Our mod was started on April 14, 2006 and since then has been in permanent development.

It is BIG.
It is STABLE.
It has a megaton of IMPROVEMENTS over original game.
And even more BUGFIXES.
It resurrects secret QUESTS that Blizzard didn't release in final version of Diablo.
It gives you endless hordes of monsters and a neverending flow of items.
Any other mod for Diablo 1 compared to it, is a joke.
I guarantee it.

The Hell multilanguage-homepage is here: thmod.com

We have forums also, here: DiabloTheHell.freeforums.org

If Hellfire gameplay time was around 40-50 hours for finishing Hell mode, The Hell will take you a lot longer. Presumably, 2-4 months to beat Doom mode with one character (in multiplayer mode). If you start all 6 classes, it will take you more than a year :)

Links:

YouTube channel: Youtube.com
Official website: Thmod.com
Official forums: Diablothehell.freeforums.org

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This new version will have many new features.

Feedback and suggestions are welcome. TH2 will be an improved version of TH. Yet, it will use different savegames and stashfiles.

TH development will not be stopped.

It's time to share your thoughts about how you think TH2 would look like and feel like. Don't think about engine limitations and just give us the thoughts. We're looking forward to hear some ideas.

Modcast S02 E01

Modcast S02 E01

Feature 18 comments

The Modcast is back for another season join the ModDB crew for a weeks worth of modding news!

Features of Diablo: The Hell

Features of Diablo: The Hell

Feature 0 comments

The Hell has been in development for 30 months and has something to brag about after this period of intense modding

The Hell guide

The Hell guide

Client Side Coding Tutorial 0 comments

The guide gives you only basic understanding of the game. Further information can be acquired through reading Jarulf's Guide (link given on TH homepage...

RSS feed Downloads
The Hell, v1.205

The Hell, v1.205

Full Version 6 comments

The Hell, a mature mod for Diablo 1 expansion - Hellfire, by Mordor & TH team,

Music Expansion v7.0, part 2

Music Expansion v7.0, part 2

Music 0 comments

This music pack will provide extra music played in some quest areas. Will work with TH versions 1.180+

Music Expansion, v7.0, part 1

Music Expansion, v7.0, part 1

Music 0 comments

This is Music Expansion version 6.1 Recommended for versions 1.153+ It's been re-compiled to take less space and get rid of unused materials Plus, it...

Comments  (0 - 10 of 314)
Valherran
Valherran

*Looks at below comment* Ah, so that's what happened when I dropped in to visit.

Please tell me TH2 will have increased movement speed finally! lol

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Mordor_XP Creator
Mordor_XP

unless monsters receive the same speed noost, there will be none
and I'm not inclined to increase the pace of gameplay
next thing you know, i'll be asked to increase the speed further and provide benny hill soundtrack to it all :))

if there's a reason why you want it, tell me. perhaps, there is another solution to it

Reply Good karma+1 vote
Valherran
Valherran

It doesn't need to be a lot like in D2, just a cap of up to like 50%, enough speed to catch those fireball spammers and evade projectiles better. The movement speed cap could also be based on the class and could vary to make them more unique. Another idea would be to give a movement speed buff of up to +100% to the player if they kill every monster on the floor they are in. That would give you an incentive to kill everything on that floor and help with backtracking.

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DoubtFuLMind
DoubtFuLMind

@Mordor
What i am thinking isnt inceasing the speed of the game but make the game offer different speed values depending on the monster/boss and the class.
Speed differences in monsters/bosses makes the game more unique and less monotonous.
Speed difference in classes gives more identity to the classes.
In RPGs its always good to have the option to alter the stats of your character, including speed.

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Mordor_XP Creator
Mordor_XP

speed affects difficulty directly.
and to maintain difficulty level, if one part of the equation is altered, so has to be the other.
that's why it's tricky.
honestly, i don't see hellfire engine doing good in this department. d2 chars look good when running, and frankly they look awkward when walking. it's by design.
only some monsters proved to look OK with increased speed. little scorpions and plague eaters. even so, i did that by simply cutting their movement animation by a certain number of frames : )

Reply Good karma+1 vote
Valherran
Valherran

I'm sure it won't look bad to walk a little faster, but being able to run down and/or evade fireball spammers makes it more fair to us players. One of the biggest issues with the 1st mod was the bogus amount of projectile spam in the 2nd half of the game. In general it has been a balance issue even in vanilla, though you seem to have made it slightly worse. lol

So far Diablo HD (Beelzebub) and Diablo PS1 are the only ports to counter that glaring issue. Please be #3!

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DoubtFuLMind
DoubtFuLMind

Agreed !

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Guest
Guest

i noticed that the homepage of this beautiful game is down...

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Mordor_XP Creator
Mordor_XP

backside of a free domain. someday we'll bring it back. we're also in the process of revolutionizing TH by actually creating TH2. some more news might be available on the mod's 10th anniversary

Reply Good karma+3 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Nikodemsky
Nikodemsky

This is really good news! I thought, that The Hell was no longer in develop. 10th anniversary means around september of this year?

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Mordor_XP Creator
Mordor_XP

april 14th

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lordtui
lordtui

So, should i play TH1 right now or wait till TH2 is released?

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Mordor_XP Creator
Mordor_XP

They're two different mods.
And the 2nd is not to be a playable solution too soon anyway.

Reply Good karma+2 votes
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Highest Rated (7 agree) 10/10

After all these years of continuous development, it's hard not to think that this is in fact the best Diablo mod ever to be made.
And, surprisingly, it still has a lot to offer.

Dec 1 2010 by X4VI3R

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