Am I supposed to be able to break free from the suicidal influence? no amount of tapping "tertiary attack" does anything...
-Jul from COF forums
PS: can't attack while ironsighted using the "hold" option
Am I supposed to be able to break free from the suicidal influence? no amount of tapping "tertiary attack" does anything...
-Jul from COF forums
PS: can't attack while ironsighted using the "hold" option
Some people can't read! It's not a mod, it's a map project for NMRIH.
Looking good, anything you can tell us about the objectives?
True. And they would only have to do this for anims in wich you remove the mag. Shotguns, the revolver and the SKS are fine.
I had a lot of fun playing this so far. As for bugs, it looks like everything has already been mentioned, the stagger animation, the strange hitboxes...
There's just one thing I thought I'd mention: when you run out of ammo and check your ammunition, it still shows one round in the magazine. Maybe if you find time you could code it so it plays a different animation (essentially the same one minus the projectile model) when the ammocount=0
Fantastic, I'm awaiting the making of with impatience!
Horizontal slashes across the wrist? I wonder if that's significant for the story...
I agree, you should not tone anything down... A good story telling will set the mod apart from any others.
Good to see you're officially back, I can't wait to hear more details...
You should, it's a good project, and I hope and believe it'll succeed where many have failed (RECB is the only one that succeeded so far)
Do you have other team members to back you up?
It's very promising. Nice work.
Here are the things you could maybe tweak a bit in future releases:
-Priority n°1: The animations, especially James' and PH's walk cycles, right now it's very unnatural and awkward (mainly for James), the movement speed and the animation don't match.
-Maybe find a way to rebind keys? Having to press "esc" every time a message appears is a bit annoying
-Send the files to someone to proof read the translation (FIXED in v13/03/2011?)
Great work so far, it has a lot of potential, keep it up.
I don't know which version I played, in this one the flashlight is bugged after death, it should work but there's no light. Is this a known bug?
I like this feature, do you plan on keeping the crosshair when not aiming or will you remove it completely?
Amazing level of detail, it really sets the mood.
I have a question about magazine count, are you carrying 8 full mags? It looks like a lot of ammunition.
It gives that Re2 "Marvin" feel. Nice work, this is one of the most anticipated mods for me.
Nice mod, but what am I supposed to do on the roof once I destroyed the osprey and killed everyone else? I'm stuck on that roof...
I'd donate, but I'm not sure I want the special content. I mean the L85 was cool but it detracted from the atmosphere, it was a "replay for fun" weapon. Can I donate "for free"?
Doesn't the P99 have an internal hammer?
peyre
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