Patch 1.90A
Nov 14, 2009 Patch 0 commentsThis patch fixes some mistakes that I made in version 1.90, some of them cause gamecrash. I recommend you install it. First, install Full Release 1.90...
Our mod was started on April 14, 2006 and since then has been in permanent development.
The first playable (public) version was released in 2007, somewhere in April.
The Hell multilanguage-homepage is here: Thehell.narod.ru
We have forums also, here: DiabloTheHell.freeforums.org
The Hell is not just a mod, it's almost an expansion of Hellfire: it improves Hellfire and on top of that adds a megaton of other features that improve the game further.
If Hellfire gameplay time was around 40-50 hours for finishing Hell mode, The Hell will take you a lot longer. Presumably, 2-4 months to beat Doom mode with one character (in multiplayer mode). If you start all 6 classes, it will take you more than a year :)
The game is frequently updated. We're looking for ASM programmers. If you're one of them and think you could assist us, contact me. Also, I'd be happy to hear from people who can compose music for the game.
Links:
YouTube channel: Youtube.com
Official website: Thehell.narod.ru
Official forums: Diablothehell.freeforums.org
Russian fansite: Thehell.ucoz.com
9 comments by Mordor_XP on Sep 2nd, 2008 digg this super bookmark
This new version will have many new features.
Feedback and suggestions are welcome. TH2 will be an improved version of TH. Yet, it will use different savegames and stashfiles.
TH development will not be stopped.
It's time to share your thoughts about how you think TH2 would look like and feel like. Don't think about engine limitations and just give us the thoughts. We're looking forward to hear some ideas.
This patch fixes some mistakes that I made in version 1.90, some of them cause gamecrash. I recommend you install it. First, install Full Release 1.90...
Diablo: The Hell v1.90, for Diablo (PC/Mac), by Mordor and TH team
This is the newest version of Music expansion - version 4.0 Its support will be added in the upcoming The Hell version 1.90 But it will work if installed...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Ok fixed, it was a bad mirror then went fine all of a sudden <.<
I played through levels 1-6, it is alot more balanced than before, I remember the skeletons killing me in 4-5 hits now it takes 9-10. money is no longer a problem now, which is good because buying equipment was nearly impossible. I was having fun in King Leoric's tomb up untill I found him with over 10k HP and then i ran like a lil bitch for the exit because I was only level 15. other than that MOD is pretty good so far, I really wish there was a run function...
it's a slow-paced game, not some arcade like D2. running here kills the unique atmosphere (check out 'Hellfire: The Dark' mod to see how it's raped there..)
Walking fast would not ruin the atmosphere at all mate...Plus The Dark I do agree was kind of bad and this MOD is waaaaay better.
With no animation for running, the workaround from Hellfire is increased moving speed that comes at the cost of skipping frames. The result - it looks ridiculous.
Anyway, what good, in your opinion, would running do? Specifically, in The Hell...
It would save us from the long back tracking through dungeons and/or getting back to town. It would help to avoid getting murdered by projectile spamming creatures which I have found numerous times.
Like I said a while back the movement in the Playstation version of Diablo was perfect. All they really did was increase the animation speed of the characters legs slightly and increased the overall movement speed of the character and you get faster walking.
Difference however was that in the Playstation version they also implemented the Diablo 2 style of movement where you werent confined to square-to-square movement, you were running around like it was Diablo 2, that feature is nice but thats not what is needed, all I am requesting, is to just walk a little faster.
I agree with Mordor - I really don't agree with faster walking speed. The slow pace creates a strong and fearful atmosphere. If you are getting projectiles spammed against you and can't deal with it, then you screwed up :) That means you need to plan out your battle better, or be more cautious as you explore the dungeons.
One thing I wouldn't mind being implemented though would be some piece of equipment giving a *slight* bonus to movement speed, say up to 25%. It would be really beneficial to melee characters to close the distance on monsters.
I'd rather modify this by adjusting monster retreat chances in their AI functions.
IF there is a quality feedback on many situations like this.
It's the same thing I requested <.<
Game difficulty is balanced, assuming there's no way to run. Retreat chances of different AI's, monster AI walking speeds, monster AI walking delays, monster walking AI delay chances, monster walking uninterrupted chase chances, etc. If ranged attackers pose a threat to you (greater than melee opponents) - it means you're doing something wrong or not trying different tactics or underestimate 'right' equipment, or maybe don't want to balance the equipment right.
You don't have to cover long distances when playing (without a fight). Slow walking speed increases tension and contributes to overall atmospheric creepiness of the dungeons. All this expectation of trouble is gone once you're allowed to jog in dungeons. This is outright against my view of the game.
It's a slow-paced game (originally, it was a turn-based game btw) not some D2-like arcade. So, walking is needed here. No running.
So no walk speed increase of any kind? Damnit...