Our mod was started on April 14, 2006 and since then has been in permanent development.

It is BIG.
It is STABLE.
It has a megaton of IMPROVEMENTS over original game.
And even more BUGFIXES.
It resurrects secret QUESTS that Blizzard didn't release in final version of Diablo.
It gives you endless hordes of monsters and a neverending flow of items.
Any other mod for Diablo 1 compared to it, is a joke.
I guarantee it.

The Hell multilanguage-homepage is here: thmod.com

We have forums also, here: DiabloTheHell.freeforums.org

If Hellfire gameplay time was around 40-50 hours for finishing Hell mode, The Hell will take you a lot longer. Presumably, 2-4 months to beat Doom mode with one character (in multiplayer mode). If you start all 6 classes, it will take you more than a year :)

Links:

YouTube channel: Youtube.com
Official website: Thmod.com
Official forums: Diablothehell.freeforums.org

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

This new version will have many new features.

Feedback and suggestions are welcome. TH2 will be an improved version of TH. Yet, it will use different savegames and stashfiles.

TH development will not be stopped.

It's time to share your thoughts about how you think TH2 would look like and feel like. Don't think about engine limitations and just give us the thoughts. We're looking forward to hear some ideas.

Modcast S02 E01

Modcast S02 E01

Feature 18 comments

The Modcast is back for another season join the ModDB crew for a weeks worth of modding news!

Features of Diablo: The Hell

Features of Diablo: The Hell

Feature 0 comments

The Hell has been in development for 30 months and has something to brag about after this period of intense modding

The Hell guide

The Hell guide

Client Side Coding Tutorial 0 comments

The guide gives you only basic understanding of the game. Further information can be acquired through reading Jarulf's Guide (link given on TH homepage...

RSS feed Files
The Hell, v1.205

The Hell, v1.205

Full Version 6 comments

The Hell, a mature mod for Diablo 1 expansion - Hellfire, by Mordor & TH team,

Music Expansion v7.0, part 2

Music Expansion v7.0, part 2

Music 0 comments

This music pack will provide extra music played in some quest areas. Will work with TH versions 1.180+

Music Expansion, v7.0, part 1

Music Expansion, v7.0, part 1

Music 0 comments

This is Music Expansion version 6.1 Recommended for versions 1.153+ It's been re-compiled to take less space and get rid of unused materials Plus, it...

Comments  (0 - 10 of 321)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Valherran
Valherran

*Looks at below comment* Ah, so that's what happened when I dropped in to visit.

Please tell me TH2 will have increased movement speed finally! lol

Reply Good karma Bad karma+2 votes
Mordor_XP Creator
Mordor_XP

unless monsters receive the same speed noost, there will be none
and I'm not inclined to increase the pace of gameplay
next thing you know, i'll be asked to increase the speed further and provide benny hill soundtrack to it all :))

if there's a reason why you want it, tell me. perhaps, there is another solution to it

Reply Good karma+1 vote
Valherran
Valherran

It doesn't need to be a lot like in D2, just a cap of up to like 50%, enough speed to catch those fireball spammers and evade projectiles better. The movement speed cap could also be based on the class and could vary to make them more unique. Another idea would be to give a movement speed buff of up to +100% to the player if they kill every monster on the floor they are in. That would give you an incentive to kill everything on that floor and help with backtracking.

Reply Good karma Bad karma+1 vote
DoubtFuLMind
DoubtFuLMind

@Mordor
What i am thinking isnt inceasing the speed of the game but make the game offer different speed values depending on the monster/boss and the class.
Speed differences in monsters/bosses makes the game more unique and less monotonous.
Speed difference in classes gives more identity to the classes.
In RPGs its always good to have the option to alter the stats of your character, including speed.

Reply Good karma Bad karma+1 vote
Mordor_XP Creator
Mordor_XP

speed affects difficulty directly.
and to maintain difficulty level, if one part of the equation is altered, so has to be the other.
that's why it's tricky.
honestly, i don't see hellfire engine doing good in this department. d2 chars look good when running, and frankly they look awkward when walking. it's by design.
only some monsters proved to look OK with increased speed. little scorpions and plague eaters. even so, i did that by simply cutting their movement animation by a certain number of frames : )

Reply Good karma+1 vote
Valherran
Valherran

I'm sure it won't look bad to walk a little faster, but being able to run down and/or evade fireball spammers makes it more fair to us players. One of the biggest issues with the 1st mod was the bogus amount of projectile spam in the 2nd half of the game. In general it has been a balance issue even in vanilla, though you seem to have made it slightly worse. lol

So far Diablo HD (Beelzebub) and Diablo PS1 are the only ports to counter that glaring issue. Please be #3!

Reply Good karma Bad karma+1 vote
Mordor_XP Creator
Mordor_XP

I think that the worst distant attackers in D1 were acid spitting bosspack hounds. It was possible though to stand with a bow at a safe distance and pick them out, as their acid would have a limited travel distance and fall on the ground after a certain amount of tiles. Spit strength, I guess : )

The difficulty balance accounts for that. I didn't change things out of the blue. In fact, I'd say strong melee attackers pose greater threat, unlike in original. Unless you're playing MP mode solo, in that case the game would feel too hard anyway.

IF there are issues with too many projectiles hitting a player, this would rather be fixed by increasing character evasion against them, or a greater damage soak on armors. Running isn't the only solution.

I didn't play PS1 but I did play HDmod. It has an absolutely terrible mechanics of walking and attacking. Don't know why but it's terribly unlike the original game. Didn't see running there, too.

By the way TH2 beta was released yesterday. Far from being ready, but it's there.

Reply Good karma+1 vote
Valherran
Valherran

The movement speed in Beelzebub came with sets or it was crafted onto an item. Which worked very well for the Barbarian, especially in the frenzy state. It allowed him to run down those ******* succubi much faster, and run to cover from the horde of goat archers. But all of that kind of goes out the window for all other classes when teleport becomes spammable like D2 Enigma, even in your first mod. However, getting hit by projectiles in your first mod wasn't a huge issue, it was the time it took to hunt down and kill the projectile spammers. As a melee class in the final difficulty, you go into a melee fight with monsters, and the fight is done within 30 seconds or less. But when you come across a pack of Succubi, it can take up to 5 minutes to kill them all unless they flee into another group of monsters. Dealing with that tedious task of chasing them down or getting kited into more mobs became extremely monotonous, and it heavily deviated players from the main focus of the game as well as made people not want to play a melee class.

Reply Good karma Bad karma+1 vote
Mordor_XP Creator
Mordor_XP

See, in SP mode classes that are mostly melee have 2 ways of dealing with this:
1) shooter AI is way less aggressive IN SP (weaker on Doom than on MP Horror).
2) ALL classes have a way to deal with ranged attackers. glad is a master of bows. monk and paladin wield them skillfully, too. assassin has her magic tricks. and scout and mage specialize in ranged monster decimation.

in MP you are simply limited to option #2 with monsters having 2x HPs. because there you have to play NOT alone.

Reply Good karma+1 vote
Valherran
Valherran

Speaking of alternate weapons, will the 2nd mod be utilizing a secondary and tertiary weapon slot to switch between?

Reply Good karma Bad karma+1 vote
Mordor_XP Creator
Mordor_XP

of course, two minimum

Reply Good karma+1 vote
DoubtFuLMind
DoubtFuLMind

Agreed !

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Diablo Hellfire
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9

60 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 10/10

After all these years of continuous development, it's hard not to think that this is in fact the best Diablo mod ever to be made.
And, surprisingly, it still has a lot to offer.

Dec 1 2010 by X4VI3R

Embed Buttons
Link to Diablo: The Hell by selecting a button and using the embed code provided more...
Diablo: The Hell
Statistics
Last Update
Watchers
116 members
Files
3
Articles
4
Reviews
13