My name is shane-Im a 22 year old living in Florida. I have to make video games for a living, thats just how it has to be. hopefully I will be able to one day, this mod stuff makes me feel one step closer to that goal.

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While I love making Lift i'm always thinking of new ideas and games. One that has been stuck in my head recently is Ghostbusters.

To make a Ghostbusters mod would be suicide, at least right now. If you didnt know there is a new ghostbuster game coming out. However to make a ghostbusting game would be very possible. keep the basic themes of ghostbusters (proton packs-ghosts-traps-4 player co-op) That could be pretty fun.

apply this to the source engine, and you have a mod that would be pretty simple to make. for instance, the game play could roll out like this.
4 player co-op>>
Map: Haunted mansion (big haunted house)
Each player is assigned a task which forces them to split up. I can see keys needing to be found(or items to break down doors with), basic switches to be turned- all along the way fighting things like small ghosts that can be taken down by one person. (ghosts have life bars that diminish while being hit by proton beam)
Haunted items could be a constant occurrence, things like flying projectiles that hurt if they hit you.
Pitfalls, swinging traps anything- environment willing.
Either players will be split up, in teams, or all together but ultimately they would all end up together to fight the boss ghost. he could have some different attacks, spawn other ghost throw things etc.
damage cant be done to him unless all 4 beams are concentrated on him-once his health goes down the some one must throw a trap and trap the ghost. trapping could force the trapper to stand still, have to be a correct distance away, rapidly tap a button-anything to make it more interesting.

I find this idea interesting. especially from a mapping perspective. The team responsible could make and code a handful of ghosts, and make them simply placeable and triggerable in maps, making them simple to use for a mapper.
All the effects and most of the models are already in the source engine. All in all it would be a simple task for a small team. even in the simple state its in, this idea is fun, to think if it were developed further.

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Comments  (0 - 10 of 23)
supernirvash21
supernirvash21

I wanna be able to help. I'm good at animation and modeling,although I couldn't finish my type zero model,(because my uncle deleted my software and I can't get it back) but still, I wanna help!

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aperture_kubi
aperture_kubi

I have the Lift soundtrack that was put out back in 2008, but it is missing a lot of metadata (mostly artist). Any chance of getting that dug up or was it all original works by you guys?

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renton123
renton123

it says lift exe has stipped working have any suggestions

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BcForCe
BcForCe

add me on steam u bum lol its bcforce

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BcForCe
BcForCe

plinko why?

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Techercizer
Techercizer

Hey tink; Seeing as I'm pretty decent at photoshop and still looking for a way to contribute to the mod, could I design some of those billboard signs for you?

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jbelux
jbelux

if you need beta tester or anyone like eurka 7 or a bug finder contact me at jbelux23@yahoo.com

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BcForCe
BcForCe

if you need beta tester or anyone like that for the love of god msg me at evil_eye5@hotmail.com im a well experienced beta tester XD if i find any bugs ( im sure i will in any beta games ) ill tell u asap and btw do u guys have a vent or ts or u guys use skype or something? and btw ,,, i love you XD

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Plinkotink Creator
Plinkotink

its ok, i can delete things :P

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mortenz
mortenz

hey thanks shane are you going too put in some events too like the corlian attack or something like that?

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