it's been improved with the recent revamp.

Not sure how that makes BanMePlease a pussy - especially since your response was like 7 months later - lol.

+1 vote     member: Mkilbride
Rareform
Rareform Oct 18 2010, 8:33pm says:

I wonder, this might seem kind of silly, but will there be a single player campaign involved?

+2 votes     mod: C&C3: Tiberium Icestorm
Rareform
Rareform Oct 14 2010, 4:23pm replied:

Defenses were broken for me. I couldn't place them at all. :/

+2 votes     article: C&C3: The Forgotten Impressions
Rareform
Rareform Sep 1 2010, 6:08pm replied:

Relax. It fits the style of the mod anyway so who gives a **** what anyone thinks?

+2 votes     media: Wallpaper
Rareform
Rareform Aug 5 2010, 2:59pm says:

Awesome, looking good.

+1 vote     media: Player-model
Rareform
Rareform Jul 13 2010, 11:28pm says:

Neat, like this idea.

+1 vote     media: the Lobby-map
Rareform
Rareform Jun 18 2010, 5:27am says:

Looks like Thanez's AK. Looks good though. :D

+1 vote     media: WIP (60%) remake of subway spawn
Rareform
Rareform Jun 1 2010, 1:53pm says:

Oh Dr. Schabbs.

+1 vote     media: Episode 2: Operation: Eisenfaust
Rareform
Rareform Apr 7 2010, 11:25am says:

That's a fairly old model though, you can find it on FPSbanana.com

+3 votes     media: Kalashnikov 47 - WIP - Low Quality
Rareform
Rareform Apr 4 2010, 10:11pm says:

Nice. I meant to say character animations but was apparently typing too fast and forgot to say that but yes. I look forward to smoother animation and further progress of this mod. :3

+1 vote     mod: ReWolfenstein 3D
Rareform
Rareform Mar 30 2010, 2:06pm says:

That looks pretty good so far - very nice.

+1 vote     article: Weapon WIP: M110
Rareform
Rareform Mar 26 2010, 1:58pm says:

Looks quite good. I like the fact that you're sticking to the original style.

However, a couple of things that could use some improvement (I know this is a WIP but still)

1. The character either feels a little slow or a little stiff and needs to be more fluid.

2. The dog animation although based off of the original sprite animations doesn't feel very fluid in 3d and you might need to model your animation more off of an actual dog running.

3. Perhaps you could take a note from these projects that were very successful as TC/Mods.

Spear of Destiny: End of Destiny
Areyep.com

Double Trouble
Haasboy.com

Trench Warfare
Moddb.com

Otherwise, keep it up. Looks fantastic.

+1 vote     mod: ReWolfenstein 3D
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