Hellspawn at a hellish outpost called Enemy Mountain have managed to gain access to Earth through a teleport system and have captured you and taken you to the main prison area in which humans are locked up and eventually eaten. Your task is to escape, make your way to the mountain's main headquarters and then access their teleport system to get yourself back to Earth. On your way, however, you will encounter various guards and traps and you will have to do kill plenty of demons and zombies in order to stand a chance of surviving. Expect fast-paced gameplay more akin to that associated with Doom 1 & 2, and many "throwbacks" to Doom 1 in particular. There are enhanced versions of monsters alongside the originals, randomised encounters, a level map/stats system in place of the PDA, and alternate fire modes for most weapons. The mod will be released in episodic format with 3 maps per episode. Episode 1 is nearing completion and three more episodes are planned.

Image RSS Feed Latest Screens
Screenshots of E1M2 Screenshots of E1M2 Screenshots of E1M2
Blog RSS Feed Report abuse Latest News: New site and update

0 comments by hellstorm27 on Jun 3rd, 2013

The latest sets of screenshots show the stuff that I've been doing on E1M1 and E1M2 and I am currently working on E1M3.  In the meantime, it's worth posting a list of the current features of the mod because the 'old' feature set is a bit out of date.


  • Episode 1, with 3 maps, is inspired by Episode 1 of Doom (Knee-Deep in the Dead) and is close to a release.  I plan to do a further three episodes, each with 3 maps, each drawing inspiration from Doom 1's episodes.  The idea is that Episode 1 will take place in the main prison area, Episode 2 will move on to the shores of the mountain top, Episode 3 will take place at the top of the mountain outside the main headquarters, and then Episode 4 will take place in the headquarters.
  • A wider range of monsters than in vanilla Doom 3, including some old foes from Doom 1 and 2 (e.g. Spider Mastermind and Baron of Hell).
  • Alternate fire modes for most of the weapons.  Weapon reloading is instantaneous, with the exceptions of the double barrelled shotgun and BFG.
  • Unlimited stamina and increased player speed.
  • Randomised encounters to add replayability- each time you load up the map, there will be different monsters in different positions, and more monsters occasionally spawn in during gameplay.
  • The PDA is replaced with a map of the area and level stats (kills, items, secrets and time, and a few other details about the map).  As in Doom 1, the kills, items and secrets are expressed as percentages.
  • Weather conditions change as you play through the levels.
  • Based off Denton's Enhanced Doom 3 mod version 2.0.2 which features the deadly double-barrelled shotgun and improved visual and sound effects, and enables alternate fire modes to be added to the weapons.

Note: all of these features are already implemented.  I am currently working on Map 3 of the first episode and when it's done I plan to release Episode 1 with all three maps, and then move over to Episode 2.

Downloads RSS Feed Latest Downloads
Escape from Enemy Mountain- Map 1 + Monsterpack

Escape from Enemy Mountain- Map 1 + Monsterpack

Feb 22, 2010 Demo 3 comments

This release consists of the first map (unfortunately the 2nd is not yet complete- but due to the randomisation of monsters and items, replayability should...

Post comment Comments  (0 - 10 of 19)
hellstorm27 May 21 2012, 6:50pm says:

Would like to apologise to everyone for the lack of updates after having promised so much.
Work on the mod slowed down somewhat (with having a PhD to finish etc). But no, the mod isn't dead, and hopefully the next release will offer rather better gameplay than Duke Nukem Forever. I won't make any promises for the next release bar "when it's done", but will be releasing new screenshots shortly.

As compensation there is rather more to the mod than in the previous release, with alternate fire modes and enhanced capabilities for many of the weapons fully implemented and working.

+2 votes     reply to comment
ice_trey Mar 20 2011, 10:41am says:

a new and fresh sp campaign/mod is always welcome :) And if you ask me about "music or not issue", skip the background music and do the DooM 3 way, its more immersing that way imo

+2 votes     reply to comment
hellstorm27 Dec 2 2011, 5:55pm replied:

Would like to apologise for the lack of updates this year, and the failed promises (perhaps a shot at the 2011 Vaporware awards now that Duke Nukem Forever is finally out lol?)
But I can assure you all that the mod isn't dead, just progress slowed down somewhat earlier in the year due to having a PhD to finish and other issues. The 4-5 map release is deferred to early 2012. I'm hopeful that the next release, despite all the delays, should be better received by the community than Duke.

+2 votes     reply to comment
hellstorm27 Nov 4 2010, 7:40pm says:

I should add that the next release is set to contain three large, fully playable maps (again the monster randomization will help increase replayability). Skill levels are now implemented, to mean that monsters are spawned with slightly lower frequency at lower skill levels. I won't give too much away but Map 2 is strongly Hexen-themed, which will give you another bout of Hexen-nostalgia (I say "another" because Hexen Edge of Chaos looks like it's due a release very soon). Can't yet commit to a definite release date for the forthcoming release but it is highly unlikely to fall beyond the winter quarter of 2010/11.

+2 votes     reply to comment
ianna_keeper Nov 18 2010, 10:51am replied:

good to hear that.

+2 votes     reply to comment
pwnz Sep 23 2010, 4:16pm says:

Hey, you plan for a update? Some release date speculation please? 2010 seems to be Doom 3 mod year with Hexen, Desolated, Ruiner maybe more coming. I'd really like to see it this year. :)

+3 votes     reply to comment
hellstorm27 Nov 1 2010, 2:48pm replied:

Apologies for the lack of updates/info- the mod isn't dead, I'm afraid progress slowed quite a lot in the middle part of the year but I'm back working on it now, I hope to bring an update out soon.

+2 votes     reply to comment
BenjaminPulido Feb 26 2010, 12:31pm says:

this mod needs much memory to play, in my computer is very slow.

+1 vote     reply to comment
hellstorm27 Feb 17 2010, 6:07pm replied:

It's not dead, but real life and all that has got in the way of completing the second map as yet.

However since those of you watching this mod have been waiting so long for a release I've decided I will release the first map over the next few days (it's complete and all, so I may as well get something released!), and all of the custom monsters I've created will be included in their own .pk4 file (including those that aren't included in the first map). Modders will be free to use them in their own mods, the only request being that credit is given upon release.

The map is pretty large so hopefully it should give people an idea of where the mod is going.

+2 votes     reply to comment
hellstorm27 Feb 22 2010, 4:41am replied:

Hopefully coming out with a release this evening.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Doom III Icon
Doom III
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
First Person Shooter
Single Player
Embed Buttons

Promote Escape from Enemy Mountain on your homepage or blog by selecting a button and using the HTML code provided (more).

Escape from Enemy Mountain
Escape from Enemy Mountain
5,679 of 22,297
Last Update
1 year ago
38 members