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I just noticed that right about 0:15, two fighters in the background on the left almost kamikaze each other, lol.
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It's called "FrontalCircle", except against fighters it uses "dogfight_corvette", and against subsystems it uses "TopAttack_Interceptor_vs_Subsystem".
Actually, technically it IS possible by changing all weapons (minus beam weapons) into missiles with no turn ability and a accuracy value of 100%.
There is one posted in the videos section by Chimas.
As of this moment right now, I am not aware of any plans to.
For now, the gravwell currently slows them down instantly (it does not stop them). This is a known bug.
I'm working on a video soon. Give me a few minutes...
Which part exactly are you saying wouldn't work?
Yes, we plan on including the campaign (work on it is progressing slowly though), so that means, yes, those ships will be done as well, although our priority at the moment is fleshing out the Kushan and Taiidan races first.
Yes. I've already created the script and implemented it. Now it is just down to fine-tuning the variables.
Support Frigates: Yes, they will be included. No, the repair beams will not be included due to limitations with the Homeworld 2 engine, at least not with the same functionality. Most likey, support frigates will provide an AoE (area of effect) health repair buff.
We're looking into it, although we can't make any promises. I would love to say yes, but the worst-case scenario is "no." Next to worst-case is that they will come in strikegroups.
EatThePath: Yes it CAN be done. However, it just will take a little bit of work.
It's an interesting idea. We'll discuss it internally.
There's been other mods to do it.
I'd rather get everything *running* first before adding tweaks like fuel burn.
Hmmm... I replied to this comment with a rather extensive comment, but it disappeared...
So in short, yes.
Ingame, it is called "Fighter". I have no problem with having the description say:
If jkberna didn't make them team-colorized, then yes, the engine trails will be yellow.
Not much. There wasn't much of a difference in HW1, either. They make excellent spys though. :D
That's odd. I just tried it in a fresh location, and it works fine (aside from the fact I screwed up the directory structure; the "deathmatch" folder inside of "leveldata' actually needs to be "leveldata\multiplayer\deathmatch").
Yes, we are remastering the models and textures.
Download fixed... Kinda.
The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement I am trying to upload ("The file you uploaded (m01-test.rar) could not be found, please try again.").
The correct URL is: Mediafire.com