'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world.

Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn.

With a planned common Lobby the player could choose to connect to our servers or host their own.Once you've bought the game you don't pay a single penny more, this is not a 'pay to play online' or 'pay to win' kind of game.The game is Pre-Alpha at the moment and focus is being put on getting all the vital systems in place , if there is enough interest I will consider early alpha access through Desura.

Best Regards


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1 comment by MrNexy on Feb 14th, 2015

Wait...What ?!

Unfortunately its true.Before I continue with this announcement, myself and the team would like to extend our sincerest thanks to everyone. To all those who purchased access, all those who voiced their support on the discussion boards and even to those who had less than kind things to say.Thank You!


In the few months since launch we have encountered a number of technical and personal issues, that will affect the development of the game in a negative way. After much deliberation all team members involved have decided to step away from development. Its not unusual for team members to come and go in any project of course and thankfully there is no drama involved.As the only programmer on the team the pressure of development can be a bit much. Especially when being under the microscope that is Early Access. For both health and financial reasons I need to take a step back from development.

Continued Development and Refunds

Development of the game will not discontinue completely. However it will not be my primary focus and will receive updates when and where funds or time become available.I shall continue development on steam in private(with keys distributed to interested parties for free) and work toward a release after much redesign and much,much more development. I don't have a time-frame for that and it may be a long way off, which to me would not be something that I'd want to put paying customers through. This of course does not meet the commitments that are expected of early access. Myself and the other team members don't want to burn the wondeful folks that have purchased access to the game, I would also be loath to make money off of the assets created by my former team members in their abscence. I have several Early Access titles in my library and would be upset if that were to happen to me.
Arrangements have been made and I would encourage you fine folks to self issue a refund request,its pretty straight forward and if you're not aware of the process you can find instructions below.There are other games in Early Access in a much better position that could surely do with your support and where your hard earned money would be put to good use.
Refund InstructionsIn the Steam client, click Steam->Settings->View Account Details (or, in a web browser, go to Store.steampowered.com ) Then find the product and click “request a refund.”


If you would like to continue to be part of the development process for Atajrubah and continue to help test the game. Please do drop me an email with a steam key request at alanwilliamrobinson@nexymedia.com, you can also stay up to date with developments by liking the facebook page Facebook.com

Steam keys are issued free of charge with the pro-viso that they are not sold on any platform.
Again I'd like to thank you all for your time and support. Please feel free to share your thoughts on this.

Best Regards and Much Love


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Post comment Comments  (0 - 10 of 40)
Guest Nov 19 2014, 11:44pm says:

Since this is made in Unreal Engine 4 will the games code be open source?

+1 vote     reply to comment
MrNexy Creator
MrNexy Nov 20 2014, 12:50am replied:

Unfortunately not as Unreal Engine 4 isn't open source.There are other ways in which we may contribute to the open source community though :)

+1 vote   reply to comment
Miia Nov 19 2014, 6:39am says:

Since this game is set in a 1930's to 1940's era, will you include firearms (guns)?

+2 votes     reply to comment
sjcommander66 Nov 19 2014, 8:39am replied:

when will this game fully release? or can i just be a tester?

+2 votes     reply to comment
MrNexy Creator
MrNexy Nov 19 2014, 12:52pm replied:

We'll be launching in Steam's Early Access program, November 27 at 12pm US Pacific time.

+1 vote   reply to comment
Miia Nov 19 2014, 9:57am replied:

"Atajrubah will be coming to Early Access soon"

+2 votes     reply to comment
MrNexy Creator
MrNexy Nov 19 2014, 8:12am replied:

This is something that we are considering, within reason and subject to balance of course.

+1 vote   reply to comment
Joel_Walter_Newman Sep 22 2014, 7:32am says:

Looks incredible. I can't wait to see what this is like on the rift.

+2 votes     reply to comment
NateBravender Sep 11 2014, 8:11pm says:

Damn amazing, son. KEEP IT UP! :D:D

+2 votes     reply to comment
d10sfan Sep 7 2014, 7:31pm says:

Looks interesting, thanks for Linux support

+2 votes     reply to comment
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Released Nov 27, 2014
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6hours 18mins ago

@geoffkeene Thats more than reasonable. Screenshot has got me stoked ! :)

Jul 25 2015, 2:38pm

Hey there fine folks, just posted another #Atajrubah update. Won't you check it out ? #gamedev T.co

Jul 25 2015, 7:40am

@geoffkeene @thedeadlinger Do it to it fine folks , looking forward to the build ! :)

Jul 25 2015, 6:05am

Another #Atajrubah update going out on steam tonight, second one in a week. Making progress with the rebuild. #gamedev

Jul 23 2015, 1:17pm

Finally an #Atajrubah update after a long silence. Won't you check it out ? T.co #gamedev #makegames

Jul 15 2015, 8:27am

Haven't done any dev work on #Atajrubah in a while. Been paying them bills , getting more training in my spare time.

May 20 2015, 11:06am

@elonmusk A thing of beauty !

Mar 23 2015, 12:35am

Last share of the day folks. Our game failed in Early Access..this is what we did. T.co #gamedev #IndieDevHour #makegames

Mar 23 2015, 12:20am

@Kotaku @EC_DanielFloyd Our game failed in Early Access... this is what we did. T.co

Mar 23 2015, 12:19am

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