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Comment History
phyire7
phyire7 - - 16 comments @ Anomaly Dynamic Artifacts Generator

Thank you for spicing up the adventure again! Any change you can make a similar mod for foods and drinks? No 2 pieces of bread should have the exact same calorie count haha

Good karma+1 vote
phyire7
phyire7 - - 16 comments @ (Archived) Anomaly Magazines Redux

Thank you for the mod, love it! Just the mag icons is too big and feel really out of place, tried the wuut icons options files in the .zip but its not working

Good karma+1 vote
phyire7
phyire7 - - 16 comments @ Enjoy-SP Mod

Can't get this mod to work. Clean full install of Diablo 2 and patch to 1.14b. Installed mod to C:\Program Files (x86)\Diablo II and created shortcut "C:\Program Files (x86)\Diablo II\Game.exe" -direct -txt. Tried running as admin and normal. When I load a save or start a new save my stash size is still 48 slots which leads me to believe the mod is not active.

C:\Program Files (x86)\Diablo II\data\global
C:\Program Files (x86)\Diablo II\Patch Notes 1.7.txt

Good karma+2 votes
phyire7
phyire7 - - 16 comments @ Minetest

chunk* lol @ chuck

Good karma+1 vote
phyire7
phyire7 - - 16 comments @ Minetest

The "chuck" (if this game works like that) loads a little wierd, like the chucks infront of me is loaded fine, then theres nothing for a while and then more chucks are loaded far away.

Good karma+1 vote
phyire7
phyire7 - - 16 comments @ Minetest

I think this has a lot of potential, it being free and all. Love it so far! I like the idea that any block you destroy automatically goes to your inventory, would be nice if it stayed that way.

Good karma+1 vote
phyire7
phyire7 - - 16 comments @ Europe 1200 - Beta 6 Released

Nevermind, I havnt been updating my M&B enough :)

Good karma+1 vote
phyire7
phyire7 - - 16 comments @ Europe 1200 - Beta 6 Released

---------------------------
RGL ERROR
---------------------------
get_object failed for texture: pebbles_normal
---------------------------
OK
---------------------------

This is what I get. Couldn't play the mod yet but it looks awesome :)

Good karma+1 vote
phyire7
phyire7 - - 16 comments @ Nehrim: At Fate's Edge

Ok i think I fixed it by adjusting some setting with the Nehrim launcher, changed resolution and basically everything else I put on.

Good karma+2 votes
phyire7
phyire7 - - 16 comments @ Nehrim: At Fate's Edge

Did full uninstall + reinstall of oblivion, again patched, installed Nehrim, still doesn't work.

Good karma+2 votes
phyire7
phyire7 - - 16 comments @ Nehrim: At Fate's Edge

"Oblivion has stopped working" right after I click "Start Nehrim" in th launcher, can some1 help please? :(

I did check the requirements:
-My .NET is updated,
-My game is updated,
-I dont have any other mods install, only Nehrim

What could be wrong? please help :(

Good karma+2 votes
phyire7
phyire7 - - 16 comments @ Age of Pirates: Historical Immersion Supermod

I'm loving the supermod!

Good karma+2 votes
phyire7
phyire7 - - 16 comments @ Ultimate GTA vice 2.1

seems 2.0 was removed for some reason, get it here: Grandtheftauto.gamefront.com

Good karma+1 vote
phyire7
phyire7 - - 16 comments @ burnie222

Dude! Never stop working on your "Total Mayhem" mod, F*** epic units and very well done! Just what supcofa needed. :D

Good karma+4 votes
phyire7
phyire7 - - 16 comments @ BrewLAN

I'm always up for a game of SupCoFA if anyone wants to play over Tunngle VPL (usern = Phyire) If anyone wants to play, just send an invite :). Balthassar, If you wana test any new tweaks/units I'm always available.

ps. I didnt know how to edit my previous post. :(

Good karma+2 votes
phyire7
phyire7 - - 16 comments @ BrewLAN

I totally love this mod. Balthassar keep up the good work! I'm anxious for the next release! :D

Good karma+3 votes