Jolly good old chap!
The follow-up sentence does say so but as ZeroComfort says, it's not actually free2play. I think you'd rather want to describe it as 'buy once, play forever' or something.
Free2play also gives people a certain preconception that might be wrong for this title.
Djeez what a wall of text.
Wouldn't it have been easier to just upload the bat? xD
I'm not a professional either but as far as I know, newer engines/games often use atleast 5k to about 10k for first-person weapons and around 3k for 3rd person.
Considering this engine is a bit older and it is a revolver, I'd say 3.5k is very reasonable but as I said before, I'm everything but a professional with 3D related stuff :P
I feel like I'm looking at the Legend of Grimrock game with a Sci-fi take.
Could be interesting.
Aww I hoped for a new video. :(
Already saw these on youtube last week or so xD
He made the best music for C&C ever. I'd love to have him back if they do another C&C game :)
Unless they want him to stand out, I choose the right one :)
Yup 2 & 7 (or maybe 6)
Sort of. Not completely in the same state though.
I'm not saying more for now ;)
Must.. not.. watch..
Still have to play the DLC ending :P
/Marked for later watching ^^
I'm inclined to go for the second character concept.
Took me a while to figure it was hair in the mini-view aswell.
In full view I can see it being hair, though the hair could indeed use a little bit more work.
Oh and you might want to throw some AA over your render next time.
PS. In b4 reported due to possibly being rated 18+ :P
The first encounter with the child (in those vents) didn't struck me as weird yet. I assumed it just crawled further into the vent shaft.
However, as you said, I thought the NPCs where acting as if the child didn't exist aswell. Didn't think much of it back then though.
To add to the demorilizing dreams, the shuttle where the kid was in got blown to bits was in my view the first crack in Shepards 'defence' because this was more real then the dreams to him, allowing the reapers' indoctrination to proceed through dreams.
To make a metafore: see it as pinching a hole in a piece of wood. You need a big hit to break through but once you have the hole, you can easily fit in the nail.
What that guy in your link said is exactly what I was thinking while playing the last part.
I really hope that is it or else it'd be a bad ending imo.
After destroying the reapers, I found myself gasping for breath after being hit by that beam back on the ground. I immediately knew I most likely was indoctrinated and that my choice indeed freed me from it.
(I however reloaded and tried Synthesis because I was kinda hoping it'd result in some scary reaper/geth/human mix universe :P)
Same, though 4 over 7. 7 has something odd to it. Can't really put my finger on it though :/
2DS Max...
LOL :P
Aside from that, for a learning item, I'd say that is pretty good.
Wouldn't surprise me if that would be against the Terms of Usage or w/e :(
They feel a bit to default for me. I expected a bit more change in gun layout/geometry over a timespan of 250-300 years.
The top right one does look nice though.
Ah good old memories :)
If only it was English...
Omar007
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