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A port of Arsenal Overhaul 3.1 into Call of the Zone 1.2.

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Arsenal Overhaul 3 (0.7) [CoTZ 1.2]
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Desert_Ranger_W2
Desert_Ranger_W2 - - 136 comments

For now I don't want to risk also because I would continue to use the Weapon Pack 1.2.

It's interesting AOW but the issue there're too many weapons (without talking for the new type of ammunition) for the game at the end you don't need to use them everything if not few weapons in my experience with the original Call Of Chernobyl.

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attackzone974 Author
attackzone974 - - 344 comments

Fair enough, but I don't really mind the large amount of weapons, just thought it's fun seeing so many guns.

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branac88
branac88 - - 41 comments

Is there any list of weapons? What about damage?

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attackzone974 Author
attackzone974 - - 344 comments

The weapons are the same as the CoC verison. If you've played the CoC verison, you should be familiar with the weapon list then. Damage should the same as default as well.

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branac88
branac88 - - 41 comments

Scopes and silencers are same as in CoC version?

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attackzone974 Author
attackzone974 - - 344 comments

Yes they are the same, but they have also not been 100% tested.

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branac88
branac88 - - 41 comments

Thanks for answers. :)

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Cashoo
Cashoo - - 4 comments

Thank you, this was the last thing I was waiting for before taking a DEEP dive back into the zone. See you on the other side stalker!

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KorpseKing
KorpseKing - - 65 comments

I've never used AO. Does it have a big impact on the game/trading economy, and I won't see like bandits in Cordon with high tier NATO weapons will I?

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attackzone974 Author
attackzone974 - - 344 comments

I dont think it has any impact on the game economy, i havent really noticed. Bandits with high tier nato weapons should be pretty rare, unless they looted them off someone.

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JoeJack99
JoeJack99 - - 29 comments

I've run into a bug where I can't put sights on weapons like Red dots on LR300 or a Acog on a L85.

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attackzone974 Author
attackzone974 - - 344 comments

Just uploaded the new version, attaching optics should now work.

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JoeJack99
JoeJack99 - - 29 comments

Is the multitool suppose to look like a part of the UAV part from COP?

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attackzone974 Author
attackzone974 - - 344 comments

Yep that's it.

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Cashoo
Cashoo - - 4 comments

can i find a multi-tool in a shop?

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attackzone974 Author
attackzone974 - - 344 comments

Not at the momment no

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accolyte1022
accolyte1022 - - 600 comments

For some reason I don't start with a multi-tool.

There are a ton of new guns/ammo, so it's installed.... Not sure what to do. Can it be spawned?

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attackzone974 Author
attackzone974 - - 344 comments

Possibly, internally its naned "addon_box"

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accolyte1022
accolyte1022 - - 600 comments

Can't seem to find/spawn it. No biggie.

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Guest
Guest - - 690,559 comments

You can find it in Items (Quest), first item on the list, addons_box. There you go bro.

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Kmstbh
Kmstbh - - 13 comments

**** I forgot to sign in, but basically it is in the Items (Quest) field, addons_box.

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accolyte1022
accolyte1022 - - 600 comments

I literally don't have it. I've reinstalled multiple times. The only spawn item than even mentions "addon" looks like an artifact and is under consumables.

At this point I just respawn weapons when I can't remove a scope.

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accolyte1022
accolyte1022 - - 600 comments

I don't know what happened to some of the comments here.....

It was something in the weapons folder overwriting a(n) file/icon in AO3.

Everything is working fine, thanks for the great mod @attackzone974 !

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JoeJack99
JoeJack99 - - 29 comments

Trying to start a monolith play through with AO3 installed, mod crashes whenever I try to talk with Rabbit. I've tried with the mod off and I was able to talk to him. Here's my crash log.

FATAL ERROR

[error]Expression : ini_file.section_exist(section)
[error]Function : CTradeParameters::process
[error]File : e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\trade_parameters_inline.h
[error]Line : 111
[error]Description : cannot find section buy_condition_rabbit

stack trace:

0023:00C7464A xrCore.dll, xrDebug::fail()
0023:0B335DBB xrGame.dll, CxImage::`copy constructor closure'()
0023:0B369E07 xrGame.dll, CxImage::`copy constructor closure'()
0023:0B36BF8B xrGame.dll, CxImage::`copy constructor closure'()

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attackzone974 Author
attackzone974 - - 344 comments

Okay, here's a little hotfix for issues regarding the Monolith trader, and other traders as well. Beard also once again sells detectors too, and Nimble will no longer sell the Svarog detector.

Additionally traders should be back to their default values, regarding selling items and buying items off the player.

The fix will be incorporated into the main download soon, so in the meantime just download the fix here extract the gamedata folder from the archive in your main directory: Mediafire.com

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JoeJack99
JoeJack99 - - 29 comments

Freedom leather jacket is a balaclava icon

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accolyte1022
accolyte1022 - - 600 comments

I was wondering what happened.

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xintothefallx
xintothefallx - - 241 comments

Why the Acog reticle is misaligned in most weapons? it's really nice to see the acog in 3D but that bug is very annoying

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attackzone974 Author
attackzone974 - - 344 comments

Might be a modelling issue, which is something I can't really fix and something I haven't touched at all. A possible workaround is I could switch the scopes from 3D into 2D for weapons which have the misaligned reticles?

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Kmstbh
Kmstbh - - 13 comments

2D scopes would be pretty cool as a side add-on for all weapons if they wouldn't be too much work. I am not a fan of 3D scopes.

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MoN0L!ght
MoN0L!ght - - 137 comments

The PSO scope on vintorez has broken fov and you don't see the whole scope while aiming

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attackzone974 Author
attackzone974 - - 344 comments

Got it fixed, I'll look if other weapons have this issue too.

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xintothefallx
xintothefallx - - 241 comments

is not only the Pso, all of the scopes in the vss have this error

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attackzone974 Author
attackzone974 - - 344 comments

thanks for the report I will get on it

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MoN0L!ght
MoN0L!ght - - 137 comments

I can wield the aks in one hand with the detector, I don't think I should be able to.

And I have a question. Is there a way to stop the sights/scopes from moving left or right while starting to move? Because I'm usually moving around corners or peeking and moving slightly left to right to hide behind cover and I can't shoot if I can't aim, and I can't aim, because I have to hide immediately..

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attackzone974 Author
attackzone974 - - 344 comments

1. If you mean the AKS74U can specifically be one handed with the detector, then yes that is intentional as you could also do that in the original mod. The MP7, VZ65 and PP-2000 have this ability too.

2. I assume you mean the ridiculous camera sway when you are aiming whilst moving left and right. Docs.google.com this file should fix it; just put into your game directory.


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xintothefallx
xintothefallx - - 241 comments

thanks for this, i wanted too disabled that function

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MoN0L!ght
MoN0L!ght - - 137 comments

Thank you very much

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Guest
Guest - - 690,559 comments

Hi, will you include it in the next patch/version ?

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attackzone974 Author
attackzone974 - - 344 comments

sure

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Guest
Guest - - 690,559 comments

Monolight, why souldnĀ“t you use detector with a weapon in your main hand ?
Yeah, it should have horrendous recoil if you happen to shoot it like that, but it should be posible. I train like that with flash light or other objects. (IRL)

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MoN0L!ght
MoN0L!ght - - 137 comments

I don't know if you've played the game or not, but it was the only 'not pistol' gun it could be done that I've known of. Now I know there are a few more weapons that can be held with the detector; nonetheless it's not possible with every gun and if it was, I wouldn't bother

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xintothefallx
xintothefallx - - 241 comments

it's there a way to disable the smoke when shoot the weapon? it give me a bit of low fps when i shoot without silencers :c

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attackzone974 Author
attackzone974 - - 344 comments

I do not know a way to disable smoke out of muzzleflashes, nor do I get any fps loss so this has not been an issue to me. Also that smoke should be the same as default as I have not touched that at all it could perhaps be an issue with the game instead?

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Kmstbh
Kmstbh - - 13 comments

I think it has something to do with muzzleflash distort effects, the similar stuff to what you see in gravity anomalies, etc.

Running the game with the -nodistorts parameter sorta fixes the issue, but recoil itself is so jumpy that it makes the game feel like it lags to me, plus after doing that I lose almost all visual clues on where gravity anomalies are, so it's up to you if you either want to shoot with less lag or keep eating medkits because you yeet yourself into vortexes.

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Gleylancer
Gleylancer - - 72 comments

Is it possible you could patch this to run with THAP CoZ?

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attackzone974 Author
attackzone974 - - 344 comments

I just posted a patch over at THAP, I will also look into adding it as an optional file witihn the next update.

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Gleylancer
Gleylancer - - 72 comments

You are an absolute machine!

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Cashoo
Cashoo - - 4 comments

I real talk can not find 9x39 at any of the last three shops I have gone through and I have have reloaded quick-saves to refresh the shop to see if I was just unlucky but I haven't been able to find any is it possible it has something to do with the mod? I found a VSK 94 and I'm just not able to use it unless i find ammo on other stalkers.

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attackzone974 Author
attackzone974 - - 344 comments

Could possibly be with the mod, yes, but my impression is 9x39 has always been rare and only common on higher-tier STALKERS.

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