'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world.
Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn.
With a planned common Lobby the player could choose to connect to our servers or host their own.Once you've bought the game you don't pay a single penny more, this is not a 'pay to play online' or 'pay to win' kind of game.The game is Pre-Alpha at the moment and focus is being put on getting all the vital systems in place , if there is enough interest I will consider early alpha access through Desura.
Hello there wonderful folks !
The team and I are very excited to announce that Atajrubah will be launching in Early Access from the 27th of November (next week Thursday!)
We'd like to thank you for all the kind words of encouragement and support, the team and I hope that you will continue to support us during this period of early access as we work as hard as possible to make Atajrubah the best that it can be. I've taken the time to create a 'State of Development' update video. Containing plenty of information about what state the game is currently in and covering development plans.
Please find below a link to the Steam Store page for Atajrubah and a link to our public Trello board.
Best Regards and Much Love MrNexy and the Atajrubah Team
Latest tweets from @nexymedia
@theregos I know right ? :) Things are going well on this end, working towards our 0.1.6 update with loads of fixes and new features ^^
Jan 19 2015, 6:58am
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Nov 27 2014, 11:12am
@UnrealEngine Bravo on the improved build times on Mac OS :)
Nov 26 2014, 7:59am