My one and only - GF (Dottie)...
Just downloaded it and used it.
Sorry for the late reply. I don't know. Maybe if you use the Windows compatibility option then it might work. Anyways, send me a message if you need anything else.
P.S. Just keep in mind that you need to give credit to whom credit is due (if you are editing a map that's not yours).
If the game provides you with an editor and it is considered as moddable, then I would think that they intends you to be creative and make some editing to their maps. Therefore I wouldn't consider it as a breach of the code of conduct.
Anyways, there are a few re-coding you need to do on your UT2004.ini file in your C:\Program Files\Unreal Tournament 2004\System folder in order for you to use the Unreal Editor for KFMod20. Let me know if you need help with it.
Also, you can send me a private message here at ModDB if you want, and I'll try and answer as soon as I can.
I did check the map, KF-Office, and it is a common problem with the map with the 3rd floor windows. Once you get out the window and walk to the end of the ledge, then you will wind up being outside the playing area of the map (if you survived the fall).
Did you edit the map? And which section of the map of the map window? There are areas thin the maps that are glitch areas with no blocking volume. Thus allowing you to go beyond the playable zones. You can use the editor and place blocking volumes in those glitch areas if you so desire.
My suggestion is to take note which maps give you the problem, then post them here. We'll see what exactly the maps have that causes this problem(s). This must have something to do with zone (glitch in the zoning).
First of all, 'No, your questions aren't stupid.' And second of all, the KF3 models are the same except for the textures. Those are my very own custom textures. I made them based of movie characters (namely, Hellboy). And the new weapons are made by my good friend who is a modeller/coder.
But these changes are strictly for personal use. Tripwire owns the rights (copyright) for the game and they don't want people to use it publicly!!!
Go to my ModDB site, Killing Floor (UT2004) Klub for more info -- Moddb.com
Looks to me like you have the problem with the West London map. Did you edit the map? There is something in that map that crashes the game.
Never mind. I got it working. I just copy/paste the zombie_sp folder to your SDK\Code Environment\System folder. And run your toolbelt and type in compile. And when it asks for 'Please enter the project to compile:' then type zombie_sp.
Okay. And the code for compiling the *.uc files is ucc make?
How can I extract your *.u files and compile it? I want to see if I can edit some of the scripts in it. Can you recommend some edit apps for *.u files?
"6. Try to make it compatible with RVS 2.0 (Tested and does not work for 2.0)." News flash, it does work on RavenShield 2.0. I play it on RaveShield 2.0 all the time.
One problem though, other than the ones you mentioned below, I don't get the regular zombie characters (R6 characters). I do get the nazis. HELP.
Nice update. And thank you for including me in the credits. Played the game in singleplayer.
I added your R6: Zombies mod in the RavenShield community facebook -- Facebook.com
Nice. I'm going to try it!!!
This version works for me. Version 0.2 is better suited for my BF42 than version 0.23. Thank you for uploading this mod.
Okay. Thanks, but I found your other page that explained the need to copy/paste maps to your mod. Nice mod. I really like the idea plus some of your revisions.
Where are the maps?
It is getting attention at BFSP - Battlefieldsingleplayer.com
By the way, Twi, several people liked the screenshot of your latest map --http://www.facebook.com/pages/Ravenshield-Community/230137587080561
When are you going to put out your new huge map?
When is it going to be out?
By the way, I posted it at Ravenshield Facebook -- Facebook.com
Nice, Twilight. I posted it on Ravenshield Facebook -- Facebook.com
Awesome, Twilight! Posting it in Ravenshield Facebook -- Facebook.com
Hey. Long time no hear. Glad you stopped by. Yeh, I just got a new server.
"I'm pretty sorry for long absence, but I was doing thing such a removing a virus, named windows"
LOL. Anyways, nice to hear from you again.
Welcome all to MahloeehDnM Killing Floor mod server -- Gametracker.com
Hope you come and join. Try your skill at playing the game and making custom maps. Post your maps at the Killing Floor (UT2004) Klub forum -- Moddb.com
Go to OOH-Expanded ModDB forum page for more on the expansion.
Yes sir. I have the same problem with mine. Number one problem is lag. That is why I tried to optimize OOH Expanded maps. The main problem with the mod is its meshes, It has a lot of them. And to top it off, the zombie AIs hog the graphics. Chicken+Ribs coulf have used ZONE PORTALS to dissect portions of the HUGE maps.
But overall, the mod is super excellent. Love the atmosphere, music, and story line. (SPOILER: Too bad they have to die in the end!)
Uploads here doesn't necessarily have to be PSP related. Rainbow Six 3 is for PC also.