I'm an enthusiastic environment artist looking to start a career in Finland. Very experienced in Blender and UE4, my main focus is the lightning and ambience, which in my opinion, can make or break a game. Also I'm quite proficient at putting materials together. My first contact with a game engine was when I started making maps for Counter Strike Source back in 2005. This passion of mine to create environments dates back to early UDK days, been making prototypes and small projects ever since, always looking towards a professional career.
This is the improved gg_tron, added reflective floor and shynier textures. It now looks a little bit better that it's previous version.
This is my first attempt to make a tron-inspired map. I couldn't make it all shiny like in the movie because of texture limitations and gameplay purposes...
This version has destroyable walls (the castles will be almost all destroyable), the rain is too much already got feedback from gamebanana, and well...
BETA RELEASE IS FINALLY HERE! This is going to be the base map for all other versions I told before (cs, gg, dm, zm). I know this map has some bugs, i...
The palms didn't appear because there was no .bak file with them, just added it. The palms should appear now. And the water shouldn't appear black as...
This map is the biggest I have done so far, I couldn't get it analysed for bot playing, it crashes while analising the map. If you manage to get the map...
This is my 3rd online released map, it was a pain in the a** doing some stuff here, and solving some anoying bugs (like displacements not sewing), but...
This is my second map, hopefully this one is way better than the 1st one. If you spot any bugs or glitches, please tell me via comments.
This is my 1st map released online. It had a buggy start but hopefully all bugs have been solved, I like the visual I accomplished, but as the gungame...