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Comment History
poaa
poaa - - 29 comments @ PsyWarVeteran

Thanks to my crappy english haha
Your story touches me since I think I have similar experience, but my memory isn't that bright, especially after playing lots of mods every thing mix up

I like those ingame folklores, so that Chebu stories in OGSE has impress me

Good karma+1 vote
poaa
poaa - - 29 comments @ PsyWarVeteran

I made a little altered version of your AgrU story, a bit long but you might take a look
tried to write similar to soc folklore
Disk.yandex.com

Good karma+2 votes
poaa
poaa - - 29 comments @ S.T.A.L.K.E.R Clear Sky: The Faction War

The most regret to me is the location behind limansk is locked,tried with twilight zone or teleport inside but only vanilla plot.
The hell lot of bug mostly come from the hell lot of npc and dead body spawn, very frequently.

Good karma+1 vote
poaa
poaa - - 29 comments @ Under the guise of death 2.0

any clue where to find a translated version?

Good karma+1 vote
poaa
poaa - - 29 comments @ Goldsphere: Completion

things won't poison you for sure : cookies, cooked food

Good karma+2 votes
poaa
poaa - - 29 comments @ Narodnaya Solyanka

do wolf give knife? I didn't get it at the beginning, my first knife is from bandit at car park

the crash might be wolf gives a fake version of knife which is unequipable

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

there is two version of knife in the game
the one in your inventory which you can equip/drop/sell should be wpn_whateverknifename_fake
if it's wpn_whateverknifename then you'll get that crash when you attempt to equip it

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

do you bring all three artifact needed? also i believe artifact container constantly bugged quest status, putting inside often make quest incomplete even take it out

fang's btr doesn't matter, he's dead anyway, btr will still explode even it don't move

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

actualy it might not the room fly is lying but the right one with a green square

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

thanks, though the problem comes when they're more than one which the method won't work
anyway i started to ignore it after found out it's as tough as red sucker which is six times bullet sponge than normal one...

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

some questions about fima's quest
according the guide i should get level changer labyrinth - yantar after giving soap but i didn't, is that part of guide obsolete or i'm doing wrong?
also i encounter a immortal shadow of monolith before the code door, is it intended to ignore him and just get through?

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

Any tip for dealing with electra blooksucker?
it sprint so fast that fighting at range is impossible, and the shockwave make it untouchable at close
also shoot from high place when they're invisible doesn't seem to do damage or it's just they are ridiculous tough that almost hundred 9x39 round can't put it down?

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

Looks like I encountered a bug, after trying this
Moddb.com
with a few days emission appears

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

If i'm don't misunderstand anything it should be controlled by game_options.script
default is 60hr +-15% which is almost half than my ingame hours, thats the reason i'm here
Or do storyline progress affect? I haven't complete darkvally yet which i consider still early

Good karma+1 vote
poaa
poaa - - 29 comments @ Narodnaya Solyanka

do this mod has blowout event?
i've disabled the horror time suggested in readme, will this affect?
already 1 ingame week passed but no blowout

also is it normal that dynamic anomaly changes every time travel to another map?

Good karma+1 vote
poaa
poaa - - 29 comments @ Modded Silver or Lead achievement

Rag and Bone bonus apply to both simple stash and quest-give stash so it doesn't matter, also even with achievement simple stash usually contain consumables only, so if you aim for weapons & armor the quest stash is far more valuable, if you want food & ammo then more simple stash is better

Anyway this mod isn't to make profit, it's going to improve that even you do a raid to wipe out stash they still pop out like hydra's head if you always interrogate

Good karma+1 vote
poaa
poaa - - 29 comments @ more dynamic anomaly

there is three type of grav anomaly original, but only one type will be chose per smart

a quick way to test is set some easy spotting anomaly type, then start a new game, make quicksave and reload it, this will probably to glitch all dynamic anomaly to be online (this has to before the first blowout, after that every thing is normal)

Good karma+1 vote
poaa
poaa - - 29 comments @ Bastian's Essential Fixes and Tweaks 1.1a [CotZ 1.2]

thanks, even with your hint still take a while to find that button, too small to notice...

seldon die in heat, just the stun lock thing wasting time

Good karma+1 vote
poaa
poaa - - 29 comments @ Bastian's Essential Fixes and Tweaks 1.1a [CotZ 1.2]

anyluck with heat heat anomalies?
it seems that change the damage in zone_field_thermal will remove the stutter Also remove the damage

Good karma+2 votes
poaa
poaa - - 29 comments @ Arsenal Overhaul 3 (0.7) [CoTZ 1.2]

I've revert all changes related to warfighter but still, the problem is not the difficulty but that damage makes high caliber meaningless

I guess I'll reduce ammo damage manually, though this means losing original AO3's vision of weapon

Good karma+1 vote
poaa
poaa - - 29 comments @ Arsenal Overhaul 3 (0.7) [CoTZ 1.2]

yeah I've tried, the problem seems to me that ap formula changed but I don't think it's possible
To be more precise the bullet that don't get through armor(don't cause bleed) works same as coc, but once it pierce though it's always one shot, maybe two if chest(most protective)

Good karma+1 vote
poaa
poaa - - 29 comments @ Arsenal Overhaul 3 (0.7) [CoTZ 1.2]

I've modified actor.ltx, damages.ltx, m_stalker.ltx to match original coc but both npc and player still recieve more damage
Is there anything need to change I missed?

Good karma+1 vote
poaa
poaa - - 29 comments @ Arsenal Overhaul 3 (0.7) [CoTZ 1.2]

I wonder why the damage is far more powerful in cotz than coc?
the gun&ammo; value looks same

Good karma+1 vote
poaa
poaa - - 29 comments @ Arsenal Overhaul 3 (0.7) [CoTZ 1.2]

most guns for example ak series with some reliable upgrade will make condition_shot into negative value,though this is possible AO's own problem

Good karma+1 vote
poaa
poaa - - 29 comments @ CoP and CS atmosphere for CotZ 2.33 [CotZ 1.2]

a better way will be modify the flying height of heli but it's beyond my ability (from my poor script reading it seems that lower it will cause some problems in some landscape)

500m works fine with heli in my gameplay so far, haven't been to cnpp though

personally dislike atmosfear and that's one of major reason kept me trying coc mods, really grateful for this

Good karma+1 vote
poaa
poaa - - 29 comments @ CoP HUD for CotZ v2 [CoTZ 1.2]

btw my fix has a problem that backpack icon(yellow triangle) is small compared to stash icon(green) which might hard to see on minimap, don't know how to modify this

also i might forget to compress the dds file though this shouldn't be a big problem

Good karma+2 votes
poaa
poaa - - 29 comments @ CoP and CS atmosphere for CotZ 2.33 [CotZ 1.2]

I hope you can put the 500 view distance version back, your default low view make heli invisible

Good karma+2 votes
poaa
poaa - - 29 comments @ Bastian's Essential Fixes and Tweaks 1.1a [CotZ 1.2]

If I don't misunderstand, look into "drx_ql_blackout" and set blackout to false would disable mugging

As heavy pocket I would make vendor sell artifacts with achieevment, to compensate decay system

Good karma+1 vote
poaa
poaa - - 29 comments @ CoP HUD for CotZ v2 [CoTZ 1.2]

Using this addon will make player deployed backpack lost it's stash icon
this might be a fix
Disk.yandex.com

Good karma+2 votes