Busy C++ coding, mapping in Hammer and trying to shake off a TF2 habit.

Comment History
Polar_Berk
Polar_Berk - - 19 comments @ Grey

Voted!
I look forward to seeing what new monsterous abominations you have created. :)

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Code Example Mod

No problems TheShadowMg, I just didn't think that anyone else would even download it! I suppose I should of made it private, as it wasn't really intended for general release.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Supercars II Mod

Keep up the good work, this just keeps getting better.

Good karma+2 votes
Polar_Berk
Polar_Berk - - 19 comments @ Wake up, it’s time for the real nightmare to begin (RELEASED!)

Just like everyone say this is an excellent mod with some nice little touches, particularly the mannequins.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Supercars II Mod

Downloading now!
I used to play Supercars 2 on my Atari ST years ago so this brings back some happy memories. Strangely the bits I remember most are not the driving but the press interviews/driving test/police interrogation you had to do in-between races, are you planning on adding them to the mod?

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Mission Improbable

Superb, excellent and a whole bunch of other superlatives.

Keep up the good work.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Polar_Berk

Thanks.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Dynamic Crosshair / Accuracy Modifier

I could implement that (the spitfire works that way) but I don't want to drastically change the way the existing HL2 weapons works.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Damage Modifier Test

At the moment it works on all weapons but it can be tuned to work on an individual weapon/situation. I'm looking at incorporating perks into the game and this will make it much easier.

Good karma+2 votes
Polar_Berk
Polar_Berk - - 19 comments @ New Weapon Spitfire

No because it's just a placeholder, once I've done all the coding I'll look into getting a custom model made specially for it.

Good karma+3 votes
Polar_Berk
Polar_Berk - - 19 comments @ Combine : Disconnected

I've not yet played Bioshock 2 so it would be a suprise to me if it is a reference to that!

Good karma+2 votes
Polar_Berk
Polar_Berk - - 19 comments @ Combine : Disconnected

CplRush send me a PM with a link to some examples of your mapping and I'll get back to you.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Combine : Disconnected

I'm gunning for an anti-hero vibe so no he won't be joining the resistance.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Zombarney

it should be working now

Good karma0 votes
Polar_Berk
Polar_Berk - - 19 comments @ Hollowpoint

Just to let you know the sound is out of synch on the video. :(

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Combine : Disconnected

Right I'm off to sue whoever made the FEAR2 DLC for stealing ideas from my brain! :)

Good karma+3 votes
Polar_Berk
Polar_Berk - - 19 comments @ Combine : Disconnected

Nothing supernatural, just the idea of a malfunctioning man/machine which can't tell friend from foe.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Korsakovia

I just finished the mod and I thought it was really good but as people have said before it can get a bit confusing. If you like this mod you might try reading The Raw Shark Texts by Stephen Hall it will be right up your alley.

Good karma+1 vote
Polar_Berk
Polar_Berk - - 19 comments @ Provenance version 1.0 released

I agree with what a lot of people posted above, some good mapping but it crashed a few times (when all the HL1 grunts opened fire and also the strider/train chase).

Good karma+1 vote