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PluMGMK
PluMGMK @ How-to: Make your own Portal 2 mod

The VGUI textures don't show up for me. Any idea what the problem might be?

Good karma+1 vote
PluMGMK
PluMGMK @ A little update - advanced chambers and more

As far as I know, Portal 2 can't read the newest VPKs, so I need to wait for an update that fixes that. Also, the gameinfo syntax is different from that of the newest Source-Engine SteamPipe games. I think it's reasonable to believe that the reason for the delay in a GNU/Linux version is that these updates are being done.

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland

Could you be more specific please?

Good karma+2 votes
PluMGMK
PluMGMK @ Aperture Ireland version 1.1

Okay, that seems to be live now, check teh description for link.

Good karma+2 votes
PluMGMK
PluMGMK @ Aperture Ireland version 1.1

I could put it on the server I have here at home, but I'm not making any promises that that'll work for you.

Good karma+2 votes
PluMGMK
PluMGMK @ Rexaura

Since it doesn't use binaries, I'm practically certain of it.

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland

No. It's just a pop culture reference. Play that chamber with the Dev Commentary on for more info. :)

Good karma+1 vote
PluMGMK
PluMGMK @ We have lift-off!

10 years old? That's rich! I wasn't a day younger than 16 when I recorded those lines, I just pitch shifted them with Audacity. If you don't believe me, listen to my ordinary voice on my YouTube videos.
As for the rest of your advice, it makes sense. Sorry for late reply.

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland

Try the push-button at the start of the Chamber. (the corridor outside the den) Also, there's no need to restart the whole mod, there are chapters - I think number 5 is the one that has that chamber in it.

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland

You managed to get through that chamber without the cube? Oh dear...
Well, at least this gives me an excuse to fire up the SDK again and make a 1.1 version, maybe address some of the issues that have garnered such colourful criticism!

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland

I wasn't making an excuse, I genuinely believed it is a legal requirement. Also, Valve pays $$$ for the right to use Bink Video. More info: Developer.valvesoftware.com (See bottom of page.) Better safe than sorry, that's what I say!

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland

RAD Video Tools are a *legal* requirement. Plus, as far as I can remember, I programmed the minimalist option not to let the HL2 stuff actually interfere with Portal 2 - removing it is quite simple.

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland Setup

I find that highly irrational. Maybe it needs rephrasing.

Good karma+3 votes
PluMGMK
PluMGMK @ Aperture Ireland Setup

You should run Portal 2 first then.

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland Setup

It should be on your Steam games list.

Good karma+1 vote
PluMGMK
PluMGMK @ Aperture Ireland

I think it's "cl_showhint 1".

Good karma+2 votes
PluMGMK
PluMGMK @ Aperture Ireland

Laser can't render on the other side unfortunately. Still, it should be functioning reasonably well...

Good karma+2 votes
PluMGMK
PluMGMK @ Aperture Ireland

I don't think you should blame Valve - that is definitely not supposed to happen. Are you sure you didn't turn them off yourself (via the console) and forget to turn them back on?

Good karma+2 votes
PluMGMK
PluMGMK @ Aperture Ireland

Really sorry 'bout that - when I originally made the chamber, the turret worked properly, but then Valve decided to screw it up. However, it is possible - just experiment with different placements (HINT: the closer the better!).

Good karma+2 votes
PluMGMK
PluMGMK @ P:SI News Update #004--We're Back

Modding the portal colours is actually quite simple - just make your own pak01_dir.vpk containing only the directory structure and files required to make the change (same as in Portal 1) and put it in the mod directory. It's what I did for my mod, so I know it works!

Good karma+2 votes
PluMGMK
PluMGMK @ Aperture Ireland Setup

I believe that Portal 2's default is F7, just like Half-Life 1.

Good karma+2 votes
PluMGMK
PluMGMK @ Aperture Ireland Setup

This is for all intents and purposes the final version, but Valve might change something with a future DLC, in which case I'll have to do an update.

Good karma+2 votes
PluMGMK
PluMGMK @ Valve

I was talking to sandwyrm, not you. He/she made the mistake of thinking of embedded systems using the Linux kernel as being compatible with the desktop GNU system that also happens to use the Linux kernel. They are hardly related at all.

Good karma+2 votes
PluMGMK
PluMGMK @ Alive & Kicking: Just the Crumbs (demo)

TBH, I'm not a fan of making Chamber 1 different to both official versions. Also, let me point out that Chambers 2 and 3 were never joined in anything official either.

But, apart from that, this seems to be very good, and thanks for keeping the pistons in Chamber 10 intact instead of replacing them with panels.

I would like to point out that the elevator instances do have inputs (in the form of @ entities) to stop the elevator from arriving until you want it to, which would prevent the dialogue from being cut off by players stepping in too early.

Good karma+2 votes
PluMGMK
PluMGMK @ Valve

I think that your mistake is thinking of Linux as an entire operating system. Linux is a kernel, used by several different operating systems that are not compatible in any meaningful way.

Good karma0 votes
PluMGMK
PluMGMK @ Second Beta and a Gameplay Video!

I honestly couldn't find anyone better...

Good karma+1 vote
PluMGMK
PluMGMK @ Portal to Portal 2 content porter

What makes you think anybody did expect that? Also, anything is possible for a persistent modder: Youtube.com

Good karma+2 votes
PluMGMK
PluMGMK @ Valve

Steam works fine under Wine already. Even Portal 2 works fairly decently.

Good karma+5 votes
PluMGMK
PluMGMK @ Portal to Portal 2 content porter

Yes, that's troubling... I might release a new version soon, so that'll fix the download automatically.

Good karma+1 vote
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