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You're missing "Homeworld 2" between "Sierra" and "Bin".
I know that in HW1, a ship too far away from the camera (key word there) wasn't rendered, and by extension, it's TOI wasn't rendered either. I'm not sure that's possible in HW2, though.
It is possible, it's already been done. Homeworld 1 has already got localization for us! We just have to fill in the gaps where it is missing.
That's a beautiful ss. ^_^
I just noticed that right about 0:15, two fighters in the background on the left almost kamikaze each other, lol.
It's called "FrontalCircle", except against fighters it uses "dogfight_corvette", and against subsystems it uses "TopAttack_Interceptor_vs_Subsystem".
Actually, technically it IS possible by changing all weapons (minus beam weapons) into missiles with no turn ability and a accuracy value of 100%.
There is one posted in the videos section by Chimas.
As of this moment right now, I am not aware of any plans to.
For now, the gravwell currently slows them down instantly (it does not stop them). This is a known bug.
I'm working on a video soon. Give me a few minutes...
Which part exactly are you saying wouldn't work?
Yes, we plan on including the campaign (work on it is progressing slowly though), so that means, yes, those ships will be done as well, although our priority at the moment is fleshing out the Kushan and Taiidan races first.
Yes. I've already created the script and implemented it. Now it is just down to fine-tuning the variables.
Support Frigates: Yes, they will be included. No, the repair beams will not be included due to limitations with the Homeworld 2 engine, at least not with the same functionality. Most likey, support frigates will provide an AoE (area of effect) health repair buff.
We're looking into it, although we can't make any promises. I would love to say yes, but the worst-case scenario is "no." Next to worst-case is that they will come in strikegroups.
EatThePath: Yes it CAN be done. However, it just will take a little bit of work.
It's an interesting idea. We'll discuss it internally.
There's been other mods to do it.
I'd rather get everything *running* first before adding tweaks like fuel burn.
Hmmm... I replied to this comment with a rather extensive comment, but it disappeared...
So in short, yes.
Ingame, it is called "Fighter". I have no problem with having the description say:
If jkberna didn't make them team-colorized, then yes, the engine trails will be yellow.
Yeah, something like that.
They were also used in Vs.CPU as well. You could get goodies from the CPU variant.
Not much. There wasn't much of a difference in HW1, either. They make excellent spys though. :D
"The generally accepted rule puts HW2 frigates almost as large as HW1 destroyers."
Sorry, but, um, no.
Using 0.4 as the scale factor to convert Homeworld 1 units (feet) to Homeworld 2 units (meters), I get the following (the second number is with the real scale factor, 0.3048, for HW1 ships):
Hiigaran Destroyer: Length: 397.3 meters
Taiidan Destroyer: Length: 308.4 meters (235.0 meters) (HW1 size: 770.9)
Approx factor: 0.5
Hiigaran Flak Frigate: Length: 121.4 meters
Taiidan Assault Frigate: Length: 113.6 meters (86.6 meters)
Hiigaran Assault Gunship: Length: 39.9 meters
Kushan Multigun Corvette: Length: 41.0 meters (31.3 meters) (HW1 size: 102.6)
Kushan Heavy Corvette: Length: 41.0 meters (31.3 meters) (HW1 size: 102.6)
Kushan Light Corvette: Length: 33.9 meters (25.9 meters) (HW1 size: 84.8)
Approx factor: 0.39
Hiigaran Attack Bomber: Length: 23.0 meters
Taiidan Attack Bomber: Length: 26.6 meters (20.3 meters) (HW1 size: 66.4, not counting the tail wings)
Kushan Attack Bomber: Length: 28.4 meters (21.7 meters) (HW1 size: 71.1)
Approx factor: 0.33
Hiigaran Interceptor: Length: 17.3 meters
Kushan Interceptor: Length: 23.1 meters (17.6 meters) (HW1 size: 57.8)
Taiidan Interceptor: Length: 17.0 meters (13.0 meters) (HW1 size: 42.6, not counting the tail wing)
Taiidan Interceptor with tail wing: Length: 22.8 meters (17.4 meters) (HW1 size: 56.9, not counting the tail wing)
Approx factor: 0.30
For the frigates and destroyers, the Kushan have an annoying antenna on the front, which make them "longer", but without it, the Kushan and Taiidan versions are roughly the same size (give or take about 100 "hw1 units").
That's odd. I just tried it in a fresh location, and it works fine (aside from the fact I screwed up the directory structure; the "deathmatch" folder inside of "leveldata' actually needs to be "leveldata\multiplayer\deathmatch").
Yes, we are remastering the models and textures.
Download fixed... Kinda.
The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement I am trying to upload ("The file you uploaded (m01-test.rar) could not be found, please try again.").
The correct URL is: Mediafire.com
I'm not sure. Let me see if I screwed something up on my end.
I've already done a lot of unit conversions from HW1 speeds/hitpoints/etc to HW2 scales.
Part of the reason I wanted to be posting on the ModDB forums is so that the replies wouldn't get mixed up like they already are... :/
Like I said before, I'll try to keep it as close to the original as I can get.
About the Cataclysm things, we might consider it if we decide to introduce multiplayer.
jkberna is the one to ask about that. He's doing all the models.
The races will be as close to the originals as possible, however since the Homeworld 2 engine is quite different from the Homeworld (1) engine, there will be somethings that are not transferable.