Currently writing something more complex than mass effect. Waiting answer from valve to write campaign about each of all tf2 characters. New pc: Acer V3-571G Core i5-3210M @2.5Ghz 4gb Ram 750gb hdd Nvidia GeForce GT630M I have some other maps on gamebanana too

Comment History  (0 - 30 of 49)
popifresh
popifresh Apr 21 2013, 7:40am says:

Given the right intructions and software I would gladly release the updates on desura. Contact me if you are interested.

+6 votes     article: No updates of Warzone 2100 for Desura
popifresh
popifresh Feb 20 2013, 3:09pm says:

is that the hud code? I think it looks like it...

+1 vote     article: The wheels are rolling
popifresh
popifresh Sep 13 2012, 1:44pm says:

Well I have been very busy with college and sh*t, but I plan to convert gg_mountain_V2 to a koth TF2 map and maybe extend it for a cp map.

+1 vote     member: popifresh
popifresh
popifresh Apr 17 2012, 6:45am replied:

They (in Crysis 2) mistake alcatraz with profet, so that's why they say that's profet, the guy in the nanosuit is still alcatraz. So Crysis 3 IS a sequel to Crysis 2.

+4 votes     article: Crysis 3 announcement
popifresh
popifresh Mar 30 2012, 5:56am replied:

Confusing to see the sniper laser? The laser is blue! there's nothing else blue on the screen, how is it confusing?? :S

+15 votes     media: OF2 - Just keeping you guys updated with stuff
popifresh
popifresh Jan 24 2012, 1:50pm says:

gg_mountain_v2 comming soon guys! Expect a trailer xD

+1 vote     download: gg_mountain
popifresh
popifresh Jan 3 2012, 12:24pm says:

Guys I'm gonna change the textures of this map. I just got some darker textures for the walls and a reflective floor.

+1 vote     download: gg_tron
popifresh
popifresh Jan 2 2012, 3:44pm says:

The white version is not ready yet...

+1 vote     download: gg_tron
popifresh
popifresh Nov 12 2011, 5:30am replied:

It's a shame I know it, but the fps can drop like hell when they are wobbling and colliding against each other.

+1 vote     media: cs_island_beta4
popifresh
popifresh Nov 10 2011, 6:26am replied:

Thanks

+1 vote     member: popifresh
popifresh
popifresh Nov 10 2011, 6:25am says:

I haven't figured out why the lights appear square... I'll try to fix that soon.

+1 vote     media: island_industrial_wip9
popifresh
popifresh Nov 10 2011, 6:20am says:

There was no glass :P I used the one from cs_militia but I put the wrong entity in it
I is now fixed. I'll have some screenshots in a few hours.

+1 vote     media: island_industrial_wip6
popifresh
popifresh Nov 7 2011, 3:22pm says:

nice

+2 votes     media: JBMod 3.0
popifresh
popifresh Nov 7 2011, 9:27am says:

I'm a mapper but I am in college too, I can only work like 1 or 2 hours a day. I started mapping 2 years ago, so I'm still new to some things... you can see my work on my moddb page. If you are interested, and you don't bother with a one-two hours a day, contact me. I'm on games design in college too, if it's important to you. see'ya

+1 vote     article: Information Update!
popifresh
popifresh Nov 3 2011, 9:05am says:

I dropped this idea because of the lag and the performance. They will be now standard breakable rocks. Beta5 coming in a few days.

+1 vote     media: cs_island_beta4
popifresh
popifresh Oct 29 2011, 12:32pm says:

THE SCREENSHOT IS FROM THE EARLY BETA, THIS version doesn't have grass and has palm trees instead

+1 vote     download: cs_island_beta3
popifresh
popifresh Oct 15 2011, 11:11am says:

Guess what: valve fixed hammer! The beta is already available both here and on gamebanana

+1 vote     member: popifresh
popifresh
popifresh Oct 15 2011, 4:43am says:

Well people, as valve screwed up hammer I can't release the beta of de_island this weekend. Sucks I know. As soon as Hammer is fixed I'll finish the beta and upload it. And before the final release I'll do several versions of the beta (cs, zm, awp, and maybe for hl2 dm).
Thanks for your patience and keep up the feedback coming!

+1 vote     member: popifresh
popifresh
popifresh Oct 10 2011, 1:33pm says:

I've just been provided a .nav file, I'll post it soon

+1 vote     download: de_island_alpha_r-fixed
popifresh
popifresh Oct 9 2011, 6:14am says:

one thing: the palms doesn't appear, I'll upload a fixed version of it

+1 vote     download: de_island_alpha_release
popifresh
popifresh Oct 6 2011, 4:05pm says:

as you can see here, the right side is in the map, the left side is the 3d skybox, and it looks awfull

+1 vote     media: de_island_beta_release
popifresh
popifresh Oct 1 2011, 11:35am says:

water looks weird...

+1 vote     media: mp_island - alpha
popifresh
popifresh Oct 1 2011, 7:19am says:

Hi guys! I'm still trying to master hammer and I wanted some feedback on my maps if you could... Check my moddb profile.
Keep up the good work!

+2 votes     group: Source Developers
popifresh
popifresh Sep 30 2011, 12:36pm replied:

That's what I did... It was my first try so I wouldn't expect it to turn out perfect xD
However I'm happy with the results.

+1 vote     download: gg_mountain
popifresh
popifresh Sep 28 2011, 5:23am says:

And by the way, the 3d skybox looks weird, still haven't mastered it :P

+1 vote     download: gg_mountain
popifresh
popifresh Sep 23 2011, 5:10am says:

HE'S ENCHANTING THE DEAD CT! HE WILL BECOME A ZOMBIE!!! xD

+6 votes     media: csgo_shoots_03
popifresh
popifresh Sep 23 2011, 5:09am says:

I still haven't found out why cs:go keeps remembering me of left 4 dead 2...

+1 vote     media: csgo_sugarcane_01
popifresh
popifresh Sep 23 2011, 5:07am replied:

lol, but that's right valve already got left 4 dead, so I think that cs:go will be modded just like cs:s, so no worries. However, I still don't like the cs:go's graphics, still looks kinda left 4 dead 2 to me...

+2 votes     article: Valve Unveils New Modes and Screens for Counter Strike: Global Offensive
popifresh
popifresh Sep 17 2011, 6:34am says:

in the description it is map not mao

+1 vote     media: gg_mountain
popifresh
popifresh Sep 6 2011, 6:08am says:

those looks are the ones that made the map confuse, check my new map, gg_rocks_v1

+1 vote     download: gg_fat_final
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