I'm an enthusiastic environment artist looking to start a career in Finland. Very experienced in Blender and UE4, my main focus is the lightning and ambience, which in my opinion, can make or break a game. Also I'm quite proficient at putting materials together. My first contact with a game engine was when I started making maps for Counter Strike Source back in 2005. This passion of mine to create environments dates back to early UDK days, been making prototypes and small projects ever since, always looking towards a professional career.

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Description

This video shows the visual upgrade done to gg_mountain, gameplay changes are not all displayed, but you can see some wooden platforms, the layout has changed completely since v1. de_mountain in production...

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Comp_1.flv
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