Overview:


Outbreak: Condemned is based upon the popular gaming series Resident Evil from Capcom. Using the Source engine from Valve we aim to make a fresh survival horror experience in a first person perspective while retaining the horror elements from the old Resident Evil series.

Story:


We will have our own unique story with brand new characters, filled with shocking story plots and twists. You will encounter old fan favorite enemies and also new and remixed.

Gameplay:


As a first person shooter we aim to bring the survival horror elements the original Resident Evil series is known for, but with brand new elements and updated gore and horror the Source engine allows us to do.

We will have classic items like the aid spray and herb but used in a first person friendly fashion, also included will be a quick select inventory system for weapons and key items like the zippo lighter and walkie talkie.

Music:


Music is a very important element in any genre of a game, especially survival horror, we aim to use classic Resident Evil tracks and also our own brand new composed tracks with the classic feel and chill.

Some tracks will even be remakes of tracks from the old games soundtracks!


Weapons:


Sticking close to the old survival style of arsenals we plan on giving a set amount of weapons, from the usual 9mm to shotgun to RPG, we wanted to keep it survival horror not Rambo part 5.....the M66 rocket launcher is an exception!

Old Demo Video:



Mapping Trailer:


Team:

Shane Murphy - Leader
Scott Baker - Lead Mapper

Rusty - Character Texture Artist

Bob Jacobs - Texture Artist

Cris Thompson - Mapper

Luke "annikk.exe" Engel - Composer
Garfusa2 - Story Developer
Jessica Kochis - Voice Actress

Matt "Mifio" Yunomi - Voice Actor

Ian Wiese - Voice Actor

Robert Ducat - Voice Actor
Lucas Nolan Synnott - Story Developer/Voice Actor

Matthew Steed - Composer

Chris "Nexus" Choi - Full Source Rigger

We are always looking for new talented members.

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Blog RSS Feed Report abuse Latest News: Microbrush 2 Released!

16 comments by shanemurphy on Nov 25th, 2009 digg this super bookmark



Microbrush 2 Released to the Public!

Microbrush 2 is now publicly available to everyone. This general-purpose brush-based 3D level and model editor features an unique interface that drops traditional paradigms in favor of a much faster work flow.

The software uses a new type of interface delivering an all-3D editing experience that has not been seen anywhere else. MB2 is able to manipulate tens of thousands of graphical primitives while retaining complete control over each of them.

Among other things, there are conversion utilities shipped with MB2 that enable importing and exporting Valve Map Files, to speed up editing for any Source engine based games. Additional importers and exporters can be built from the included converter framework source code and by using the powerful property system that interprets 3D data.

Building converter plugins for MB2 is a fairly simple process and requires considerably less effort than is necessary to adapt file formats for other common modeling programs.

Links:

Shrinker’s website: Shrinker.beyond-veils.de
Microbrush 2 Support Forum: Forums.seriouszone.com
Microbrush 2 Installer: Scottbaker.eu

And to show the power of Microbrush 2, Scott the lead mapper for Outbreak: Condemned has made a quick building.

Microbrush 2 being used for Outbreak: Condemned


Microbrush 2



Hammer Editor


Half Life 2



So download and give this amazing software developed by Shrinker a try, Microbrush 2 is the Zbrush for Hammer and other level editors.

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Comments  (0 - 10 of 467)
Rukus_
Rukus_ Nov 25 2009, 10:29pm says:

No more zombie punches, make them munch on you.

+1 vote     reply to comment
shanemurphy
shanemurphy Nov 26 2009, 9:26am replied:

We would love to have the zombies grab and bite the player, the only problem is the coding needed behind which I can imagine might be a lot of hard work and a little complicated to do.

+1 vote     reply to comment
P5ych0
P5ych0 Nov 25 2009, 2:09pm says:

IDEA:IF your health is low and youve been beaten you shud use medkits. If you try to walk while being bleeding out you can see that theres a blood track that goes under where you walk. and if you forgot to murder any zombies, theyll follow your stench of blood, drawing a horde to your location. A great idea :D this will bring alot of panic and more searching for health packs.

+1 vote     reply to comment
Icedecknight
Icedecknight Nov 25 2009, 7:09pm replied:

I like that idea nice but zombies will automatically go to you if your in the map close enough but im not a dev for this game so idk

+1 vote     reply to comment
jimmynunchucks
jimmynunchucks Nov 24 2009, 6:23pm says:

I really hope you guys are going to change the voice acting. In the "old demo video", the guy sounds like he's 12.

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Nov 25 2009, 8:29pm replied:

Jimmy boy, wash your ears.

+1 vote     reply to comment
shanemurphy
shanemurphy Nov 25 2009, 11:32am replied:

It's a girl dude, and it clearly sounds like a girl.

+1 vote     reply to comment
Sparky575
Sparky575 Nov 24 2009, 8:58pm replied:

Guy? i thought that was a girl?

+1 vote     reply to comment
Icedecknight
Icedecknight Nov 23 2009, 8:13pm says:

1 more thing and also sry for the comment spam but is there a problem with mods not having maps with neighborhoods mainly zombie mods? Watch the beginning of Dawn of The Dead where there all in a neighborhood, of course this is resident evil but I would still like to see some creativity mapping wise. Edit: except the demo play that mapping was perfect imo

+1 vote     reply to comment
Icedecknight
Icedecknight Nov 23 2009, 8:06pm replied:

Remember that body animations are very difficult to make but also look at all the zombie mods that don't have there own, it totally degrades the quality

+1 vote     reply to comment
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Platform
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Developer
Outbreak Team
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Official Page
Outbreak-condemned.co.nr
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First Person Shooter
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