My one and only - GF (Dottie)...

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poompoom500
poompoom500 Apr 17 2014, 5:36pm says:

Just downloaded it and used it.

+1 vote     download: Cooked Grenades mod
poompoom500
poompoom500 Apr 17 2014, 11:20am replied:

Sorry for the late reply. I don't know. Maybe if you use the Windows compatibility option then it might work. Anyways, send me a message if you need anything else.

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Mar 28 2014, 3:23pm replied:

P.S. Just keep in mind that you need to give credit to whom credit is due (if you are editing a map that's not yours).

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Mar 27 2014, 12:23am replied:

If the game provides you with an editor and it is considered as moddable, then I would think that they intends you to be creative and make some editing to their maps. Therefore I wouldn't consider it as a breach of the code of conduct.
Anyways, there are a few re-coding you need to do on your UT2004.ini file in your C:\Program Files\Unreal Tournament 2004\System folder in order for you to use the Unreal Editor for KFMod20. Let me know if you need help with it.

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Mar 26 2014, 2:35pm replied:

Also, you can send me a private message here at ModDB if you want, and I'll try and answer as soon as I can.
I did check the map, KF-Office, and it is a common problem with the map with the 3rd floor windows. Once you get out the window and walk to the end of the ledge, then you will wind up being outside the playing area of the map (if you survived the fall).

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Mar 26 2014, 2:25pm replied:

Did you edit the map? And which section of the map of the map window? There are areas thin the maps that are glitch areas with no blocking volume. Thus allowing you to go beyond the playable zones. You can use the editor and place blocking volumes in those glitch areas if you so desire.

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Mar 19 2014, 3:01pm replied:

My suggestion is to take note which maps give you the problem, then post them here. We'll see what exactly the maps have that causes this problem(s). This must have something to do with zone (glitch in the zoning).

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Mar 19 2014, 1:35am replied:

First of all, 'No, your questions aren't stupid.' And second of all, the KF3 models are the same except for the textures. Those are my very own custom textures. I made them based of movie characters (namely, Hellboy). And the new weapons are made by my good friend who is a modeller/coder.

But these changes are strictly for personal use. Tripwire owns the rights (copyright) for the game and they don't want people to use it publicly!!!

Go to my ModDB site, Killing Floor (UT2004) Klub for more info -- Moddb.com

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Feb 28 2014, 11:38pm replied:

Looks to me like you have the problem with the West London map. Did you edit the map? There is something in that map that crashes the game.

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Feb 12 2014, 3:08pm replied:

Never mind. I got it working. I just copy/paste the zombie_sp folder to your SDK\Code Environment\System folder. And run your toolbelt and type in compile. And when it asks for 'Please enter the project to compile:' then type zombie_sp.

+1 vote     mod: Rainbow Six: Zombies
poompoom500
poompoom500 Feb 10 2014, 1:50pm replied:

Okay. And the code for compiling the *.uc files is ucc make?

+1 vote     mod: Rainbow Six: Zombies
poompoom500
poompoom500 Feb 6 2014, 8:30am says:

To Twilight,

How can I extract your *.u files and compile it? I want to see if I can edit some of the scripts in it. Can you recommend some edit apps for *.u files?

+1 vote     mod: Rainbow Six: Zombies
poompoom500
poompoom500 Feb 6 2014, 7:11am says:

To Kraavchenko,

"6. Try to make it compatible with RVS 2.0 (Tested and does not work for 2.0)." News flash, it does work on RavenShield 2.0. I play it on RaveShield 2.0 all the time.

One problem though, other than the ones you mentioned below, I don't get the regular zombie characters (R6 characters). I do get the nazis. HELP.

+1 vote     mod: Rainbow Six: Zombies
poompoom500
poompoom500 Jan 30 2014, 6:34am says:

To Twilight,

Nice update. And thank you for including me in the credits. Played the game in singleplayer.

+1 vote     mod: Rainbow Six: Zombies
poompoom500
poompoom500 Jan 30 2014, 4:13am says:

To Twilight,

I added your R6: Zombies mod in the RavenShield community facebook -- Facebook.com

+1 vote     game: Tom Clancy's Rainbow Six 3: Raven Shield
poompoom500
poompoom500 Jan 30 2014, 3:17am says:

Twi,

Nice. I'm going to try it!!!

+1 vote     article: R6: Zombies - version 1.2 released!
poompoom500
poompoom500 Dec 10 2013, 9:01am says:

This version works for me. Version 0.2 is better suited for my BF42 than version 0.23. Thank you for uploading this mod.

+1 vote     download: Who Dares Wins 0.2 Client
poompoom500
poompoom500 Oct 8 2013, 12:10am replied:

Okay. Thanks, but I found your other page that explained the need to copy/paste maps to your mod. Nice mod. I really like the idea plus some of your revisions.

+1 vote     download: BF2: Seal Team VI (Version 0.1 FULL)
poompoom500
poompoom500 Oct 7 2013, 1:37pm says:

Where are the maps?

+2 votes     download: BF2: Seal Team VI (Version 0.1 FULL)
poompoom500
poompoom500 Sep 1 2013, 8:25am says:

It is getting attention at BFSP - Battlefieldsingleplayer.com

+1 vote     article: The Community
poompoom500
poompoom500 Aug 20 2013, 1:32pm says:

By the way, Twi, several people liked the screenshot of your latest map --http://www.facebook.com/pages/Ravenshield-Community/230137587080561

+2 votes     game: Tom Clancy's Rainbow Six 3: Raven Shield
poompoom500
poompoom500 Aug 19 2013, 2:58pm says:

Twi,

When are you going to put out your new huge map?

+2 votes     game: Tom Clancy's Rainbow Six 3: Raven Shield
poompoom500
poompoom500 Aug 19 2013, 2:57pm says:

When is it going to be out?

By the way, I posted it at Ravenshield Facebook -- Facebook.com

+1 vote     media: WIP huge island map
poompoom500
poompoom500 Jun 9 2013, 3:56am says:

Nice, Twilight. I posted it on Ravenshield Facebook -- Facebook.com

+1 vote     member: .Twi
poompoom500
poompoom500 Jun 9 2013, 3:54am says:

Awesome, Twilight! Posting it in Ravenshield Facebook -- Facebook.com

+1 vote     article: Work resumes on Project VI
poompoom500
poompoom500 Mar 7 2013, 8:32am replied:

Hey. Long time no hear. Glad you stopped by. Yeh, I just got a new server.

"I'm pretty sorry for long absence, but I was doing thing such a removing a virus, named windows"

LOL. Anyways, nice to hear from you again.

+2 votes     group: Killing Floor (UT2004) Klub
poompoom500
poompoom500 Mar 2 2013, 7:22am says:

Welcome all to MahloeehDnM Killing Floor mod server -- Gametracker.com

Hope you come and join. Try your skill at playing the game and making custom maps. Post your maps at the Killing Floor (UT2004) Klub forum -- Moddb.com

+1 vote     mod: Killing Floor
poompoom500
poompoom500 Feb 12 2013, 10:25pm says:

Go to OOH-Expanded ModDB forum page for more on the expansion.

+1 vote     mod: Out Of Hell
poompoom500
poompoom500 Jan 24 2013, 3:54pm replied:

To brolee,

Yes sir. I have the same problem with mine. Number one problem is lag. That is why I tried to optimize OOH Expanded maps. The main problem with the mod is its meshes, It has a lot of them. And to top it off, the zombie AIs hog the graphics. Chicken+Ribs coulf have used ZONE PORTALS to dissect portions of the HUGE maps.

But overall, the mod is super excellent. Love the atmosphere, music, and story line. (SPOILER: Too bad they have to die in the end!)

+1 vote     mod: Out Of Hell
poompoom500
poompoom500 Jan 23 2013, 2:20am replied:

To wtfhax101,

Uploads here doesn't necessarily have to be PSP related. Rainbow Six 3 is for PC also.

+5 votes     game: Tom Clancy's Rainbow Six 3: Raven Shield
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