Atajrubah Alpha VR Version. Please read instructions below.
'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world.
Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn.
With a planned common Lobby the player could choose to connect to our servers or host their own.Once you've bought the game you don't pay a single penny more, this is not a 'pay to play online' or 'pay to win' kind of game.The game is Pre-Alpha at the moment and focus is being put on getting all the vital systems in place , if there is enough interest I will consider early alpha access through Desura.
Hey there wonderful people, we're back with another update.
Things have been moving ahead as planned, myself and the team have been keeping ourselves quite busy.
I've finished coding the Decompose functionality for player and
creature corpses. Script Hooks for animation are up and running now, apart from that I shall be tackling GUI R&D this next week and refactoring my code base.
Dan continues his wonderful work on the new building assets
John Kochanczyk and I spent some time yesterday recording new sounds for the game. This time using a binaural microphone ! Please do take the time to watch the video.
AJ over at Fortesounds has created an amazing Title Theme for Atajrubah, I would highly recommend you give it a listen. It certainly gave the team a creative boost.
Dan,Joe and myself have been working on a UI for the game. The next couple weeks should see us implementing this new UI. With a new UI you will see the expansion of the crafting mechanics.
I shall be recording some gameplay videos for Atajrubah. I will be covering the crafting mechanics and talking about various development related topics.
- Randolph Greenback
- Andrew Murray
- Grace Delmar
And far more referrers than we can list !
[IGN Middle East : Weekly Fix]
Thank you for all your support and for taking the time to read our updates!
Best Regards and Much Love
Mr.Nexy and the Atajrubah Team
Latest tweets from @nexymedia
17hours 58mins ago
Calculating a Vector3's magnitude is surprisingly easy :D Having fun writing a vector class in c++ #gamedev
Mar 10 2014, 4:39pm
@DevRelCallum My Rift game was recently greenlit on steam, are there any next steps I should take to work more closely with you folks ?
Mar 9 2014, 6:03pm
@Glowandstar It kept me full till lunch :3
Mar 9 2014, 3:49pm
@DevRelCallum Agreed. Exciting times !
Mar 9 2014, 6:17am
@sadjew feel free to help an indie dev out ;) hahaha
Mar 8 2014, 11:39pm
@IncredibleTub Say it sloooow :3
Mar 8 2014, 11:28pm
@IncredibleTub but it will be oh so good ;)
Mar 8 2014, 11:24pm
@IncredibleTub Let me know when :)
Mar 8 2014, 11:22pm
@IncredibleTub Agreed , its been a while :)
Mar 8 2014, 11:18pm