Yeah, the polycount seems too perfect. Not too high but not to low like the Q1 ones. The animation makes them look a little unalive. If you want I can help a bit with some animations when I have time.
Hey, you plan for a update? Some release date speculation please? 2010 seems to be Doom 3 mod year with Hexen, Desolated, Ruiner maybe more coming. I'd really like to see it this year. :)
It's hard to change a engine right in the middle of the development when you did so much SDK work (what's that :D) . UDK is alot easy to maneuver yes, and Doom 3 engine is underrated. *Sigh* If they could think bout what this engine can do.
Well, besides the fact that you hired Benjamin Pulido to do maps, all is great. Or rather was :D
I'd be interested in helping out but I have some reasons with you, if you wanna know em send a PM.
Yeah, Source engine has a more bigger community but from what I've seen so far, ID Tech 4 has a smaller one but stronger. They added so many new things from HDR to Megatextures.
You hope too much I presume, each Gamemaker 3D engine game is simliar to this one, the models are stock from the engine. That's how I made my first game also but did not released it. Then I continued to FPS Creator then to ID Tech 4 (Doom 3) and I'm pretty pleased with my results.
My only complain is how the textures look so flat, are made by you or ripped from a Re-Texture Project of Wolf3D. Also the player model seems a bit strange but still awesome. If I knew how to map on Source I'd love to help ya guys . But, I'm no big HL2 fan, are you going to make it as a standalone game? I'm sure its not that hard, just replace with original game files .
ahm? id tech 4?
Can'wait for the mod :D :X
QTF! :) That's improvement ;))
Ah, check out his maps on www.d3files.com.. He didnt made any improvement over the years.
Sorry bout that. Now I see I was wrong. :D And yar, yours it's better
Am I seeing HDR? Also isnt that the model from Wolf2009? Also again, why does BJ wears a handwatch?
Oh, he needs to be in time at hoome :D
Not something new... my opinion. It has been remade for D3 engine as a more realistic game...
Still this month?
Yeah a beta version... Anything about a full version? Hope itll be this year.
Damn, MP44? Well, I can't wait to see a shot of it
This month?... Is almost over
Q2LM was made for Doom 3 1.3 . You have 1.3.1 for sure.
Yeah, the polycount seems too perfect. Not too high but not to low like the Q1 ones. The animation makes them look a little unalive. If you want I can help a bit with some animations when I have time.
Well, september is almost over, where is it?
Still working at this? Will this be finished this year :)
Hey, you plan for a update? Some release date speculation please? 2010 seems to be Doom 3 mod year with Hexen, Desolated, Ruiner maybe more coming. I'd really like to see it this year. :)
They released 2 asset packs. Maps but no working monsters.
Maledict from RoE
Started out strong, got a team to help me, but I'm a little distracted atm. Hope it will not take long to get back.
Isn't that a little Hi-Poly for Q?
It's hard to change a engine right in the middle of the development when you did so much SDK work (what's that :D) . UDK is alot easy to maneuver yes, and Doom 3 engine is underrated. *Sigh* If they could think bout what this engine can do.
Ima chose hard, its more completer and challengine.
September, Here I COME!
Well, besides the fact that you hired Benjamin Pulido to do maps, all is great. Or rather was :D
I'd be interested in helping out but I have some reasons with you, if you wanna know em send a PM.
Will you guys do The Lost Episodes also?
WTF, there's the fun man.
Yeah, Source engine has a more bigger community but from what I've seen so far, ID Tech 4 has a smaller one but stronger. They added so many new things from HDR to Megatextures.
You hope too much I presume, each Gamemaker 3D engine game is simliar to this one, the models are stock from the engine. That's how I made my first game also but did not released it. Then I continued to FPS Creator then to ID Tech 4 (Doom 3) and I'm pretty pleased with my results.
My only complain is how the textures look so flat, are made by you or ripped from a Re-Texture Project of Wolf3D. Also the player model seems a bit strange but still awesome. If I knew how to map on Source I'd love to help ya guys . But, I'm no big HL2 fan, are you going to make it as a standalone game? I'm sure its not that hard, just replace with original game files .
Will the editor be able to make maps? I heard it's only for editing the existing ones with new enemies\architecture?