modded dynamic anomaly that allow each smart terrain able to spawn different type anomaly
modded dynamic anomaly that allow each smart terrain able to spawn different type anomaly
example, if a terrain chose to spawn 10 anomaly
the original : the random chose to spawn vortex type, then all 10 in the terrain is vortex
modded : every one might be different, it could be vortex or whirgig or whatever you allowed in drx_da_config.ltx
the result will be more noticable if you allow electra or fruit punch instead of gravity only to spawn
drop the gamedata to cotz directory to install
not compatible if overwrite anything
new game required, if using on exiting save will probably glitch your current spawned dynamic anomaly
Hey, you did it! Awesome. I'm looking forward to trying this addon in my next test-run. Sometimes, a whole field of identical grav anomalies is just not what I'm looking for in my Zone.
there is three type of grav anomaly original, but only one type will be chose per smart
a quick way to test is set some easy spotting anomaly type, then start a new game, make quicksave and reload it, this will probably to glitch all dynamic anomaly to be online (this has to before the first blowout, after that every thing is normal)
How do I add more anomalies?
You should port the Eugenium Hazardous anomalies mod, that way there are even more varieties when it comes to anomalies.
Hmmm i'm having troubles to notice the changes.
Can you make a quick guide about how to use this add-on? I have no experience at all editing the files, so i'm not sure what do you mean by "or whatever you allowed in drx_da_config.ltx" since i don't have that file.