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Comment History  (0 - 30 of 36)
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Once we hit beta stage we will then be able to give a slight estimate on the realse date. We are working on it. We are a small team of developers, so this can take some time.

Thanks. P-Thunder.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Kester

I hate you.

<3

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Thanks for your support! Be sure to drop by the forums some time, give us some feedback!

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ DAWN OF THE DEAD - New Screenshots

Lookign very, very nice. But i don't see why there using such an out-of-date engine. Regardless, very nice.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ CE 1 Ingame Screen

Its tame compared to CE2!

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ GAMOVER Update: KSK Missile bearing Fast Attack Craft

Looks good, wish i had the Cryengine2 SDK!

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Dm-Atlantis

I like the design and layout.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Teaser Trailer

Not evreyone has access to high quality movie making software you know.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Flat

The textures need work, they have not been applies properley.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

When ever we finish it. Once we hit beta, we will test it, and then get it out to you guys. Not sure when that will be though. Non of us know.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Gateways

About the SDK Base comment. Stfu. You really don't know what the SDK Base is do you?

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Aha, snap. Flicking people with bendy rulers was the best.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Yes, we can't be held responsible if someone decides to shoot someone with a stapler after playing.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ ba_tram

Same place? Compare Black Mesa inbound with Half Life inbound, then look at this. Its a total rip of Black Mesa's inbound.

Good karma0 votes
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Thanks for all your support guys, can't do this without you! Oh, and Kiopo, we understand that some people may take offense to this, but we will give a stern warning before the game starts and that in no way do we condole violence. Also, in the multiplayer DM mode, its free for all.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Thanks for your support! We will look into your suggestions! All ideas are welcome! = >

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

We are having difficulties with the cellshaded effects due some technical limitations. The maps may look empty to you because they are not littered with boxes, ropes, pipes etc that level designers use to stop the level feeling empty, however if boxes ropes and pipes were scattered everywhere then the environment will not feel like a school at all.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Thanks!

But i do feel that people will be able to relate to the characters so it will be fun to see the stereotypical cartoon style characters.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ map 2 #11

How about some displacements on that those rock faces? They look to blocky.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Not likely, there are no guns in school source! = >

Also, its all cartoon style so you won't feel like your killing someone.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ ba_tram

Black Mesa inbound anyone? I see many architectural relations to Black Mesa's, Inbound chapter.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Black Mesa

I am afraid its your internet connection. I can get on fine.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ P-Thunder.

omg, liek teh haxx

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School: Source

Yes, the maps are early days. We have been working alot recently on weapons and ideas. Thanks for your praise, it keeps us moteivated!

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Raminator

hai guyz iam raminator and on this pik i luk liek harry potter!

Good karma+2 votes
P-Thunder.
P-Thunder. - - 36 comments @ Houndeye : ingame

"One of the mappers said it was done with brushes textured with the lightblocking texture and really low lightmap resolutions.

Compile time must've been hell."

8 hours apprantley.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ GTA:New York

Its good to see this, i remmber when you guys started, and people just sid you would fail becuase its such a big project. They were wrong. =>

A quick question, the manhaton brige, how do you do it? Is it all brush? Or a models? Ive never developed for the GTA engine, so iam unsure about it.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Map 2

Oh i see, cool.

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ Map 2

I dont understand, if its a school setting why are thre combine machines and force fields =\

Good karma+1 vote
P-Thunder.
P-Thunder. - - 36 comments @ School Adventures

Kinda simerlar to our idea.. =\ But we have singleplayer ( that wont be realsed until later on) check us out School: Source.

Good karma+1 vote