

Outbreak: Condemned is based upon the popular gaming series Resident Evil from Capcom. Using the Source engine from Valve we aim to make a fresh survival horror experience in a first person perspective while retaining the horror elements from the old Resident Evil series.
We will have our own unique story with brand new characters, filled with shocking story plots and twists. You will encounter old fan favorite enemies and also new and remixed.

As a first person shooter we aim to bring the survival horror elements the original Resident Evil series is known for, but with brand new elements and updated gore and horror the Source engine allows us to do.
We will have classic items like the aid spray and herb but used in a first person friendly fashion, also included will be a quick select inventory system for weapons and key items like the zippo lighter and walkie talkie.
Music is a very important element in any genre of a game, especially survival horror, we aim to use classic Resident Evil tracks and also our own brand new composed tracks with the classic feel and chill.
Some tracks will even be remakes of tracks from the old games soundtracks!

Sticking close to the old survival style of arsenals we plan on giving a set amount of weapons, from the usual 9mm to shotgun to RPG, we wanted to keep it survival horror not Rambo part 5.....the M66 rocket launcher is an exception!
Shane Murphy - Leader
Scott Baker - Lead Mapper
We are always looking for new talented members.
16 comments by shanemurphy on Nov 25th, 2009 digg this super bookmark

Microbrush 2 is now publicly available to everyone. This general-purpose brush-based 3D level and model editor features an unique interface that drops traditional paradigms in favor of a much faster work flow.
The software uses a new type of interface delivering an all-3D editing experience that has not been seen anywhere else. MB2 is able to manipulate tens of thousands of graphical primitives while retaining complete control over each of them.
Among other things, there are conversion utilities shipped with MB2 that enable importing and exporting Valve Map Files, to speed up editing for any Source engine based games. Additional importers and exporters can be built from the included converter framework source code and by using the powerful property system that interprets 3D data.
Building converter plugins for MB2 is a fairly simple process and requires considerably less effort than is necessary to adapt file formats for other common modeling programs.
Links:
Shrinker’s website: Shrinker.beyond-veils.de
Microbrush 2 Support Forum: Forums.seriouszone.com
Microbrush 2 Installer: Scottbaker.eu
And to show the power of Microbrush 2, Scott the lead mapper for Outbreak: Condemned has made a quick building.





So download and give this amazing software developed by Shrinker a try, Microbrush 2 is the Zbrush for Hammer and other level editors.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
No more zombie punches, make them munch on you.
We would love to have the zombies grab and bite the player, the only problem is the coding needed behind which I can imagine might be a lot of hard work and a little complicated to do.
IDEA:IF your health is low and youve been beaten you shud use medkits. If you try to walk while being bleeding out you can see that theres a blood track that goes under where you walk. and if you forgot to murder any zombies, theyll follow your stench of blood, drawing a horde to your location. A great idea :D this will bring alot of panic and more searching for health packs.
I like that idea nice but zombies will automatically go to you if your in the map close enough but im not a dev for this game so idk
I really hope you guys are going to change the voice acting. In the "old demo video", the guy sounds like he's 12.
Jimmy boy, wash your ears.
It's a girl dude, and it clearly sounds like a girl.
Guy? i thought that was a girl?
1 more thing and also sry for the comment spam but is there a problem with mods not having maps with neighborhoods mainly zombie mods? Watch the beginning of Dawn of The Dead where there all in a neighborhood, of course this is resident evil but I would still like to see some creativity mapping wise. Edit: except the demo play that mapping was perfect imo
Remember that body animations are very difficult to make but also look at all the zombie mods that don't have there own, it totally degrades the quality