The Hell, v1.69c RC3
Nov 11, 2008 Full Version 0 commentsNew version. I have manually recompiled data file to optimize its size. Additionally, there are some gameplay improvements and credits expansion.
Our mod was started on April 14, 2006 and since then has been in permanent development.
The first playable (public) version was released in 2007, somewhere in April.
The Hell multilanguage-homepage is here: TheHell.narod.ru
We have forums also, here: DiabloTheHell.freeforums.org
The Hell is not just a mod, it's almost an expansion of Hellfire: it improves Hellfire and on top of that adds a megaton of other features that improve the game further.
If Hellfire gameplay time was around 40-50 hours for finishing Hell mode, The Hell will take you a lot longer. Presumably, 2-4 months to beat Doom mode with one character (in multiplayer mode). If you start all 6 classes, it will take you more than a year :)
The game is frequently updated. We're looking for ASM programmers. If you're one of them and think you could assist us, contact me. Also, I'd be happy to hear from people who can compose music for the game.
Links:
YouTube channel: Youtube.com
Official website: Thehell.narod.ru
Official forums: Diablothehell.freeforums.org
Russian fansite: Thehell.ucoz.com
0 comments by Mordor_XP on Sep 5th, 2008 digg this super bookmark
This installer upgrades 'Diablo: Hellfire' to 'The Hell' easily.
It has a nice background art, convenient path selection choice, and in general makes installation process much more comfortable.
It installs latest version - 1.67L
Get it here:
Fileden.com
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New version. I have manually recompiled data file to optimize its size. Additionally, there are some gameplay improvements and credits expansion.
This update improves Gladiator's animation by giving him full support for dual-weilding
This update improves Assassin's animation in various ways. Light armor series now have correct attack animation (there used to be a small delay previously)....
This is music addon for Diablo: The Hell. It introduces stereo quality of Diablo and Hellfire music (initially, they were in mono quality), has some noise...
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mod looks awesome
but
Is there a way to run it in Windowed mode? I have a 'massive' 22" screen... Try running Diablo + having fun at the same time on this thing...
there is no known way to do that afaik
Ok, It would be lovely if you succeeds! I wish you all the luck in the world ;)
Another useful thing would be if your TPs spawn on the town square instead of outside of town. This would save time. =)
portals won't be relocated
Is it possible to make FF an option that can be turned ON/OFF, because I hate it. ^^
Actually that's what I've been trying to do lately. Still no luck, but one of the updates in the future might introduce this feature.
Original Diablo never influenced PvP Missile by toggling player attacking/friendly button. This is something that I'll have to create on my own to succeed.
Well I liked this mod but there are some thngs I miss.
I want doors to be wider, so that you cant just stand in a door way and take on the enemy one by one. Instead make them a bit wider like in D2. Also I want faster movment speed. Specially in the town, it's very disturbing to walk from far down in the dungeon all the way up too Tristram and this is because you don't recieve any scroll of town portal in the begining. The first thing to do to resolve this issue is to make fallen enemys drop town portals more often and secondly thinking of a way to allow running. I don't know, are there any boots of speed in your mod?
Also i hate that you take damage when other players cast spells or shots arrows while you are standing infront on the enemy that they are targeting. Is there a way to stop this? Because both me and my brother were forced to play as fighters to prevent our charakters to hurt each other. Very disturbing.
Add amunition to bows and crossbows?
Other than that it was fun playing Diablo again.
Good recommendations, but being a bit bossy, eh? dont make him feel like a slave... hmmm...
doors won't become wider, it's beyond me and an outofspace idea. when you get (if you get) to Crypts, you'll be happy that there are doors there...
friendly fire is a factor to count with. TH introduces different spells. all of them give player full control (no more dumb spells like chainlightning). Flash and Nova series are the only exclusion, but these are for desperate times and not for coop games in general. FF used to be disabled in versions 1.50+, but later on I discovered that it's fun to leave it ingame, as it was in Diablo original. the difference here is that monsters take much more damage from spells than other players
ammunition? I see no reason for adding it.
sure I did