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Love the constructive criticism there, I can smell it seeping from the vitriol in your uniquely inquisitive comment. I wish I was as enlightened as you.
Not a single zombie shown, yep, sure does look like nightmare house...
Why is this in development, isn't guard duty the same thing?
why don't you use the Cremator, who was cut from half life 2, for the guy with the flame thrower on the combine side?
That is awesome, I especially like the animation for the rebel HQ being destroyed! This is great keep up the excellent work!
Woa, this mod is amazing, it is still wonderful what you can do with source these days. My only complaint is that being attacked by any of the dinosaurs feels week from the video. It doesn't seem like they are doing much to you. I would suggest doing something simple to make being attacked more scarry, or more threatening, like making it flash red across the screen or making scratch marks across the screen, or just something to make the whole conflict menacing.
seriously, this is getting annoying, i would rather you not have released this at all than release it and have all these problems
what? we have to mount Left 4 dead? it would have been nice if you told us this before, It's not a big deal for me, I have the game, just rather annoying since I never actually play it.
never mind, it randomly started working
tried playing, didn't even get to launch the game, Not sure if this is due to desura or that its just a bug the devs need to figure out. I get a 800 * 600 full screen image with a combine and some other stuff, then it switches to alien swarm for a split second, then to some over view of a car in a parking lot, then just exits on its own to steam for no reason. I just launched ep2, and have played alien swarm yesterday...
Very good, very half life esque, perfect tone for a fire fight!
Black Mesa Source is going to beat you guys XD
Yippe! can't wait Jordan!
60 fps is the upper range of where we can discern any thing, if you were to put frames inbetween beyond that you wouldn't even see them, and the higher fps you go, the less likely if you put one frame (like a black frame) in a bunch of white frames you wouldn't realize it was even there, in fact 85 is much too high for you to set that as the minimum for your "buttery smooth-ness".
This being said however, and your statement saying, "Not a super high end system by any means" is complete BS, that is a beast of a system. you should be getting 200fps not 44 - 40 fps, and if they say otherwise I would be surprised, (and if they actually did say otherwise its fault in their own rendering and code not your system specs)
can you at least release the source code??
Love this map, not many like it, especially not on the source engine
Texture needs a LOT of work, looks like HL1 quality, you need to add bump mapping (easy to do in blender and then convert to texture usable by source) and add a LOT more detail on the eye (like the vortigaunts) then have the eye be separate from the model in general, making it an eye entity (i think that's how source handles eyes) so it isn't static.
good luck finding both, Source frankly sucks some times on the programming side due to alot of the conversions you have to do.
isn't Duty calls a game by Epic games?
Yeah, Like every one else I think the strider looks odd in its stance (its too upright, not enough bend in the legs) and that it take very little to kill. But that's really my only complaint
Now for the complement, the combine buildings look AWESOME, amazing perfect look for this type of game!
Yeah I don't know why he thought that, maybe he should see the youtube channel, its not like they stopped updating for a year
no we wouldn't :D
Just hope we don't have to pay for it :)
The gun texture and the lighting is perfect.
because you guys are just ironing it out, Ill only comment on the graphical aspects
Every thing here is awesome, as I stated before, however I do think its time for a change for the antlion (and also on the same topic, head crab) green blood effects. From what you've shown us, making the green blood splatter look better shouldn't be a problem.
Also, while were on the topic of antlions, is it possible to have some more effects whent he antlions come out of the ground, right now it looks just like they are nocliping out of nothing, but I think it would look a lot cooller if you could have some sort of concrete breaking up (it sort of looks like concrete) effect as they crawl out.
1 antlion is about to crawl out, top of the texture starts to look like it's cracking,
2crack spreads apart, making it look like a few chunks are being spread out, same texture on top, but on the side make it look broken, underneath it may not even be necessary to put a texture there.
3 then antlion emerges jumping out of the crack, it may be possible to do this with out actually having to go in and change the animation for the antlion
4after the antlion is out of the hole, have it just cave back in on itself, all the chunks of concrete going back to where they were originoaly, but leaving a crack decal where the opening was, after a while fading away or simply popping away when the decal limit is hit.
I would also like to suggest a separate but similar animation for ant-lions coming out of the dirt, or sand, (if you have any sand in the game, though it would be great for modders if you put it in there anyway)
1 you see the surface bulge,
2, antlion starts to come out, this should probably all be the normal animation for an antlion emerging
3 antlion comes out of the hole
4 sand collapses back in on itself, decals may not be necessary in order to make it look good.
Like the other people who have commented, it does look really odd, I think taking out the eyes might do the trick, on the model you guys showed us, there wasn't even any hint of humanoid eyes. Right now it just looks like Cthulhu.
ok but why are you alone? am I mistaken or are you generally supposed to just be another grunt? there theoretically should be nothing special about you, no super strength or power, like master chief had, that would single you out to fight a specific boss. Im confused how such a boss situation would make sense in a game like this.
Question, did you guys think through he vehicle portion? will there be other flood with you on/in driving other vehicles? Will there be any point were you are on your own in the campaign, IE no flood? if the answer to the first one is no, and the second yes, you NEED to change it, it will not make sense story wise, and will lose a lot of nostalgia and cohesion with the story.