I'm currently the creator and Senior Developer for the FireCult conversion mod for Quake I (DarkPlaces engine), and Texture Artist / Mapper and all-around pain in the ass for the recently resurrected DeathMatch Quaked : Source. I've worked in game development off and on since the mid 90's, have done maps and / or modification and assorted media for Quake, Q2, Half-Life, DeathMatch Classic (DMC), Q3A, Doom 3, various open source projects and mods. I'm a Metallurgist, Quality Technician and grumpy old fart living in lovely Hartford, WI USA. I like long walks along the hellfire, and all the girls tell me I have sexy brown eyes. They're copper actually. Copper. Visit my site for info and other assorted things of a First Person Shooter - Melt Your Face Off with a Lightning Gun - nature. Cheers.

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Deathmatch Quaked : Source
Half-Life 2

Deathmatch Quaked : Source

First Person Shooter

Deathmatch Quaked : Source is a tribute to the work of Valve and id for their work on Deathmatch Classic and QuakeWorld. We will bring the game into this...

FireCult
Quake

FireCult

First Person Shooter

FireCult - Quake Partial Conversion A Single Player Mod made for the DarkPlaces Game Engine