My name is shane-Im a 22 year old living in Florida. I have to make video games for a living, thats just how it has to be. hopefully I will be able to one day, this mod stuff makes me feel one step closer to that goal.

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0 comments by Plinkotink on Jul 22nd, 2008 digg this super bookmark


While I love making Lift i'm always thinking of new ideas and games. One that has been stuck in my head recently is Ghostbusters.

To make a Ghostbusters mod would be suicide, at least right now. If you didnt know there is a new ghostbuster game coming out. However to make a ghostbusting game would be very possible. keep the basic themes of ghostbusters (proton packs-ghosts-traps-4 player co-op) That could be pretty fun.

apply this to the source engine, and you have a mod that would be pretty simple to make. for instance, the game play could roll out like this.
 4 player co-op>>
    Map: Haunted mansion (big haunted house)
Each player is assigned a task which forces them to split up. I can see keys needing to be found(or items to break down doors with), basic switches to be turned- all along the way fighting things like small ghosts that can be taken down by one person. (ghosts have life bars that diminish while being hit by proton beam)
Haunted items could be a constant occurrence, things like flying projectiles that hurt if they hit you.
Pitfalls, swinging traps anything- environment willing.
Either players will be split up, in teams, or all together but ultimately they would all end up together to fight the boss ghost. he could have some different attacks, spawn other ghost throw things etc.
damage cant be done to him unless all 4 beams are concentrated on him-once his health goes down the some one must throw a trap and trap the ghost. trapping could force the trapper to stand still, have to be a correct distance away, rapidly tap a button-anything to make it more interesting.

I find this idea interesting. especially from a mapping perspective. The team responsible could make and code a handful of ghosts, and make them simply placeable and triggerable in maps, making them simple to use for a mapper.
All the effects and most of the models are already in the source engine. All in all it would be a simple task for a small team. even in the simple state its in, this idea is fun, to think if it were developed further.

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Comments  (0 - 10 of 19)
BcForCe
BcForCe Oct 22 2009, 10:23pm says:

plinko why?

+1 vote     reply to comment
Techercizer
Techercizer Aug 29 2009, 8:24pm says:

Hey tink; Seeing as I'm pretty decent at photoshop and still looking for a way to contribute to the mod, could I design some of those billboard signs for you?

+1 vote     reply to comment
jbelux
jbelux Jul 13 2009, 4:14am says:

if you need beta tester or anyone like eurka 7 or a bug finder contact me at jbelux23@yahoo.com

+1 vote     reply to comment
BcForCe
BcForCe Jan 12 2009, 4:24pm says:

if you need beta tester or anyone like that for the love of god msg me at evil_eye5@hotmail.com im a well experienced beta tester XD if i find any bugs ( im sure i will in any beta games ) ill tell u asap and btw do u guys have a vent or ts or u guys use skype or something? and btw ,,, i love you XD

0 votes     reply to comment
Plinkotink
Plinkotink Nov 18 2008, 7:30pm replied:

its ok, i can delete things :P

+1 vote     reply to comment
mortenz
mortenz Nov 16 2008, 1:57pm says:

hey thanks shane are you going too put in some events too like the corlian attack or something like that?

+1 vote     reply to comment
GhostJedi
GhostJedi Nov 11 2008, 6:39pm says:

Plink you guys are doing a great job on lift but Eurekas wings are a little bigger

+1 vote     reply to comment
hardhiter61
hardhiter61 Aug 8 2008, 7:50pm says:

hey plinkotink i just emailed you on your help wanted post for your mod if you are still looking for a concept artist just look at your yahoo email

+1 vote     reply to comment
Plinkotink
Plinkotink Aug 10 2008, 4:01pm replied:

I sent ya an e-mail!

+1 vote     reply to comment
Soy5
Soy5 Jul 16 2008, 1:49am says:

Good luck on the Eureka mod, I'd help but than again given my knowledge of programing I'd probably be more likely to accidentally sabotage all of your efforts.

+1 vote     reply to comment
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