Artist in HoMM3 modding, programmer in Lords of Magic modding, various in Might and Magic 6-8 modding.

Comment History  (0 - 30 of 201)
Orzie
Orzie Dec 14 2014, 5:53am says:

It would be cooler to have it as a more quest map (we already have the classic The Mandate of Heaven map for strategy), thanks to WoG which allows to implement many features. But still, an activity towards Might and Magic is always awesome.

+1 vote   mod: M&M 6 Campaign
Orzie
Orzie Dec 13 2014, 6:58am says:

Проиграл с музяки и плакатиков, но озвучка явно не ваш конёк)

+1 vote   media: MIR (Demo) Intro
Orzie
Orzie Dec 8 2014, 3:37am says:

Stay away from trouble, dude. We believe in you.

+2 votes   article: Important announcement
Orzie
Orzie Dec 5 2014, 8:19am replied:

I think about implementing a main menu option which allows to choose between opera SW/PoL and midi SW/PoL. Depends on the programmer though. :)

The mod is believed to also have its own opera OSTs for towns, same ones for SW and PoL, with midi versions provided as well.

+1 vote   media: New Creature: Scorpion
Orzie
Orzie Dec 1 2014, 7:43am replied:

It's pixel art and H2 style dude :) It's rather hard to make many details without breaking the pattern. Don't worry, we will do our best when we will put this cutie to the game.

+1 vote   media: New Creature: Scorpion
Orzie
Orzie Nov 15 2014, 3:21am replied:

Well, generally we need artists more than anything else. Donations cannot be taken because it's a hard moment how to share the money amongst the team, and anyway, time is the biggest treasure.

+1 vote   mod: Might and Magic VIII: Echo of Destruction
Orzie
Orzie Nov 11 2014, 12:52am replied:

The project team currently consists of 4 enthusiasts who have their own real life problems and other modding projects as well. The work goes on, but slower than we would want it to.

Still, there are a lot of other noteworthy modifications to try while we are busy with this one.

+1 vote   mod: Might and Magic VIII: Echo of Destruction
Orzie
Orzie Nov 11 2014, 12:50am replied:

That may be because of the increased difficulty. Try to increase the armor class of your Acolyte. IIRC Acolytes have a somewhat priority for the AI to kill.

+1 vote   mod: Might and Magic VII: Maestro Mod
Orzie
Orzie Nov 8 2014, 6:51am says:

Finally one project of this kind is brought to the completion. Will try it soon!

+1 vote   mod: Starcraft Broodwar Co-op Campaign
Orzie
Orzie Nov 7 2014, 3:31pm replied:

It just patches your exe file. However, it has been proved that the patch might not work on many computers, depends on the OS. There is no way to fix that because the addon was created in ancient times with the means of hex-editing.

You can also check this link:
Mmgames.ru

+1 vote   download: Legendary Heroes
Orzie
Orzie Nov 1 2014, 3:24am replied:

For what reason the Devil/Arch Demon would have armored clothes? Forget about Heroes 3 religious stuff with Angels and Devils. We are dealing with fairy-tale.

+1 vote   media: New Creature: Devil (Pre-Final)
Orzie
Orzie Oct 31 2014, 7:10am replied:

You forget about the Heroes 2 concept which intends simplicity.

Moreover, World of Warcraft has nothing to do with the Might and Magic universe. Taking a creature from an entirely different game is totally inacceptable, and we are not going to replace this Devil concept by a different one anyway.

+2 votes   media: New Creature: Devil (Pre-Final)
Orzie
Orzie Oct 27 2014, 11:25am replied:

The Wyvern was created partially by Kivo, Agar and me.

+1 vote   media: New Creature: Wyvern
Orzie
Orzie Oct 27 2014, 6:20am replied:

Commanders was a nice feature, yet the whole WoG 3.58f is just a proof of concept rather than an actual holistic and polished design.

We are not going to drop off the Commanders or Stack Experience in future, but currently we concentrate on the classic game aspects (because the classics must be worked out first). I even don't think we will make the WoG options available in the next release - they contain so many critical bugs that they must be blocked until we get back to them.

+1 vote   mod: The Succession Wars Mod
Orzie
Orzie Oct 18 2014, 6:44am replied:

WoG 3.59 is being developed.

If you are interested to check my mods, you can check my Mods section in my profile.

+1 vote   mod: Heroes of Might and Magic III: In the Wake of Gods
Orzie
Orzie Oct 17 2014, 6:03am replied:

He might be upgraded in future - anyway the Heretic faction is not likely to appear soon.

+1 vote   media: New Creature: Devil (Pre-Final)
Orzie
Orzie Oct 17 2014, 6:02am replied:

We are still working on his unique look. Although personally I am okay with him looking similar to Archer, the community isn't, so we will have to vary him more.

A new creature is not likely. Crossbowman's concept is the best variant for Knight.

+1 vote   media: Character Portraits (WIP)
Orzie
Orzie Oct 17 2014, 3:35am replied:

Of course it's alive. Feel free to visit our info sources.

Version 0.8 beta is in works, but still there is a lot of things to make. The version shown above is too much outdated.

+1 vote   download: Succession Wars Mod Beta from January, 9th, 2013
Orzie
Orzie Oct 16 2014, 5:40am replied:

Try again or register. ModDB is more tolerant towards registered downloaders.

+1 vote   download: In the Wake of Gods 3.58f
Orzie
Orzie Oct 16 2014, 5:39am replied:

Honestly I would recommend you to use Era 2.46 instead. It's an upgrade over WoG 3.58f which is more friendly towards users. It contains some unique features like portable mod managing, script editor and so on. Must be installed over clean Heroes Complete or H3 SoD.

Heroescommunity.com

+1 vote   download: In the Wake of Gods 3.58f
Orzie
Orzie Oct 16 2014, 5:36am replied:

More or less. You can change resolutions, but other HD Mod functionality is turned off for WoG and Era due to the uncatchable bugs caused by the WoG nature. HD Mod is optimized only for Heroes 3: Horn of the Abyss modification.

The closer updates of HD Mod might contain steps towards solving this issue.

+1 vote   download: In the Wake of Gods 3.58f
Orzie
Orzie Oct 16 2014, 5:31am replied:

Creature resize mod must be optional. This is supposed to appear when WoG 3.59 will have its own Mod Manager, like Era 2 has.

+1 vote   mod: Heroes of Might and Magic III: In the Wake of Gods
Orzie
Orzie Oct 12 2014, 8:56am replied:

They are going to be even more perfect in this case :D

I.imgur.com

+2 votes   media: Character Portraits (WIP)
Orzie
Orzie Sep 27 2014, 12:59pm says:

Huh, having 150+ watchers and still thinking that the mod isn't needed by anyone because a couple of wise ***** think so? Dude, I wish you grow up once.

-2 votes   article: Important mod notice. Please read.
Orzie
Orzie Sep 18 2014, 4:51am replied:

the author suddenly appeared on the MM forums not so long ago, so we still have a hope to get the links.

Celestialheavens.com

+1 vote   mod: M&M6 Medieval Balance
Orzie
Orzie Sep 16 2014, 12:15am replied:

You are welcome. Keep track of our news!

+1 vote   mod: The Succession Wars Mod
Orzie
Orzie Sep 5 2014, 11:24pm says:

Looks sweet!

+3 votes   media: Arizona - The Grand Canyon State Welcomes You
Orzie
Orzie Sep 5 2014, 1:56am replied:

Not much has been done through summer, but there is a number of new creatures made from scratch and even, finally, some new authentic Commander looks instead of the frankensteined ones which are present in 3.58f.

+3 votes   mod: Heroes of Might and Magic III: In the Wake of Gods
Orzie
Orzie Sep 5 2014, 1:54am replied:

Follow the instructions about the resolution change. They are included in the installation instructions.

+1 vote   mod: Might and Magic VII: Maestro Mod
Orzie
Orzie Sep 3 2014, 4:36am says:

KEWL!

+2 votes   media: v20 demonstration - Blood on Ceiling
Orzie
Orzie Aug 11 2014, 11:14am replied:

Will do. By the way, there is a serious load of work done from this moment - we are just not able to show everything on ModDB.

+3 votes   mod: The Succession Wars Mod
Orzie
Orzie Feb 6 2014, 2:36am replied:

That's good, but that slows the team in their main work. :)

+1 vote   game: Van Buren: A Fallout RPG Adventure
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