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Comment History
ralphonzo
ralphonzo - - 13 comments @ Diablo: The Hell

Will there be a March release of TH1, or is it full steam ahead with TH2 now?

Good karma+1 vote
ralphonzo
ralphonzo - - 13 comments @ STCoP Weapon Pack 2.9.0.9 Patch

Here's the fix, taken from one of your comments from an earlier version:

"All files in the bin folder can not be changed at all! They include important edits on the operation of sights, ill-fated mp_ranks, as well as the following settings:
r__detail_density - adjusts the density of the grass. It is recommended to put 0.4;
r_detail_radius - adjustment of the range of drawing grass - from 49 to 250;
fov - angle of view, put any;
hud_fov - the angle of the weapon itself, you can experiment."

Note the new variables start with r__, not r_, so the console command needed is actually r__detail_radius. It's unfortunate it doesn't go up to 500 like AN4's DLLs, but 250 is still 5x higher than default. Looks great! Thanks again.

Good karma+3 votes
ralphonzo
ralphonzo - - 13 comments @ STCoP Weapon Pack 2.9.0.9 Patch

Thanks for your work bringing this to the English-speaking world. I have a concern, though. This one replaces the renderer DLLs, as you note. That means you can't customize grass draw distance with the AN4 DLLs. Is STCoP 2.9 really worth using over 2.8? The short grass draw distance is quite jarring for me...

Good karma+2 votes
ralphonzo
ralphonzo - - 13 comments @ Uber Vanilla LoD v1.3

This looks better than Vanilla Frosting to me, though I've not tried it yet. Saddened by the lack of responses (or lack of interest). When D2 came out, I imagined it would be modded extensively for years to come. Now the scene is dead despite it still being the best action RPG engine of its kind (3D included). The Incredible Adventures of Van Helsing is the only game of D2's kind that doesn't feel clunky to me.

Good karma+3 votes
ralphonzo
ralphonzo - - 13 comments @ Meteor Shower Patch

I figured it out. This patch needs to be run from inside the SOUNDS directory. The patch lacks reference to relative paths and assumes the target is in the same directory. I figured the patch should be run from the root installation directory as I read nothing that stated otherwise. A readme file would be a good idea for this patch ;)

Good karma+1 vote
ralphonzo
ralphonzo - - 13 comments @ Meteor Shower Patch

When I run this patch, I get:

"Exception EOSError in module LodMerge.exe at 00015B54. System Error. Code: 2."

I'd like to download the new SND file but the Dropbox link above is dead. Could you reupload it?

The mod is otherwise working well.

Perhaps the problem is the same as with the new_class.exe patch. I was unable to run it as I'm on a 64-bit OS. As you uploaded the prepatched files to remedy the class problem, hosting the prepatched sound file is probably worthwhile as well.

Good karma+1 vote
ralphonzo
ralphonzo - - 13 comments @ Might and Magic VII: Maestro Mod

This is the purpose of Improved Classes Patch. Extract the contents of the archive to your install directory, then play the game using mm7_new.exe

Good karma+1 vote
ralphonzo
ralphonzo - - 13 comments @ GMDXv8.0 2027Music Add-on

Thanks for uploading!

Good karma+5 votes
ralphonzo
ralphonzo - - 13 comments @ GMDX

To add another question, what happened to the music add-on in v7? I presume it was included in previous versions because of what the installation guide says about the GMDX\Music directory. How can I add it into v7 if I want to try it?

Good karma+1 vote
ralphonzo
ralphonzo - - 13 comments @ GMDX

Just installed the mod. It's like what the Deus Ex Shifter mod could have been if the developer had the source code.

Which leads me to ask: CyberP, do you indeed have the source code to this game? I never heard anything about it being made public. What I'm seeing does not look like a hack of the game, but a proper upgrade and expansion of the engine. Great work either way.

Good karma+1 vote
ralphonzo
ralphonzo - - 13 comments @ Seva's Font Mod v1.0

Thank you for making this! I replaced Arial with Segoe UI and it looks even better.

Good karma+1 vote
ralphonzo
ralphonzo - - 13 comments @ S.W.T.C. Clear Sky

After finally playing a bit, I've concluded you definitely increased grass draw distance considerably :P That is likely the main performance hit people experience after installing this mod.

It runs great on my Haswell-E/GTX 970 rig in DX 10.1 mode with 2x MSAA (including on foliage) and everything maxed out except sun shadows. I feel quite safe in saying that the performance of sun shadows during dusk and dawn is in fact engine-limited. Without your mod, my FPS with sun shadows enabled is roughly the same on my new rig and my old HD 5850-based rig I put together in 2009. No one will ever run Clear Sky with sun shadows at a silky and consistent framerate unless the engine itself is overhauled.

Good karma+2 votes
ralphonzo
ralphonzo - - 13 comments @ S.W.T.C. Clear Sky

This looks great, although at only 5 fps till I put together a new build soon...

Can you tell me how you modified the renderer dlls? I'm hoping you already patched in increased grass draw distance as I can't use Kocayine's script to patch a pre-modified version. Is draw distance already increased? Thanks for all your work. I'll be using your version of the r3 dll regardless.

Good karma+2 votes