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Comment History  (0 - 30 of 57)
oorestis
oorestis - - 57 comments @ Bronze Age Empires

this guy is a total loser with a really really bad attitude, especially if he does not like what he hears. I remember making a similar comment like yours some years ago when he started spamming out mods on moddb. It was quite long in fact meaning I spend my own personal time making it, and I explained in detail on why he is doing is pointless, that this is medieval 2 game not eu4, and just because he didn't like my criticism he just deleted it after writing me a very insulting comment. This guy censors only positive comments of people that suck up to him or tell him what great work he is doing, and it seems the only reason he mods at all is for the attention not because he really cares about modding. He just wants to get all the attention which explains the mod spam, so his name can be seen everywhere. Maybe he has some psycho disorder in where he wants to make half mods in order to trigger members of the community into making them angry so he can later proceed into conducting online bullying like he did with me. He wouldn't be the first person that has done this in the modding community actually. Or maybe he was after some modding award, who knows what his reasons were. Either way this specific mod for example, is not even his work or inspiration. Most of this material comes from the people who made Bronze Age mod for Rome Total war. Good luck if your comment lasts for more than a week lol.

Good karma-2 votes
oorestis
oorestis - - 57 comments @ In the Name of Jerusalem II

No what i meant was not just creating faction but you introducing unit roosters for said factions, like having Tripoli independent with it's own unit rooster and as for Edessa in the future you might create a crypto-rooster that could be unlocked by player if he chooses to if he establishes the kingdom.

Good karma+1 vote
oorestis
oorestis - - 57 comments @ In the Name of Jerusalem II

All I'm saying is you better introduce the County of Tripoli and and give the player the option to re-establish the county of Edessa if he wants to. Leaving these things out of INJ1 were very disappointing.

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Game of Thrones: Fire and Blood

Sry, wasn't logged in, Could you pls provide a link to such a guide if you have?

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Game of Thrones: Fire and Blood

Peaman howd you manage to create any custom siege maps you please. For years modders of historical mods always made the excuse its impossible and there isn't a single historical mod out there which has custom battle maps except maybe a little of texture replacement. Why is it fantasy nerds always find a way. Have you ever considered in making a guide to custom scening on the TWCenter forums for other modders?

Good karma-2 votes
oorestis
oorestis - - 57 comments @ The Deluge

Its so hilarious, even after all these years people still complain about no single player while at the same time the mods servers have been empty for like 2 years cause they have been taken over by polish puberty gangs making the servers loiter grounds for their members to troll and harass people, including the admins and polish clans, and no ones complaining.

Good karma+5 votes
oorestis
oorestis - - 57 comments @ Tsardoms Total War

Ok Good news. After being pre occupied around 6 hours with this problem I noticed by chance some pages back you mentioned to someone about a hotfix. I loaded it and my problem got fixed. I finished turn 91. Call me stupid but I think perhaps you should have listed this hotfix on your downloads lists regardless if it's tiny. Many modders do this and it helps avoid problems.
Uo123 I think if you download this hotfix as well you will get passed turn 91 and you will not lose your save game.

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Tsardoms Total War

Hello wallachian me again:) since release I haven't been facing any major issues with the mod except minor crashes but unfortunately I also got myself into a crash loop quite late in the game like turn 80 or 90 something. Either way I spent hours and days playing as the Roman Empire and I now have lost my game unless you help me recover it somehow. I kept crashing at the exact same instance again and again, when Milan's turn comes along. I turned the fog of war off and discovered the crash happens precisely at a moment when a milanese army exits the castle at Trient, Italy. Just tell me what files you need me to sent you if you give me an email or something and where I will find these files, like the log or save game file, cause I haven't done this before, and I will send them to you. Thanks in advance.

EDIT: YES! I also crash at turn 91 exactly I destroyed katakouzenos just the turn before by coincidence. I was crashing at Milan. I used a cheat to destroy the entire faction, then I still crashed on the turn of Venice.

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Dei Agminum

How do you know this? I have been looking for info on uniformology online and on wiki and there is no reference or mention of this anywhere.

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Dei Agminum

Pls for the love of god dont make hospitallers red..

Good karma0 votes
oorestis
oorestis - - 57 comments @ Third Age: Reforged

Serious question here..Why the f*** is it always that fantasy mods like Got or lotr get all these beautiful custom made settlements depicting "fantasy accuracy" but NO historical mod that exists to this day has any custom settlements made depicting "historical accuracy" with modders even going as far as saying "it's impossible or hardcoded". If it's impossible how did this dude or dudes manage it here? And why don't historical mods ever get the same level of respect as f**** fantasy.

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Deeds of Arms & Chivalry

Hi I've been playing your mod but at some point I was forced to abandon it because of some weird bug. All my men where always deserting my army making it unplayable. there was no way to raise morale as it was stuck on low, I tried everything to get it up but nothing worked. Is it a bug?

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Between Empires

When you say conscription you mean he went to the army? Which country is he from?

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Blood of the East [abandoned]

I wish moddb had the ability to remove these moronic threads started by random kiddos who think making a model or two or copying nice art from the internet makes you a modder. Moddb's list is so full of these necro mods It gets harder and harder trying to find the real ones

Good karma+3 votes
oorestis
oorestis - - 57 comments @ Golden Earth

(buried)

lol another future necro mod made by some noob modder who publishes nothing except an idea without any work done expecting he will get some godsend help while at the same time playing boss, censoring comments and harrassing the community. Moddb is full of this sh**.

Good karma-5 votes
oorestis
oorestis - - 57 comments @ Diadochi - Alexander's Legacy

Lol, I didn't know Moddb allowed authors to censor or delete comments they don't fancy or are critical of their work. Thanks for deleting my comment btw

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Crusader Sergeant Pikemen - Antioch

Lol, I hope you arent using vanilla pikes and use modded ones ither wise dont bother making these units

Good karma+1 vote
oorestis
oorestis - - 57 comments @ In the name of Jerusalem

Does anyone know by chance on how to hire siege weapons in castles and towns? I cannot play the game because I cannot siege any castle. I build the siege works and it says i need engineers. however there are NONE available. I build it and on the menu there is nothing except Build siege engines. there is no option to hire engineers anywhere. So how the hell do you find them. Until I resolve this I can't play this game.

Good karma+2 votes
oorestis
oorestis - - 57 comments @ In the name of Jerusalem

Do you know by chance on how to hire siege weapons in castles and towns? I cannot play the game because I cannot siege any castle. I build the siege works and it says i need engineers. however there are NONE available. I build it and on the menu there is nothing except Build siege engines. there is no option to hire engineers anywhere. So how the hell do you find them. Until I resolve this I can't play this game.

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Tsardoms beta 1.3

Is there any plan to add some units in the future for some factions as some faction's roosters are kinda meak right now. Also where does one report bugs if they want to

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Tsardoms beta 1.3

Well I would say it's kinda of a mistake, perhaps focusing too much on Italy and German states like Austria Bavaria and switzerland when this was supposed to be focused on Greece. Yet again I understand those factions where necessary for balancing purposes, but sometimes even that might be cool, like not giving austria or hungary neighbours just to balance them out. Neadal managed to do this well in his Italian mod, like giving Hungary for example a powerful corner position and yet its one of the harder nations to play because of economics, lots of events and incoming ottoman invasion. The way I see it, right now factions like bavaria and switzerland only exist so to balance out austria. The map should have ended in my opinion at the alps and tyrol, perhaps making austria the northen most nation, so if one where to play the ottomans, Austria would be the last challenge. Also I would like to mention the number of factions you listed are 28 in total but the limit of factions in Medieval 2 is 31, 30 + 1 the rebel faction. Some say the rebel faction is included in the 30 but you can test it out I'm not sure.

Good karma+2 votes
oorestis
oorestis - - 57 comments @ Absolutum Dominium: Heroes

Your mod is broken, I have tried all your other mods like the one that adds the 90 units and the UI etc.. with Darthmod and I've had no problem, but if I try to use this and unpack the elites file it causes crash every time I start Darthmod. Every time I remove this particular mod from the equation, the rest works fine.

Good karma0 votes
oorestis
oorestis - - 57 comments @ Absolutum Dominium

Is your mod compatible with other unit mods, like the AUC Halbredier's mod or the danish or portuguese unit mod?

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Bronze Age Empires

Hello, I would like some help to play this please. I followed all the instructions carefully to the letter but when I start a new campaign all it does is crash to desktop when loading finishes. This is pretty pathetic if you ask me, all that work going down the drain. After 5 years of playing mods I'm starting to wonder if creators even test the site downloads by loading the mod from scratch like everyone else does and actually see whether they work or whether they have given proper instructions.

Good karma-1 votes
oorestis
oorestis - - 57 comments @ Napoleon : Conquest Europe

I like how the author of this mod didn't even bother to reply to your very significant comment but its no surprise, just another loser who posts a barely started mod and is gonna abandon it in a couple of months. Just another mod spam for moddb to fill the list.

Good karma+1 vote
oorestis
oorestis - - 57 comments @ New update Coming Soon

So to understand are flamethrowers available in current version or is it still WIP?

Good karma+1 vote
oorestis
oorestis - - 57 comments @ Sparta 1.3 Full Version

zedpaulo, nice mod, but regardless of how nice a mod is, as a player of this game for the last 10 years, i cannot tolerate people of your attitude, selfishness and and badly mannered towards the mount and blade community in general. I have actually been reading your comments and the tone you prefer to use if any person starts debating with you from this mod all the way back when you were making the italian mod. Which I enjoyed all your mods and i spend hours playing them when i could have been doing other stuff. Some of us might have problems irl and we cannot all be modders which is hard work and practice and takes a lot of devotion to master.Even though many of us would really like to be modders.
Thus, just because you have managed to achieve such a wonderful thing and make such nice mods for the community, it gives you no right to degrade or use demeaning attitude towards others who aren't people of your expertise. Firstly from the very beginning you have been taking a hostile and unprovoked stance in tone making general declarations of discouragement of anyone who visits your sites were you post your mods to not dare ask you of being involved in your mod in developing it or helping you out. Even though i do not believe i saw endless comments of people harassing you on the subject to force you take such a stance later on. Then you decide to make mods in a certain style you yourself have developed over the years and made them challenging which is extremely respectful especially from old veteran players point of view, by making controversial decisions of totally nerfing swords and horses and limiting the ability for any player participation on the battlefield but instead forcing the player to take a more strategic role on the mod in general, even making level progression extremely difficult as you score few kills. Since I was experienced I actually figured out your style in just a few hours, and I enjoyed the challenge, but I'm old to this game and 26. In an ideal life games shouldn't be played by people of our age only by children, and yes many who may be forced upon this challenging game style could be children, which is food for thought. And one has to take a certain responsibility on this fact.
Thus I am sick and tired of every time I check and visit your mod for any updates to be bombarded by negative attitudes on your part towards the community. If children might be having difficulty in playing your game, it gives you no right to make giant posters of stereotyping people on your personal beliefs, calling them cry babies, that we all like to play on easy settings, that we mindlessly charge the AI like we are AI ourselves and that if we lose a battle we cry, quit the mod and then harass you, all this being posted before the necessary installation instructions, imposed on others to read regardless of age, experience or preference to style of play.
I also wished to add that since I have been involved with modders for years and carefully observing the decision making of modders in general in the design of their mods, you aren't only insulting the player community but the modder community as well, from the point of view that I have seen how hard modders have been working over the years often implementing features on their mods giving the player freedoms of choosing between a custom style challenging game innovated by the modder or choosing to play in a much more personalized style, such as the diplomacy mod for example, or other modders who make such feature themselves without diplomacy which is often there for general use. All these modders could have very easily taken the exact same stance you have been taking, since it is actually very much to their benefit. They could only design their mods based on their own personalized game style and they do not have to add extra work on their table just for the community, which could be a waste of time and delayes release and the hours could have been spend on other developments. And yet almost all have always been working extra hours in introducing such features which aren't necessary to themselves. And for what reason, because they realise that the mod is for an entire community not just for themselves or their friends. Not to mention that many modders I've known told me how modding changed them as a person and being a modder isn't just about your amazing skills of creating wonderful mods, but also makes you a diplomat towards the community always being there to help and respect and take into account people's comments on the mod, points of view, judgments and any recommendations. Which is even more hours spent on the taleworlds forum on the feedback page. So you are no better than them or many of the modders which I knew and are now retired.
Thus I decided to not be involved with your mods any more even though I really like them and I find them extremely attractive and well made, based on this attitude, and I will uninstall them.

Good karma+2 votes
oorestis
oorestis - - 57 comments @ The Italian Wars

can anyone give any advice on how to replace the new custom soundtracks of the latest version with the old soundtracks from the previous version?

Good karma+1 vote
oorestis
oorestis - - 57 comments @ In the name of Jerusalem

a lot of stuff you mentioned is probably isn't finished yet. Regardless quest lines aren't the most important things. Personally after playing this mod for hours, I noticed some necessaries needed are the ability to modify mod options at your preference( this exists but it doesn't cover much right now) the ability to start you own kingdom, which I haven't tried but I read in the description they do not allow it. The ability to start as any lord or king you want, the ability to modify faction color, to modify culture, an option to look at the troop trees, however i also noticed this mod doesn't work in this way.
You can't upgrade troop, all you do is recruit random troops at villages only, which also answers your question. Only some troops are upgraded, like some specific mercenaries. personally I don't like this system because one of the most fun features of single player mount and blade is to upgrade your troops. It really made the game boring for me. And also A LOT of the scenes are broken which i visited so it needs work also.
ALSO another serious bug exists in sieges. This modder has implemented some sort of formation system but when the player, me tried to give orders to my troops during the siege to make them defend a different part of the castle, my troops were bugged and couldn't obey orders, they would scatter in random locations all around, resulting in me losing the siege again and again without there really being a reason. That's when I finally quit this mod, had enough. Also death camera isn't working. Actually...there is a lot of stuff that isn't working, but I love this mod, because sands of faith is very streamlined, its maps are same size as this one but are laggy. And Wandering knight is a ****, who talks down to people. So yea, I have high hopes for this mod

Good karma0 votes
oorestis
oorestis - - 57 comments @ In the name of Jerusalem

How do you make the balistae in sieges work?

Good karma+1 vote