My one and only - GF (Dottie)...

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poompoom500
poompoom500 Aug 14 2015 replied:

Hey. Not much. Just concentrating on real life. I am busy with trying to make a living. I check out BFSP once in a while. HOw about you?

+1 vote   member: poompoom500
poompoom500
poompoom500 Feb 4 2015 replied:

OOppsss. I hopeI'm not too late for a reply. I got those from Goeppinger's Inquitous -- Unreal.shaungoeppinger.com

+1 vote   media: Killing Floor Mod Mutator 3
poompoom500
poompoom500 Jul 24 2014 says:

Akpin (Ren) has a new set of Rainbow Six 3 characters (one of which is his Cowboy operative) -- you can get it at Ravenshield COmmunity Facebook site -- Facebook.com

+3 votes   game: Tom Clancy's Rainbow Six 3: Raven Shield
poompoom500
poompoom500 Jul 24 2014 says:

Nice work, HM. Played it and impressed with your work. I will post the download link to Ravenshield Community Facebook -- Facebook.com

+4 votes   download: AbandonedGlassFactory
poompoom500
poompoom500 Jul 24 2014 replied:

What exactly are you looking for? You know you can edit the mod so as to increase or decrease the number of zombie spawns in each spawn times.

+2 votes   mod: Killing Floor
poompoom500
poompoom500 Jul 24 2014 replied:

Alex Quick.

+3 votes   mod: Killing Floor
poompoom500
poompoom500 Apr 17 2014 says:

Just downloaded it and used it.

+1 vote   download: Cooked Grenades mod
poompoom500
poompoom500 Apr 17 2014 replied:

Sorry for the late reply. I don't know. Maybe if you use the Windows compatibility option then it might work. Anyways, send me a message if you need anything else.

+1 vote   mod: Killing Floor
poompoom500
poompoom500 Mar 28 2014 replied:

P.S. Just keep in mind that you need to give credit to whom credit is due (if you are editing a map that's not yours).

+1 vote   mod: Killing Floor
poompoom500
poompoom500 Mar 27 2014 replied:

If the game provides you with an editor and it is considered as moddable, then I would think that they intends you to be creative and make some editing to their maps. Therefore I wouldn't consider it as a breach of the code of conduct.
Anyways, there are a few re-coding you need to do on your UT2004.ini file in your C:\Program Files\Unreal Tournament 2004\System folder in order for you to use the Unreal Editor for KFMod20. Let me know if you need help with it.

+1 vote   mod: Killing Floor
poompoom500
poompoom500 Mar 26 2014 replied:

Also, you can send me a private message here at ModDB if you want, and I'll try and answer as soon as I can.
I did check the map, KF-Office, and it is a common problem with the map with the 3rd floor windows. Once you get out the window and walk to the end of the ledge, then you will wind up being outside the playing area of the map (if you survived the fall).

+1 vote   mod: Killing Floor
poompoom500
poompoom500 Mar 26 2014 replied:

Did you edit the map? And which section of the map of the map window? There are areas thin the maps that are glitch areas with no blocking volume. Thus allowing you to go beyond the playable zones. You can use the editor and place blocking volumes in those glitch areas if you so desire.

+1 vote   mod: Killing Floor
poompoom500
poompoom500 Mar 19 2014 replied:

My suggestion is to take note which maps give you the problem, then post them here. We'll see what exactly the maps have that causes this problem(s). This must have something to do with zone (glitch in the zoning).

+1 vote   mod: Killing Floor
poompoom500
poompoom500 Mar 19 2014 replied:

First of all, 'No, your questions aren't stupid.' And second of all, the KF3 models are the same except for the textures. Those are my very own custom textures. I made them based of movie characters (namely, Hellboy). And the new weapons are made by my good friend who is a modeller/coder.

But these changes are strictly for personal use. Tripwire owns the rights (copyright) for the game and they don't want people to use it publicly!!!

Go to my ModDB site, Killing Floor (UT2004) Klub for more info -- Moddb.com

+1 vote   mod: Killing Floor
poompoom500
poompoom500 Feb 28 2014 replied:

Looks to me like you have the problem with the West London map. Did you edit the map? There is something in that map that crashes the game.

+1 vote   mod: Killing Floor
poompoom500
poompoom500 Feb 12 2014 replied:

Never mind. I got it working. I just copy/paste the zombie_sp folder to your SDK\Code Environment\System folder. And run your toolbelt and type in compile. And when it asks for 'Please enter the project to compile:' then type zombie_sp.

+1 vote   mod: Rainbow Six: Zombies
poompoom500
poompoom500 Feb 10 2014 replied:

Okay. And the code for compiling the *.uc files is ucc make?

+1 vote   mod: Rainbow Six: Zombies
poompoom500
poompoom500 Feb 6 2014 says:

To Twilight,

How can I extract your *.u files and compile it? I want to see if I can edit some of the scripts in it. Can you recommend some edit apps for *.u files?

+1 vote   mod: Rainbow Six: Zombies
poompoom500
poompoom500 Feb 6 2014 says:

To Kraavchenko,

"6. Try to make it compatible with RVS 2.0 (Tested and does not work for 2.0)." News flash, it does work on RavenShield 2.0. I play it on RaveShield 2.0 all the time.

One problem though, other than the ones you mentioned below, I don't get the regular zombie characters (R6 characters). I do get the nazis. HELP.

+1 vote   mod: Rainbow Six: Zombies
poompoom500
poompoom500 Jan 30 2014 says:

To Twilight,

Nice update. And thank you for including me in the credits. Played the game in singleplayer.

+1 vote   mod: Rainbow Six: Zombies
poompoom500
poompoom500 Jan 30 2014 says:

To Twilight,

I added your R6: Zombies mod in the RavenShield community facebook -- Facebook.com

+1 vote   game: Tom Clancy's Rainbow Six 3: Raven Shield
poompoom500
poompoom500 Jan 30 2014 says:

Twi,

Nice. I'm going to try it!!!

+1 vote   news: R6: Zombies - version 1.2 released!
poompoom500
poompoom500 Dec 10 2013 says:

This version works for me. Version 0.2 is better suited for my BF42 than version 0.23. Thank you for uploading this mod.

+1 vote   download: Who Dares Wins 0.2 Client
poompoom500
poompoom500 Oct 8 2013 replied:

Okay. Thanks, but I found your other page that explained the need to copy/paste maps to your mod. Nice mod. I really like the idea plus some of your revisions.

+1 vote   download: BF2: Seal Team VI (Version 0.1 FULL)
poompoom500
poompoom500 Oct 7 2013 says:

Where are the maps?

+2 votes   download: BF2: Seal Team VI (Version 0.1 FULL)
poompoom500
poompoom500 Sep 1 2013 says:

It is getting attention at BFSP - Battlefieldsingleplayer.com

+1 vote   news: The Community
poompoom500
poompoom500 Aug 20 2013 says:

By the way, Twi, several people liked the screenshot of your latest map --http://www.facebook.com/pages/Ravenshield-Community/230137587080561

+3 votes   game: Tom Clancy's Rainbow Six 3: Raven Shield
poompoom500
poompoom500 Aug 19 2013 says:

Twi,

When are you going to put out your new huge map?

+3 votes   game: Tom Clancy's Rainbow Six 3: Raven Shield
poompoom500
poompoom500 Aug 19 2013 says:

When is it going to be out?

By the way, I posted it at Ravenshield Facebook -- Facebook.com

+1 vote   media: WIP huge island map
poompoom500
poompoom500 Jun 9 2013 says:

Nice, Twilight. I posted it on Ravenshield Facebook -- Facebook.com

+1 vote   member: .Twi
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