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It is a really good idea to give users the option to disable stretch goals features. Congratulations!
There is no level cap, although the game might crash at some point when doing too much damage or having too many hit points.
Sadly I didn't won either! Red player eliminated purple in the last minute, gaining more points while also discounting the AI's points. I didn't stand a chance!
Arcane spell sphere is useful for wizards as they are spell improvement spells. Divination is a mix of spells useful for any type of heroes, including warriors.
A Czech translation would be wonderful. All you need is Notepad. Please send me a private message with your email address to discuss this further.
Fixed in 0.8.4
Thanks for the report. In the future please try and report them bugs on the forums as they are easier for me to track them there.
For all the people who said that doing it at level 1 is impossible.
You only get to select a spell sphere once it is available for your hero (race and class) in the skills tree - if you hover over a grayed out skill, a popup will tell you the required level to unlock it. Some heroes (race class combos) don't get to cast any spells.
As for the first ssrathi ambush not spawning ESGALETH (you were close heh!) - it is a bug I noticed before release but had no time to deal with it. Thanks for the heads up though.
Dear me. When reporting GUI bugs please also state the resolution used. Also, PLEASE try and post bug reports on the forum - it is way easier to track them on my end.
More than that actually, we intend to create a slider to better adjust the effects of those.
The mini game has been reported by other players, yes. It is a bug that we will fix next version.
As for the assault, it stays the same every time (same amount of ASPs for the enemy, different setups) but the daemonic hero keeps leveling up with you. You can easily defeat them though even if you do not enter combat at all, provided that all of your allies (Xanthos, Xunthor, Quinton AND Fallan) are alive to help you.
The campaign is mostly there to provide an item stash (by popular demand) for your hero, which is why the intro parts are small. Still you can obtain quite a lot of different acts by replaying over and over and making other choice combinations.
BTW, if you play with heroes whose race can have babies (knights, dwarves, barbarians, elves, empire, plaguelord) you get the Dragon's Maze start. There you can reach the endscreen in 9 different ways - as opposed to The Wastes beginning (undead, minotaur, orc, fey, daemon, ssrathi, swarm) where there are only 3 (but more choices on how to win battles).
Really thin ankles!
0.8 FULL is a FULL pack and doesn't require any extra files to work. PATCHES require previous patches and a full version installed prior. To get to 0.8.3 you need to apply 0.8 full then 0.8.1 then 0.8.2 then 0.8.3.
I can't reproduce that. Are you sure you installed correctly? First download and install 0.8 FULL then apply the patches consecutively.
That seems to be a bug, although I am not able to reproduce it. Care to open a thread on the forum detailing the exact steps to achieve this crash?
I would too. Money come and go but a trophy will always be there to admire and remember throughout your life.
And 2.6 work in progress. Really cool stuff!
Indeed it can. Just right click TheProtectors.exe -> Properties -> Compatibily and check Run in compatibility mode for windows xp SERVICE PACK 2 (or lower).
It seems that The Protectors reached top 10 on ModDB. We thank all of you beta testers and hope to continue having fun creating and improving this fantastic game together!
Well the area where you can move is determined by a rectangle, but the numbers continue on next column as well. Since the top right options were grayed you probably got (randomly) spawned in the top-right corner of the rectangle/ playing field. Gorgon's Lair should always be reachable though, so that is definitely not supposed to happen. Thanks for pointing it out!
to admin: there are no spoilers in giving out the way in that maze since it's always randomly generated.
Support for 1600, 1680 and 1920 added in 0.8.3 :)
THe old Dwarf Infantry model is already used in TPC as a special character, but still your proposition is open for debate.
there is a polish community but they are kind of elitists. other than that you can try on facebook and forums.
all you need is a bmp (visuals), a txt (hierarchy in editor) and a .fea file containing passable/inpassable squares. Optionally you need a .ani file if it is an animated feature. Then you strap them all into one big xcr file.
There are tools to make things easier, but you need to sign a contract to get a hold on them. Or, if you have a feature that you want to see in TPC, I can do it for you if you just send me the design image.
Their range is really small. Basically they just throw their axes on occasion instead of swinging them.
I have found some help on the old battlefield forums. It seems that the unit editor MFC (latest version is 1.05b) loads amongst others, HeroData.xcr and Items.xcr. The later is usually the problem.
I had the same problem but i propably know a solution: Rename your item.xcr (english folder of the game) to something (i have added a "B") and try to start the editor. If it will start search in the folder where your WBC3 is installed in my version was a weird WBC3 temp data. Erase it and don't forget to rename you Item.xcr." says Darq.
You can visit the topic in discussion yourself at: Archiv.the-battlefield.com
Frostbat tweaked in 0.8.3. Thanks for your notice.