Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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RSS feed Report content Enemy Character Model, Tell Us Your Pick! (view original)
Enemy Character Model, Tell Us Your Pick!
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hellodean Nov 28 2012 says:

i think the right one is better. the grey on the left one stands out a bit too much imo

+4 votes     reply to comment
Arcones Nov 28 2012 replied:


+4 votes     reply to comment
Omar007 Nov 28 2012 replied:

Unless they want him to stand out, I choose the right one :)

+2 votes     reply to comment
djpc820 Nov 28 2012 says:

I choose the right one

+2 votes     reply to comment
fragfest2012 Author
fragfest2012 Nov 28 2012 says:

Thanks guys! So far the right one is winning over on Facebook too. It is more than likely that we will go with the right one.

+1 vote   reply to comment
WNxKraid Nov 29 2012 says:

The left one looks just like it's unfinished with this gray parts, so i'm also for the right one.
...unless you can make these parts more dark metal like.

Also, i guess you're going to see a lot of this enemy type during the game, so it wouldn't be a bad idea to have some variation in it as well.
e.g. use attachments and even split the model up into parts like head-body-arms-legs-additional armor that can be combined randomly by code.

Maybe you could even add variable color for skin, armor and other stuff by using a special mask texture in the material.

+2 votes     reply to comment
fragfest2012 Author
fragfest2012 Nov 29 2012 replied:

I totally see what you mean, and it is likely we will, resources allowing, make several different kinds of this enemy type that all look a little bit different.

+1 vote   reply to comment
~cHendler~ Nov 29 2012 says:

Right one I like more.

+2 votes     reply to comment
ghost59 Nov 29 2012 says:

the one on the right look like someone i dont want to mess with
(but i will mess with and kill him :3)
and will there be female enemies?

+2 votes     reply to comment
fragfest2012 Author
fragfest2012 Nov 29 2012 replied:

There actually will be female enemies. We just finished a concept for one like yesterday.

+1 vote   reply to comment
NCC-1701 Dec 1 2012 says:

I agree with the majority here, the right one looks a bit better. The grey just doesn't quite fit with the rest of the outfit imo.

The model looks great, awesome job as always!

+2 votes     reply to comment
VirtusStudios Dec 2 2012 says:

I personally prefer the right one, the grey on the left one has a lack of texturing and makes it look as if it is still a really early WIP or just lack of attention in those areas.

+2 votes     reply to comment
therealnoz Dec 2 2012 says:

Definitely left. The color scheme gives the character more depth and makes him more noticeable. The right one is too flat and seems like it might blend into the background too easily.

+1 vote     reply to comment
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This is a render of one of the enemy characters in the game. Let us know which one you like more. We would love to hear your feedback!

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Nov 28th, 2012
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