Artist in HoMM3 modding, programmer in Lords of Magic modding, various in Might and Magic 6-8 modding.

Review RSS Feed Fallout: Awaken
8 Review

Mod Review on May 31st, 2014

A nice try. Yet, FOT engine is barely able to recreate the classic FO1-2 features and atmosphere. I was also really annoyed by the amount of random encounters, especially if we take into account that we are able virtually to avoid every such enc.

The only big minus of this mod is the lack of installation instructions. It seems that I have installed it wrong as my Vault disappeared, while BRC and BRC Interior locations became visible on the location roster being inaccessible after the self-destruct of the BRC.

However, if we take into account that this mod was created more than 10 years ago, it was a really major breakthrough. Thanks a lot for the brilliant opportunity to visit the world of classic FO1-2 once more.

Duke Nukem Forever 2013
10 Review

Mod Review on May 31st, 2014

A long time anticipated modification, which has fulfilled the expectations. The amount of new features and the good old spirit of the game at the same time give this brilliant work 10 of 10. What is also important, the community feedback keeps the mod alive which fact certainly brings optimism. It was also good and nostalgic to see obviously familiar NAM and Blood concepts which have been carefully put to the game with a proper pixel art treatment.

Now on to some notes I made while playing, probably kinda subjective, but I would still like to feature them in this review [s]no one would read anyway[/s].

- The boss sprite is new, which is definitely an advantage over all other Duke mods, but its exterior looks damn familiar (Mancubus from Doom + Octabrain from Duke). I wish the boss had a little bit more graphics of its own, but who cares. This mod is awesome nevertheless.

- EDF soldiers seem pretty inactive, while I doubt it was not possible to code them to be shooting aliens for a little. Even in NAM there were soldiers who could shoot if ordered to, at least in multiplayer.

- The pig monster created from the Shrinking dude looks too much like a shrinking dude, but I guess it's a feature. In fact, it also looks really thrilling and gruesome, but 2 shotgun shots is enough for it to calm down while I expected at least 5.

- And yeah - too less levels! WE WANT ******' MORE!

Thanks for blah blah blah attention.

Allods II: Master of Souls
10 Review

Game Review on Nov 25th, 2013

A decent continuation of the Sealed Mystery, this game provides improved magic system, making Astral magic more viable and changing some spells for other elements. New monsters, new characters available both for single and multiplayer games, new terrain setting, new plot and enemies - everything deserves to be seen and tried.

The only points of misunderstanding for me in the game were the more linear concept (Necromancers everywhere, Necromancers everytime) and the dated engine which almost didn't improve with the sequel. However, this game is much more compatible with newer systems (I still cannot launch Allods 1 on my current computer, in contrary to Allods 2), so the engine question should be discussed more carefully, I suppose.

Also, to the major pluses of the sequel, there did appear the improved weapons for Mace class which were missing in Sealed Mystery for unknown reasons (most probably - due to the lack of time). This improvement made the Mace class also playable.

The multiplayer also deserves more attention, due to improved balance of characters.

All these statements still allow me to give at least 9,5 to the game, although I feel a bit biased in this case.

Allods: Sealed Mystery
10 Review

Game Review on Nov 25th, 2013

So famous in Russia, its home country, this game was a phenomena due to its good sales of the license product, while all other foreign games were sold as pirate ones. Its fantastic gameplay was highly rated by Russian gamers, introducing them the alloy of genres called Role-Playing Strategy.

The concept of a small party of heroes, each comparable in power to a single taken mob was very unique for that time and made the player use his brain to devise complicated strategies to pass through this and that problems in every mission. The fairy-tale atmosphere with giant squirrels and other fauna definitely left a sign in our hearts.

So unluckily, the game was highly underrated on the other side of the border. Called Rage of Mages in foreign localisation, this game remained in underground for the rest of its life, being known only to a bunch of inspired individuals.

Fallout: New Vegas
8 Review

Game Review on Nov 25th, 2013 - 1 person agrees

This game served as a small excuse for the work of modern developers and their products. Many of us know that in the present time the majority of games are made and sold with the use of standard business model.

FNV was a really nice dive into the old retro-scifi atmosphere of classic Fallout series. The return to orange gamma after FO3 (which does not fit to Fallout IMO), old Fallout OSTs by Mark Morgan, new vaults with horrible and nevertheless exciting settings, dialog options with similar variety of humor in some cases...

However, as we sometimes say in Russia, if you want to make good for a person, make bad things to him/her instead, and then return the things in the previous state.
When you proceed to the very end, the game tends to be more and more like a post-apocalyptic FPS. The turn-based mode (named VATS here) is suitable and convenient only for fighting with Deathclaws. I even did not manage to complete the game, because I figured out that my biggest interest was in completing side quests, not finishing the main storyline.

The four addons coming in Special Edition can give some more hours of gameplay, but they don't save the game either.

And when I completed them all, and discovered all the locations on the map, I even was not able to start the game from the beginning again, because everything is learned by heart.

Still, I think that this direction for the modern Fallouts is more suitable than this of the Fallout 3.

Too bad we will not ever see Van Buren.

The Ur-Quan Masters
10 Review

Game Review on Nov 18th, 2013

This game is amazing, and the ability to play it on many modern systems adds fuel to the fire. The convenience of use is so high that I can only say sincere thanks to my friends for showing me this game and to Toys for Bob for giving the birth to this open-source project.

I really doubt I would know about Star Control II without the Ur-Quan Masters. That is why I put perfect ten to it.

Ur-Quan Masters HD
10 Review

Mod Review on Nov 18th, 2013

A flawless idea, which definitely must be maximum rated for its target and quality. This will certainly help the people to find new things in the old game. I am sure this project will also attract those who never played Star Control II before.

Personally, I am amazed with new 'upscaled' pictures, new fonts and such. I think I won't be returning to old graphics for at least the next decade.

Thank you very much for releasing this project, supporting the game itself and keeping us aware of the updates. This is a modification which definitely makes sense and must have the highest score for almost everyone.

Might and Magic VIII: Day of the Destroyer
9 Review

Game Review on Nov 7th, 2013

This time my rating for this game may be more disputed than those of the sequels. And there is certainly a reason - unlike its precedessors, Might and Magic VI: The Mandate of Heaven and Might and Magic VII: For Blood and Honor, Might and Magic VIII bears a changed party system, which ruined the gameplay, according to many opinions. And that's not counting the ability to take Dragons in the party!

The size of the sandbox is decreased even more, and the game turns to be very short in comparison to MMVI, and much easier as well. The graphics is improved, but the engine is not that actual - it was already 2000, there already was such games as Revenant, in 3D!

Of course, the fans of the series would eat the same game with the same engine for over 3 and more sequels. So am I, actually, so I put nine to this game, although it deserves at most 8 even for an optimistic look.

Might and Magic VII: For Blood and Honor
10 Review

Game Review on Nov 7th, 2013

A decent continuation of the prequel, Might and Magic VII: For Blood and Honor provides improved graphics and even much more connection to the Heroes of Might and Magic series. Certainly, every HMMIII player was amazed to see all his/her favourite units not only laterally, but from different angles, and know more about the countries of Antagarich continent.

Although thought by the majority as the best part of the series, Might and Magic VII obtains the decreased size of the sandbox world. However, some entirely new features emerge, like choosing sides, or the development of your own castle, quite virtual, but no less inspiring.

Again, we meet many characters with familiar names, which provides a nice feeling and atmosphere of the series.

Might and Magic VI: The Mandate of Heaven
10 Review

Game Review on Nov 7th, 2013

Just imagine the excitement of Might and Magic series fans when they saw the entirely new engine of the Mandate of Heaven, full of new possibilities and reminding no more of the 'corridor shooter' games. The fresh concept strongly connected with Heroes of Might and Magic series could not avoid the common love from players all over the world.

This game starts in Enroth, and many familiar names can be met, which was bringing back old warm memories all the time. Personally, I love the mixture of sci-fi and fantasy setting rather than the pure fantasy of Heroes of Might and Magic games, but I guess I was always amongst the minority.

Every time we replay this game we discover more. It's like when you re-read your favourite book, yet with an improved level of perception, time and time again.

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