This member has provided no bio about themself...

Comment History  (0 - 30 of 59)
radar33
radar33 Jun 2 2014, 10:00pm replied:

You're missing "Homeworld 2" between "Sierra" and "Bin".

+1 vote   download: Alpha Release
radar33
radar33 Mar 23 2014, 8:45pm replied:

I know that in HW1, a ship too far away from the camera (key word there) wasn't rendered, and by extension, it's TOI wasn't rendered either. I'm not sure that's possible in HW2, though.

+1 vote   media: Better view of the Battlefield
radar33
radar33 Mar 22 2014, 5:02pm replied:

It is possible, it's already been done. Homeworld 1 has already got localization for us! We just have to fill in the gaps where it is missing.

+1 vote   mod: Homeworld REMASTERED
radar33
radar33 Mar 22 2014, 5:47am says:

That's a beautiful ss. ^_^

+3 votes   media: Formations using Strikegroups
radar33
radar33 Mar 9 2014, 1:13am says:

I just noticed that right about 0:15, two fighters in the background on the left almost kamikaze each other, lol.

+1 vote   media: HWR Features ::: Dogfight
radar33
radar33 May 6 2013, 3:20am replied:

It's called "FrontalCircle", except against fighters it uses "dogfight_corvette", and against subsystems it uses "TopAttack_Interceptor_vs_Subsystem".

+1 vote   media: HWR Features ::: Support Fire
radar33
radar33 Mar 18 2013, 7:01am replied:

Actually, technically it IS possible by changing all weapons (minus beam weapons) into missiles with no turn ability and a accuracy value of 100%.

+2 votes   mod: Homeworld REMASTERED
radar33
radar33 Mar 18 2013, 6:52am replied:

There is one posted in the videos section by Chimas.

+1 vote   media: Kushan Gravity Well
radar33
radar33 Mar 18 2013, 6:51am replied:

As of this moment right now, I am not aware of any plans to.

+2 votes   mod: Homeworld REMASTERED
radar33
radar33 Mar 17 2013, 10:31pm replied:

For now, the gravwell currently slows them down instantly (it does not stop them). This is a known bug.

+1 vote   media: Gravity Well effect
radar33
radar33 Mar 16 2013, 11:01pm replied:

I'm working on a video soon. Give me a few minutes...

+2 votes   media: Kushan Gravity Well
radar33
radar33 Mar 16 2013, 10:59pm replied:

Which part exactly are you saying wouldn't work?

+2 votes   mod: Homeworld REMASTERED
radar33
radar33 Mar 16 2013, 10:59pm replied:

Yes, we plan on including the campaign (work on it is progressing slowly though), so that means, yes, those ships will be done as well, although our priority at the moment is fleshing out the Kushan and Taiidan races first.

+2 votes   mod: Homeworld REMASTERED
radar33
radar33 Mar 15 2013, 9:07pm replied:

Yes. I've already created the script and implemented it. Now it is just down to fine-tuning the variables.

+1 vote   media: Kushan Gravity Well
radar33
radar33 Mar 15 2013, 9:06pm replied:

Support Frigates: Yes, they will be included. No, the repair beams will not be included due to limitations with the Homeworld 2 engine, at least not with the same functionality. Most likey, support frigates will provide an AoE (area of effect) health repair buff.

+2 votes   download: HW Remastered - DEMO
radar33
radar33 Mar 15 2013, 8:57pm replied:

We're looking into it, although we can't make any promises. I would love to say yes, but the worst-case scenario is "no." Next to worst-case is that they will come in strikegroups.

+2 votes   download: HW Remastered - DEMO
radar33
radar33 Aug 6 2012, 3:15am replied:

EatThePath: Yes it CAN be done. However, it just will take a little bit of work.

+1 vote   mod: Homeworld REMASTERED
radar33
radar33 Aug 5 2012, 8:50pm replied:

It's an interesting idea. We'll discuss it internally.

+1 vote   media: Ion Frigate Ingame
radar33
radar33 Aug 5 2012, 8:47pm replied:

Yes, that.

+1 vote   media: Ion Frigate Ingame
radar33
radar33 Sep 24 2011, 11:47pm replied:

There's been other mods to do it.

I'd rather get everything *running* first before adding tweaks like fuel burn.

+1 vote   mod: Homeworld REMASTERED
radar33
radar33 Sep 24 2011, 11:46pm replied:

Hmmm... I replied to this comment with a rather extensive comment, but it disappeared...

So in short, yes.

+1 vote   mod: Homeworld REMASTERED
radar33
radar33 Sep 23 2011, 2:54pm replied:

Ingame, it is called "Fighter". I have no problem with having the description say:
"Bandit-class Interceptor
Role: Anti-fighter"

+1 vote   media: Bandit
radar33
radar33 Sep 23 2011, 2:51pm replied:

If jkberna didn't make them team-colorized, then yes, the engine trails will be yellow.

+1 vote   media: Bandit
radar33
radar33 Sep 7 2011, 1:43pm replied:

Yeah, something like that.

They were also used in Vs.CPU as well. You could get goodies from the CPU variant.

+1 vote   media: crate
radar33
radar33 Sep 5 2011, 2:36am replied:

Not much. There wasn't much of a difference in HW1, either. They make excellent spys though. :D

+1 vote   media: cloaked
radar33
radar33 Sep 4 2011, 11:11pm replied:

"The generally accepted rule puts HW2 frigates almost as large as HW1 destroyers."

Sorry, but, um, no.

Using 0.4 as the scale factor to convert Homeworld 1 units (feet) to Homeworld 2 units (meters), I get the following (the second number is with the real scale factor, 0.3048, for HW1 ships):

Hiigaran Destroyer: Length: 397.3 meters
Taiidan Destroyer: Length: 308.4 meters (235.0 meters) (HW1 size: 770.9)
Approx factor: 0.5

Hiigaran Flak Frigate: Length: 121.4 meters
Taiidan Assault Frigate: Length: 113.6 meters (86.6 meters)

Hiigaran Assault Gunship: Length: 39.9 meters
Kushan Multigun Corvette: Length: 41.0 meters (31.3 meters) (HW1 size: 102.6)
Kushan Heavy Corvette: Length: 41.0 meters (31.3 meters) (HW1 size: 102.6)
Kushan Light Corvette: Length: 33.9 meters (25.9 meters) (HW1 size: 84.8)
Approx factor: 0.39

Hiigaran Attack Bomber: Length: 23.0 meters
Taiidan Attack Bomber: Length: 26.6 meters (20.3 meters) (HW1 size: 66.4, not counting the tail wings)
Kushan Attack Bomber: Length: 28.4 meters (21.7 meters) (HW1 size: 71.1)
Approx factor: 0.33

Hiigaran Interceptor: Length: 17.3 meters
Kushan Interceptor: Length: 23.1 meters (17.6 meters) (HW1 size: 57.8)
Taiidan Interceptor: Length: 17.0 meters (13.0 meters) (HW1 size: 42.6, not counting the tail wing)
Taiidan Interceptor with tail wing: Length: 22.8 meters (17.4 meters) (HW1 size: 56.9, not counting the tail wing)
Approx factor: 0.30

For the frigates and destroyers, the Kushan have an annoying antenna on the front, which make them "longer", but without it, the Kushan and Taiidan versions are roughly the same size (give or take about 100 "hw1 units").

+1 vote   group: Digibit Enterprises
radar33
radar33 Sep 4 2011, 10:35pm replied:

That's odd. I just tried it in a fresh location, and it works fine (aside from the fact I screwed up the directory structure; the "deathmatch" folder inside of "leveldata' actually needs to be "leveldata\multiplayer\deathmatch").

+1 vote   download: Mission 01 (showcase/test release)
radar33
radar33 Sep 3 2011, 5:56am replied:

Yes, we are remastering the models and textures.

+1 vote   mod: Homeworld REMASTERED
radar33
radar33 Sep 1 2011, 9:29pm says:

Download fixed... Kinda.

The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement I am trying to upload ("The file you uploaded (m01-test.rar) could not be found, please try again.").

The correct URL is: Mediafire.com

+1 vote   download: Mission 01 (showcase/test release)
radar33
radar33 Sep 1 2011, 5:31am replied:

I'm not sure. Let me see if I screwed something up on my end.

+1 vote   group: Digibit Enterprises
radar33
radar33 Aug 28 2011, 4:03pm replied:

I've already done a lot of unit conversions from HW1 speeds/hitpoints/etc to HW2 scales.

Part of the reason I wanted to be posting on the ModDB forums is so that the replies wouldn't get mixed up like they already are... :/

+1 vote   mod: Homeworld REMASTERED
radar33
radar33 Aug 28 2011, 3:25am replied:

Like I said before, I'll try to keep it as close to the original as I can get.
About the Cataclysm things, we might consider it if we decide to introduce multiplayer.

+1 vote   mod: Homeworld REMASTERED
radar33
radar33 Aug 28 2011, 3:13am replied:

jkberna is the one to ask about that. He's doing all the models.

+1 vote   mod: Homeworld REMASTERED
radar33
radar33 Aug 24 2011, 10:14pm replied:

The races will be as close to the originals as possible, however since the Homeworld 2 engine is quite different from the Homeworld (1) engine, there will be somethings that are not transferable.

+1 vote   mod: Homeworld REMASTERED
Level
30%
Gamer
7
Avatar
Avatar
Offline Since
Nov 1, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Mods
24
Articles
1
Media
24
Downloads
6
Groups
10