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Comment History  (0 - 30 of 95)
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

Got the same issue with the voice. It just feels off - doesn't fit - not worthy of a titan. Doesn't have to be Kirks voice, but something more "epic" would be great. A voice, that feels experienced, a voice that commands respect. The one right now sounds like a young inexperienced Redshirt cadet fresh from the academy ready to be slaughtered.

Good karma+4 votes
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

thanks man !

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

Is there a list of bugs found so far? I'd like to bring some bugs to your attention but don't know where to post about it.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

The klingon could easily block connie's abilities with the right ship, but I guess the AI isnt smart enough.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

There is no shuttle nearby :D. Try a klingon ship with music turned off.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

Its pretty clear to hear on klingon ships as they dont have any bridge sounds (turn off music)

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

You mean the beeping sound? Nah, thats fine...I like that - adds to the atmosphere...but there is a second sound which I only hear when zoomed onto ships which I can only describe as windy and its definitely not the bridge beeping or the engine sound.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

F#cking love the mod. But there are 2 things that are killing me:

1. Constitution voice seems totally out of place. I was hoping for a more "epic" sounding voice. It just sounds like some inexperienced redshirt cadet fresh out of the academy ready to get slaughtered.

2. There is some weird background sound when zooming onto ships. It sounds like constant wind blowing across the countryside, which gets really annoying really fast.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Early Research Screen

its possible that hull and shield increases are included into those techs you see on the screen, like every new ship gives also hull/shield increase

Good karma+2 votes
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

Nice to see all those Connie and D7 shots, but what do the romulans get? :D

Good karma+3 votes
Paradepartizan
Paradepartizan - - 95 comments @ All Good Things

In all seriousness...does that mean this ship exists as a file in the latest public version of the game?

Good karma+3 votes
Paradepartizan
Paradepartizan - - 95 comments @ All Good Things

FINALLY we are getting what we wanted all along. Cant wait to get my hands on this beauty ingame *cough*

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

Didnt you plan on a new intro for the final version?

Good karma+2 votes
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

For some reason the AI blasts most of its credits on the market to buy tritanium and dilithium, even though it doesnt need either of them, which in return hinders its progress and ship building. Any idea what could be wrong and how to change it?

Good karma+2 votes
Paradepartizan
Paradepartizan - - 95 comments @ Ages of the Federation

Is there a mod planned for the "lost years" (something between enterprise b and d) in the far future? Main reason why im asking is because i would love to see your take on the d'talla class warbird from new worlds :)

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

It doesnt work the way it worked before rebellion. Ships were moving around like fighters in a really cool way, doing strafe runs without stopping abruplty like they do now. A real shame Ironclad changed the way it works, it looked so much better in the old days.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ TFF Module Homeworld Spawn Fix!

Gul, this guy is german and i am too. Seems like he thinks he can change the "era" in which he is playing ( guess like in star trek continuum) . I told him there is only one era, namely ds9.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

#2: Galaxy Class ... Venture Refit - Upgrading to the VR gives you +1 fleet supply...

The only reason why this upgrade has +1 supply on it is because the computer is more likely to research it that way

#3: Would there be any chance to integrate a similar "fleet battle mechanic" close to the way the SoA team did their combat?

If you check SoA today you would notice that they either dont have any fighter movement for their ships anymore. Unfortunately the mechanics for ship movement were changed from trinity to rebellion which inhibits ships to use those fancy fighter craft movements. SAD!

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ TFF Module Homeworld Spawn Fix!

In diesem Mod gibt es nur eine Ära, nämlich DS9.

Good karma0 votes
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

I feel you dude. Annoyed the **** out of me. So I changed it for my "private" STA3 version. You can too :D

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

Why not? Its a titan after all. And in case you dont like it or agree with it you can always change the mod to your liking :)

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Was that fancy experience progress system for frigates added in 1.1 ?

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Sins of the Sirius Sector

Hey Dude, found a posting by you about making starbases and other ships taking up creditincome by ability. Tried it myself but cant get it to work. Did you manage to make it work? Id love to have every ship taking individual upkeep instead of having a flat percentage wether you have active ships or not.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

Hey Gul :D

Mostly ship/ability/building stats, shipsizes - aiming to rebalance the whole mod and to change some mechanics or to fix some bugs ( romulan antimodule Whitewing still having its original hud icon while all other ships having the generic ones )

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

Nevermind. Found a working Dataconverter :)

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

Hey guys!

I'm trying to change some aspects of your lovely mod to my liking. However there is an unexpected problem: I can't convert the entity file "PlayerFederation.entity" to txt format. Any other entity file works but the playerxxx-files.

How did you manage to do it?

Good karma+2 votes
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

Sounds amazing, but how does one get access to them? :D
Already tried the Curry's "Away team" skill, but the shipyards are no valid target.

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

I dont get what those outdated shipyards are good for. Anyone knows?

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

I dont know who is responsible for the visual change of the klingon Kvek, but i love it. Good work, it looks much better now :D

Good karma+1 vote
Paradepartizan
Paradepartizan - - 95 comments @ Star Trek: Armada 3

I wonder what DLCs are needed in order to experience TFF to the fullest :)

Good karma+1 vote