is the tesla tank enabled in this mod? if not will it be in the near future?
is the tesla tank enabled in this mod? if not will it be in the near future?
awesome work man!!!
nice update man, hard work pays off!
in the single player campaing when attacking the IG fortress random troops from squads get stuck on alleys near buildings (both me and the AI), air units get stuck in buildings and tanks can walk trough some walls..
Could you add LeonardGOOG's sister hd skin mod to your mod and maybe other hd skins?I'm not suggesting new models or units but same units with better textures.
i haven't tested this in skirmis but in campaign the firewarrior can have the second firecaptain by setting the captain to auto-buy(but you need a research finished not sure which one tough)
why dont you post a list of changes so we know what are we downloading...
thnx for your replay i'll be tracking the mod!
will it be an option to disable the titans?
more and more mods seem to include them but i just don't like super-uber units stomping the battlefield making all other small tier units insignificant :(
recently every time the map changes all player's skills and lvls are reverted to 0 can you fix this?or is this for testing ?
on the map grunts 2 i have encoutered a problem with the elevator, the elevator's doors dont syncronize with the elevator's movement, when press to go down the doors wont open until half way and when press to go back up the doors wont open crushing you...
healt bar & armor bar are not displayed correctly, lag on server, random map crashes, random map won't change when objective is accomplished( only seen the helicopter one, i shoot down the helicopter but the map didn't change)
also the voices and new AI are awesome!
found the secret button on the map dogs3 really nice add especially for single players :P
Server connection issues:
Couldn't open file overviews/infested.txt. Using default values for overiew mode.
Warning: RAD_ERROR_NOCONTENT for cellid 180
Warning: RAD_ERROR_NOCONTENT for cellid 181
Host_Error: CL_EntityNum: 1067 is an invalid number, cl.max_edicts is
something is wrong, it shows the server is online but the game wont connect to it :\
Doesn't this defeat the purpose of the level-weapon system?
Also i don't think the damage scale of the player weapons and npc weapons correspond.
on the map rampage after killing gonarch the webed door wont break blocking our advance, also those mushroom things in gonarch lair seem to explode when touching them, i dont remember them doing that in the past.
also:
-scout doesn't regenerate ammo;
-you should make default weapon(usp) have unlimited ammo(often new players have to die knife fighthing because they are out of ammo).
Bugs/game improvements:
You fixed the the AI on soldiers to avoid friendly fire but:
-security officers still opens fire on alied players/npcs when engaging enemies;
-the machinegun grunt opens fire on allied grunts when engaging enemies;
-when a turret malfunctions and start shooting randomly, if it hits a soldier he will engage the turret with mp5 grenades.
hey i'm wondering is it posible to code into the mode a third-person view?
so you can see yourself walking and shooting but still have the crosshair for aiming?
i think there is a problem with the server, after it loads a map it spawns us outstide of it :|
Server is down, also me and other players had disconection issues the whole day.
hmm, one would think they would have found a fix by now with all those patches...fair enough on the other suggestions thanks for your time going over them.
you fixed the marines friendly fire but allien and turrets still shoot allies is this on purpose or is it work in progress?
also allien grunt's hornets now open doors is this on purpose or a bug?
and maybe fix or remove the plugin to autofire one click because bullets some time don't hit their targets and its not because of weapon recoil...
some stuff:
1. make headcrabs & zombies walk speed the same as player run mode,
2. make players walk slow normally and run while holding shift,
3. if you could import the bugs from half life 2 or some similar bugs into the maps that would be awesome,
4. new players start of with 80 hp and 50 armor, vip players start with 120 hp and 100 armor
5. fix the AI on marines spamming mp5 grenades in the last place where a player died
thnx for your time, hope you will consider some of them!
wow nice update, glad to see AI more intelligent,but the grenade part will further impact us normal players without grenade regen.
no_bullets_for_me
Alex joined
just a ra3 and starcaft 2 fan here :D