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Comment History
Pistino
Pistino - - 16 comments @ Star Wars Alliance Rebellion

Greetings, Could anyone please help me play this awesome mod? My AI doesn't seem to work... is there any solution for this problem? Also, i'm experiencing random crashes, mainly during space battles.

Good karma+1 vote
Pistino
Pistino - - 16 comments @ OUTDATED - SoGE 4.9.0 release for SOASE Rebellion

ASSUMING DIRECT CONTROL.

Good karma+11 votes
Pistino
Pistino - - 16 comments @ Star Trek: Armada 3

Use the default path install then move the Armada 3 folder from 1.80 to 1.82 folder. patch with hotfix, and start game.

Good karma+1 vote
Pistino
Pistino - - 16 comments @ First Working Campaign for Complex!

Hold on, doesn't the CPU also render in games? If so, wouldn't the Remastered version, with multi-core support at least diminish the issue so the slowdown isn't as dramatic? Also, a theoretical queistion here, when the HD Remake gets released, do you think the mod will still be compatible with it or is it likely that it won't be? I understand it's really hard to predict this, but I had to ask. Thank you.

Good karma+1 vote
Pistino
Pistino - - 16 comments @ First Working Campaign for Complex!

Right I understand. So a re-release of Complex-Simple wouldn't make any difference regarding the lag issue with Hiigarans, because, the distant models (level of detail on them stays at max regardless of the distance of them to the camera) are at fault. So wouldn't it be somehow possible to assign vanilla LOD's to some of them , to minimalize the issue at least?? You know, for Battleships you could use vanilla battlecruiser LOD, for Every other battlecruiser type ship also, i mean, how important is it to see how they look in the distance if the game is running at 1 FPS, right ? Wouldn't it be possible to use washed down models /textures (i'm not an expert) for the LOD's? Aldo, how is it that Vagyr and other ships do have LOD's and only Hiigarans don't?

Good karma+1 vote
Pistino
Pistino - - 16 comments @ First Working Campaign for Complex!

Siliconworm, Ok i managed to pass lvl 04 and actually get to the last mission, and I don't know if it's just me but the game is practically a slideshow throughout the last few missions. Now i also played a lot of skirmish, and this severe lag issue seems to only be present when one of the participants are playing as Hiigarans. Vagyr vs. Vagyr, there is some slowdown towards the end of the game, but nothing like when Hiigarans are present, which is basically unplayable some 2-3 hours into the game. I'm talking 0.5 FPS if that during the last mission... Is there some problem with the Hiigaran race that causes this immenese FPS slowdown? Also, Homeworld Remastered is going to be released sometime tis year, are you going to be "porting" the mod to the re-release? Please, say yes, because this mod is just awesome and i would love to play it on the presumably performance issues-free remastered version, seeing as it will be compatible with multi-core CPUs.

Good karma+1 vote
Pistino
Pistino - - 16 comments @ First Working Campaign for Complex!

The comment as Guest, was made by me, didn't notice i wasnt logged on.

Good karma+1 vote
Pistino
Pistino - - 16 comments @ First Working Campaign for Complex!

1.question, Did you include friendly dire ? Because half my fleet seems to always get destroyed by the other half nearly every time. 2. I cant seem to be able to pass lvl 4 , the fortress bit. Also, i can cap the enemy carriers, my marines spontaneously blow up every time. Next, the AI isn't really that good... they storm to the enemy capships and get destroyed bysplash damage... it's stupid. on the same note, the ships cannot withstand practically anything, they get destroyed very easily, it's like they are made out of wheat or something.... Also, big problem,the population limits are tooo low, the enemy has much greater numbers... The gameplay is very frustrating and unenjoyable.

Good karma+1 vote
Pistino
Pistino - - 16 comments @ Mass Effect: Unification

I would suggest migrating to UDK... look at how amazing Renegade X is! Mass effect Indie game based on UDK, with vehicles? Now that would be stellar!

Good karma-1 votes
Pistino
Pistino - - 16 comments @ Dark Space

Make this Nexus The Jupiter incident mod for SOASE as awesome as humanly possible! I have been waiting for a Nexus 4x for a looooong time. You are simply not allowed to not finish this mod :)

Good karma+2 votes
Pistino
Pistino - - 16 comments @ NEP-New Earth Project

I just wanted to say that after i got everything sorted out, it proved to be an awesome exerience , just as the screensots suggested.... nice job man, really great work!! Looking forward to improvements...

Good karma+1 vote
Pistino
Pistino - - 16 comments @ NEP-New Earth Project

Oh i see... and as for the resource (textures i guess ?)

Good karma+1 vote
Pistino
Pistino - - 16 comments @ NEP-New Earth Project

The mod seems to be activated... i guess, there are a lot TranslateED_guard_tower for example named units... and resources are displayed as blue and gold dots ... i don't think it's supposed to be that way, is it ?

Good karma+1 vote
Pistino
Pistino - - 16 comments @ NEP-New Earth Project

I have a folder in My Documents titeled "Earth 2160" not Earth 2160 files" ...i assume that's it ?

Good karma+1 vote
Pistino
Pistino - - 16 comments @ NEP-New Earth Project

So i have windows 7 and E2160 from GOG.com and there are no files such as textures levels etc. in there to overwrite... neither are they in install dir. ... where am I supposed to install ?

Good karma+1 vote
Pistino
Pistino - - 16 comments @ Europe at War

I can't get the mod to work no matter what! The shortcut doesn't work, it just starts the game unmodded, it doesn't crash or anything, the mod just won't load... Yes, i have added the -mod Europe_At_War bit to target field, so it looks like this : "C:\Games\Company of Heroes\RelicCOH.exe" -mod Europe_At_War ... IT still doesn't start. Just make a freaking launcher as eastern front devs did. This shortcut business is just idiotic.

Good karma+1 vote