I'm currently the creator and Senior Developer for the FireCult conversion mod for Quake I (DarkPlaces engine), and Texture Artist / Mapper and all-around pain in the ass for the recently resurrected DeathMatch Quaked : Source. I've worked in game development off and on since the mid 90's, have done maps and / or modification and assorted media for Quake, Q2, Half-Life, DeathMatch Classic (DMC), Q3A, Doom 3, various open source projects and mods. I'm a Metallurgist, Quality Technician and grumpy old fart living in lovely Hartford, WI USA. I like long walks along the hellfire, and all the girls tell me I have sexy brown eyes. They're copper actually. Copper. Visit my site for info and other assorted things of a First Person Shooter - Melt Your Face Off with a Lightning Gun - nature. Cheers.

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Progression

Progression

Deathmatch Quaked : Source 1 comment

4 - 5 Month Progression. DMQ: Source really starting to come alive.