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Oktyabr
Oktyabr Mar 1 2012, 7:34pm says:

Sweet! Some of my favorite maps!

+1 vote     download: YOBA Island Pack v1.0
Oktyabr
Oktyabr May 6 2011, 10:18pm says:

Lose the crosshairs in the middle of the screen. Crosshairs floating around (sans console shooter) <> "Immersive"

+3 votes     game: Interstellar Marines
Oktyabr
Oktyabr Apr 17 2011, 1:04pm replied:

The easiest way I've found is using the directions for Yoma's "Addon Sync 2009" and then launching the game with a custom startup line like:

"C:\Program Files\Steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe" -mod=@CBA;@I44CO

+1 vote     download: Invasion 1944 2.5 for Combined Operations
Oktyabr
Oktyabr Apr 16 2011, 12:50pm says:

Yay! Looks sweet! Downloading now, just in time for a weekend binge ;)

+1 vote     download: Invasion 1944 2.5 for Combined Operations
Oktyabr
Oktyabr Apr 16 2011, 12:40pm says:

Tracking and downloading! Thanks for the hardwork guys!

+1 vote     mod: Invasion 1944
Oktyabr
Oktyabr Apr 2 2011, 11:59pm says:

Ok, I'll settle for third :D

+3 votes     game: ARMA 2: Operation Arrowhead
Oktyabr
Oktyabr Apr 2 2011, 11:54pm says:

Nice looking so far! Hope to see something in the way of a beta someday :)

--fellow blender and linux user

+1 vote     engine: Drag[en]gine
Oktyabr
Oktyabr Apr 3 2010, 12:48pm replied:

Thanks for the quick reply!

Will try using a different port on one of the computers today.

+1 vote     mod: Gossamer's Bad Company 2 Launcher
Oktyabr
Oktyabr Apr 2 2010, 2:06pm says:

Any recommendations on the connection port feature? My son and I often have problems connecting to the same server!

Thanks in advance!

+1 vote     mod: Gossamer's Bad Company 2 Launcher
Oktyabr
Oktyabr Apr 2 2010, 1:40pm says:

PS The Caligari website still hosts tons of tutorials and stuff for this app:

Caligari.com

+1 vote     download: Truespace 7.6
Oktyabr
Oktyabr Apr 2 2010, 1:38pm says:

Thanks for the download! I remember when this was announced as a freebee but I kept putting it off until I forgot about it. I've been doing 3D stuff since the first release of PovRay and wonder what would be the advantage of using Truespace as opposed to Blender? I'm not a fanboy by any means but it seems both are free and from what I've seen so far Blender seems to have many more abilities.

+1 vote     download: Truespace 7.6
Oktyabr
Oktyabr Feb 14 2010, 3:19pm says:

I like the *beta* and the ironsites makes it an automatic +1 in my book too! Especially unique and innovative is the separate bind to work the bolt on the rifles. I like this a LOT... it feels much more realistic than the "click once to fire, click a second time to work the bolt" used in other shooters.

I do think it is way too easy to base-r***! Gas or bullets, once you get close enough to the enemy spawn it's easy to keep them down and dead.

I wish you would consider integrating something like Mumble for VoIP! I know it seems like it would be a lot of work, especially with VoIP already supported by the engine, but with it's positional audio it would take "realistic" voice communication completely over the top!

Nice work! Tracking and looking forward to future releases!

+2 votes     article: WWI: Source is now OUT!
Oktyabr
Oktyabr Feb 14 2010, 12:46pm says:

A new engine and toolset for us penguin huggers too! Mmmmm... toasty!

+3 votes     engine: Unigine
Oktyabr
Oktyabr Feb 14 2010, 12:38pm says:

"Currently both the engine and the toolset are available for Windows and Linux platforms."

Yeah baby!!!!

+1 vote     article: Unigine - Lukewarm Media - Press Release
Oktyabr
Oktyabr Feb 12 2010, 6:56pm says:

People confuse the 32fps "TV standard" with "fps" in games all the time. The biggest difference is that watching TV is non-interactive. You watch it, nothing else. Second is that TV is a steady, consistent framerate, and usually watched from further away than the two feet or so we sit in front of our monitors. The brain is perfectly happy to accept that as "motion" and even a video game that can play @ 32fps consistently, such as on a console, will look better than one that spikes from 40-60+ all the time. It's the difference in framerate that trips up our brain, not the fps itself (above a certain point... 32).

Remember playing Quake at 1084x768 and bragging to your friends that you were getting 180+ FPS? How about when Crysis first came out? How about BC2 on PC (current beta state at the time of posting)? Even today Crysis, used as a benchmark, rarely reveals FPS scores much over 30 or 40, even on new "high end" video cards...

In a world of ever prettier graphics, on bigger monitors at higher resolutions, it quickly reaches a point where even 60 FPS, consistently, removes much of the potential market just because not everyone can afford a new $600 video card(s) to make it play... and game developers *know that*. It's all about money. Make a game people will play without whining about how "laggy" it seems or forcing hundreds of dollars worth of upgrades and you'll sell more copies. Simple as that.

LOTS of game companies are moving away from higher FPS "standards" (there is no such thing)... the only difference here is Insomniac's bad(?) move to talk about it.

+1 vote     article: Framerates do matter.
Oktyabr
Oktyabr Jan 28 2010, 3:33pm says:

All I can say is WOW!

Imagine a futuristic MMORPG where players can travel from planet to planet, star system to star system and have seamless transitions from orbit to surface!

+1 vote     article: Outerra Engine Progress
Oktyabr
Oktyabr Jan 23 2010, 2:44pm says:

This mod is... risen from the dead? I haven't seen/read anything from a dev member in a long time... BUT people still definitely play this! Half a dozen populated servers just this morning with 100+ players!

+1 vote     mod: TrueCombat:ELITE
Oktyabr
Oktyabr Jan 23 2010, 10:43am replied:

Yes, you can use GIMP. Double click the tool icon you want to use and if it's a transform tool it will offer you a choice of interpolation. Choose "None"... same as "Nearest Neighbor" in CS2. Google "GIMP animation" for tons of tutorials.

+1 vote     article: How to make pixel art in Photoshop [mini tutorial]
Oktyabr
Oktyabr Jan 23 2010, 10:41am says:

Nice, short, inspiring tutorial!

Yes, GIMP can do this too. Be sure to select "None" under Interpolation when using transform tools (double click the tool icon). Same thing as CS2's "Nearest Neighbor". Google "GIMP animation" for tons of tutorials on animation.

Inkscape is a vector art program that some use for pixels as well. Inkscape.org

Synfig is a full blown cartoon workshop which may be interesting especially to those wanting to animate. Synfig.org

Pencil is another dedicated animation workshop. Open source, Mac, Win, Nix: Pencil-animation.org

I agree that Overgrowth news shows up a lot on here and I can understand some of the resentment but really what it points to is a needed improvement in this website to allow filtering of news by project or something similar. If only other games I cared about posted as frequently!

+2 votes     article: How to make pixel art in Photoshop [mini tutorial]
Oktyabr
Oktyabr Jan 16 2010, 9:58am says:

Mumble. Low latency, cross platform, extensible, and open source (can be built "into" games without internal VoIP!)

+1 vote     poll: What program do you use for team meetings?
Oktyabr
Oktyabr Jan 15 2010, 8:48pm says:

Superb effort so far guys, really. If there were more than one active server I would be playing this constantly. Can hardly wait to see what the next (news and release) will offer!

+1 vote     article: January 15th RTTF
Oktyabr
Oktyabr Jan 9 2010, 9:03am says:

Awesome effect!

I think UT2004 even had a facility for this sort of voice location but was dropped by most mods because of CPU power it took up.

Here's hoping R&L found a way to do this without too great a sacrifice! Also hoping enemy teams get to hear *each other* if they are close enough too.

+1 vote     article: December 1st "Beta Testers Invasion"
Oktyabr
Oktyabr Jan 8 2010, 7:16pm says:

Sweet!

+1 vote     download: Irrlicht SDK 1.6
Oktyabr
Oktyabr Jan 2 2010, 11:04pm says:

Nice job for an early beta! Pretty easy to ad "mouse look" to it.

+1 vote     download: Blender Game 2
Oktyabr
Oktyabr Jan 1 2010, 5:59pm says:

For some reason it fails to find the map?

+1 vote     download: Blackforest Hunt Alpha
Oktyabr
Oktyabr Jan 1 2010, 12:55pm says:

Very nice. Thanks!

+1 vote     download: Tank blueprints
Oktyabr
Oktyabr Dec 17 2009, 9:00pm says:

Where is the "Use" key? How do you pick up a weapon?

+1 vote     download: OccupationCS: Source 2.5.2 Full Install
Oktyabr
Oktyabr Dec 14 2009, 11:27am says:

W:ET is still a great engine and the price can't be beat!

I wish someone would do a realism mod for it... slower speed, iron sites.

+2 votes     mod: FalckonET/Wolfenstein: The Frontline
Oktyabr
Oktyabr Dec 14 2009, 11:16am says:

I quit playing CS years ago in search of yet more realism. CS:S wasn't bad but it didn't have the hundreds of maps as CS1.6 and yet still had all it's problems.

CS would ROCK with iron sites!!!!

+1 vote     mod: Counter-Strike: 2009
Oktyabr
Oktyabr Feb 25 2009, 1:23pm says:

In the race sim world "Live for Speed" is well known but has never gotten very popular, not because it's a bad sim but because there are several that are much better. And all of these are full blown "simulations", not beer and popcorn video games which is why the genre has always been slow to grow very much. So who exactly is LFS supposed to appeal to?

Anything that builds on a great engine (q3) rather than trying to reinvent the wheel gets a tip of the hat from me for great project development and management if nothing else.

+1 vote     article: Editors' Choice: Best Indie Game
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