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PluMGMK
PluMGMK Jun 28 2014, 9:47am says:

The VGUI textures don't show up for me. Any idea what the problem might be?

+1 vote     article: How-to: Make your own Portal 2 mod
PluMGMK
PluMGMK Jul 19 2013, 7:38am replied:

As far as I know, Portal 2 can't read the newest VPKs, so I need to wait for an update that fixes that. Also, the gameinfo syntax is different from that of the newest Source-Engine SteamPipe games. I think it's reasonable to believe that the reason for the delay in a GNU/Linux version is that these updates are being done.

+1 vote     article: A little update - advanced chambers and more
PluMGMK
PluMGMK Apr 14 2013, 4:07am replied:

Could you be more specific please?

+1 vote     mod: Aperture Ireland
PluMGMK
PluMGMK Apr 8 2013, 2:49pm replied:

Okay, that seems to be live now, check teh description for link.

+2 votes     download: Aperture Ireland version 1.1
PluMGMK
PluMGMK Apr 8 2013, 2:29pm replied:

I could put it on the server I have here at home, but I'm not making any promises that that'll work for you.

+2 votes     download: Aperture Ireland version 1.1
PluMGMK
PluMGMK Apr 1 2013, 6:50pm replied:

Since it doesn't use binaries, I'm practically certain of it.

+1 vote     mod: Rexaura
PluMGMK
PluMGMK Feb 15 2013, 2:07pm replied:

No. It's just a pop culture reference. Play that chamber with the Dev Commentary on for more info. :)

+1 vote     mod: Aperture Ireland
PluMGMK
PluMGMK Feb 11 2013, 5:19am replied:

10 years old? That's rich! I wasn't a day younger than 16 when I recorded those lines, I just pitch shifted them with Audacity. If you don't believe me, listen to my ordinary voice on my YouTube videos.
As for the rest of your advice, it makes sense. Sorry for late reply.

+1 vote     article: We have lift-off!
PluMGMK
PluMGMK Jan 30 2013, 11:28am replied:

Try the push-button at the start of the Chamber. (the corridor outside the den) Also, there's no need to restart the whole mod, there are chapters - I think number 5 is the one that has that chamber in it.

+1 vote     mod: Aperture Ireland
PluMGMK
PluMGMK Jan 28 2013, 4:07pm replied:

You managed to get through that chamber without the cube? Oh dear...
Well, at least this gives me an excuse to fire up the SDK again and make a 1.1 version, maybe address some of the issues that have garnered such colourful criticism!

+1 vote     mod: Aperture Ireland
PluMGMK
PluMGMK Jan 28 2013, 12:59pm replied:

I wasn't making an excuse, I genuinely believed it is a legal requirement. Also, Valve pays $$$ for the right to use Bink Video. More info: Developer.valvesoftware.com (See bottom of page.) Better safe than sorry, that's what I say!

+1 vote     mod: Aperture Ireland
PluMGMK
PluMGMK Jan 27 2013, 7:26am replied: +1 vote     mod: Aperture Ireland
PluMGMK
PluMGMK Jan 25 2013, 6:17pm replied:

RAD Video Tools are a *legal* requirement. Plus, as far as I can remember, I programmed the minimalist option not to let the HL2 stuff actually interfere with Portal 2 - removing it is quite simple.

+1 vote     mod: Aperture Ireland
PluMGMK
PluMGMK Jan 25 2013, 1:50pm replied:

I find that highly irrational. Maybe it needs rephrasing.

+2 votes     download: Aperture Ireland Setup
PluMGMK
PluMGMK Dec 24 2012, 6:30pm replied:

You should run Portal 2 first then.

+1 vote     download: Aperture Ireland Setup
PluMGMK
PluMGMK Dec 24 2012, 7:36am replied:

It should be on your Steam games list.

+1 vote     download: Aperture Ireland Setup
PluMGMK
PluMGMK Sep 2 2012, 7:30am replied:

I think it's "cl_showhint 1".

+2 votes     mod: Aperture Ireland
PluMGMK
PluMGMK Sep 2 2012, 7:28am replied:

Laser can't render on the other side unfortunately. Still, it should be functioning reasonably well...

+2 votes     mod: Aperture Ireland
PluMGMK
PluMGMK Sep 1 2012, 7:36pm replied:

I don't think you should blame Valve - that is definitely not supposed to happen. Are you sure you didn't turn them off yourself (via the console) and forget to turn them back on?

+2 votes     mod: Aperture Ireland
PluMGMK
PluMGMK Sep 1 2012, 7:35pm replied:

Really sorry 'bout that - when I originally made the chamber, the turret worked properly, but then Valve decided to screw it up. However, it is possible - just experiment with different placements (HINT: the closer the better!).

+2 votes     mod: Aperture Ireland
PluMGMK
PluMGMK Aug 13 2012, 9:20am says:

Modding the portal colours is actually quite simple - just make your own pak01_dir.vpk containing only the directory structure and files required to make the change (same as in Portal 1) and put it in the mod directory. It's what I did for my mod, so I know it works!

+2 votes     article: P:SI News Update #004--We're Back
PluMGMK
PluMGMK Jul 29 2012, 10:47am replied:

I believe that Portal 2's default is F7, just like Half-Life 1.

+2 votes     download: Aperture Ireland Setup
PluMGMK
PluMGMK Jun 21 2012, 6:47am replied:

This is for all intents and purposes the final version, but Valve might change something with a future DLC, in which case I'll have to do an update.

+2 votes     download: Aperture Ireland Setup
PluMGMK
PluMGMK Feb 18 2012, 9:55am replied:

I was talking to sandwyrm, not you. He/she made the mistake of thinking of embedded systems using the Linux kernel as being compatible with the desktop GNU system that also happens to use the Linux kernel. They are hardly related at all.

+1 vote     group: Valve
PluMGMK
PluMGMK Feb 15 2012, 6:09pm says:

TBH, I'm not a fan of making Chamber 1 different to both official versions. Also, let me point out that Chambers 2 and 3 were never joined in anything official either.

But, apart from that, this seems to be very good, and thanks for keeping the pistons in Chamber 10 intact instead of replacing them with panels.

I would like to point out that the elevator instances do have inputs (in the form of @ entities) to stop the elevator from arriving until you want it to, which would prevent the dialogue from being cut off by players stepping in too early.

+2 votes     download: Alive & Kicking: Just the Crumbs (demo)
PluMGMK
PluMGMK Feb 2 2012, 11:05am replied:

I think that your mistake is thinking of Linux as an entire operating system. Linux is a kernel, used by several different operating systems that are not compatible in any meaningful way.

0 votes     group: Valve
PluMGMK
PluMGMK Nov 30 2011, 11:50am replied:

I honestly couldn't find anyone better...

+1 vote     article: Second Beta and a Gameplay Video!
PluMGMK
PluMGMK Nov 20 2011, 10:26am replied:

What makes you think anybody did expect that? Also, anything is possible for a persistent modder: Youtube.com

+1 vote     download: Portal to Portal 2 content porter
PluMGMK
PluMGMK Nov 7 2011, 12:04pm replied:

Steam works fine under Wine already. Even Portal 2 works fairly decently.

+4 votes     group: Valve
PluMGMK
PluMGMK Oct 6 2011, 1:14pm replied:

Yes, that's troubling... I might release a new version soon, so that'll fix the download automatically.

+1 vote     download: Portal to Portal 2 content porter
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