I make games and animation.

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ninjadodo
ninjadodo Oct 28 2013, 6:34pm replied:

Thanks for the support! Did you get the Android version, or only the Windows one? Would love to hear what you think.

+1 vote     article: Guppy released on Android - Google Play
ninjadodo
ninjadodo Jan 14 2013, 4:34am replied:

Heh, fair enough. A lot of buttons on IndieDB are dangerously close together, like Edit and Delete.

+2 votes     game: Hellas
ninjadodo
ninjadodo Sep 9 2012, 5:24pm replied:

Thanks! Getting there slowly but surely. :)

+1 vote     media: Hellas v16 - versus
ninjadodo
ninjadodo Jul 8 2012, 2:28pm replied:

It will be, yes. I'm going to experiment with different configurations but there will definitely be some form of joy-pad support.

+1 vote     media: Hellas v14 - versus & lightning
ninjadodo
ninjadodo Jun 23 2012, 4:07am says:

You fight a duel against each other.

+1 vote     media: versus splitscreen
ninjadodo
ninjadodo Jun 17 2012, 9:44am replied:

I'm glad you like the look of the game. The superficial similarities with Apotheon are unfortunate, but they announced after I was already months into development. It was discussed in the devlog thread if you want to know more: Forums.tigsource.com

+1 vote     game: Hellas
ninjadodo
ninjadodo Apr 26 2012, 3:56pm says:

(I like to avoid artificial HUD elements when possible, so if I can communicate AI through animation or audio that's my first choice)

+2 votes     media: Hellas v11 - more skeletons
ninjadodo
ninjadodo Apr 26 2012, 1:47pm says:

Don't think I'll use hovering question marks, but maybe I'll have them look up or do some kind of angry "out of reach" animation.

+1 vote     media: Hellas v11 - more skeletons
ninjadodo
ninjadodo Mar 28 2012, 3:58am replied:

Thanks. Yeah I love those kinds of details in character behaviour. Will definitely put more of that sort of thing in the game.

I've been keeping a devlog on the TIGSource forums but I haven't posted anything on the YoYo site about the game. I do go there for GML questions though.

+1 vote     media: Hellas v10 - skeletons
ninjadodo
ninjadodo Mar 12 2012, 7:44pm replied:

They're not fully animated yet. Once I start refining the graphics (much, much later) I might have animations that are worth showing off on their own, but for now it's just poses, really.

... also what this screenshot doesn't show is that I haven't actually created the rest of the poses or coded the AI yet ;)

+2 votes     media: v10 - enemies
ninjadodo
ninjadodo Mar 9 2012, 5:54am says:

I like the look of this. Looking forward to seeing it progress. :)

+4 votes     game: Children of Liberty
ninjadodo
ninjadodo Jan 12 2012, 4:38am says:

Thanks! :)

+1 vote     media: lightning test
ninjadodo
ninjadodo Dec 16 2011, 6:40pm says:

Played the demo the other day. This has a TON of potential! Love the art direction as well. Only thing I would tweak is the way water looks from the side...

+2 votes     game: VOID
ninjadodo
ninjadodo Nov 9 2011, 12:14pm says:

Glad you guys like the visuals. The art-style was where the idea originated. :) Working hard on making the gameplay equally interesting!

+2 votes     game: Hellas
ninjadodo
ninjadodo Oct 30 2011, 7:40am replied:

I ended up putting co-op split-screen in the latest version (24), but I do have the off-screen dying in "Follow"-mode where the camera sticks to the big fish (you can find it in the Menu Cave).

+2 votes     game: Guppy
ninjadodo
ninjadodo Aug 19 2011, 1:30pm replied:

Thanks for the comment. :)

What would you change to the multiplayer camera to improve it?

+2 votes     game: Guppy
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