I make games and animation.

Comment History
ninjadodo
ninjadodo @ Guppy leaving Mac/iOS App Store

To confirm, Guppy has now been removed from the App Store following the end of my subscription as per Apple's unreasonable policies.

Good karma+1 vote
ninjadodo
ninjadodo @ Guppy released on Android - Google Play

Thanks for the support! Did you get the Android version, or only the Windows one? Would love to hear what you think.

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ninjadodo
ninjadodo @ Hellas

Heh, fair enough. A lot of buttons on IndieDB are dangerously close together, like Edit and Delete.

Good karma+2 votes
ninjadodo
ninjadodo @ Hellas v16 - versus

Thanks! Getting there slowly but surely. :)

Good karma+1 vote
ninjadodo
ninjadodo @ Hellas v14 - versus & lightning

It will be, yes. I'm going to experiment with different configurations but there will definitely be some form of joy-pad support.

Good karma+1 vote
ninjadodo
ninjadodo @ versus splitscreen

You fight a duel against each other.

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ninjadodo
ninjadodo @ Hellas

I'm glad you like the look of the game. The superficial similarities with Apotheon are unfortunate, but they announced after I was already months into development. It was discussed in the devlog thread if you want to know more: Forums.tigsource.com

Good karma+1 vote
ninjadodo
ninjadodo @ Hellas v11 - more skeletons

(I like to avoid artificial HUD elements when possible, so if I can communicate AI through animation or audio that's my first choice)

Good karma+2 votes
ninjadodo
ninjadodo @ Hellas v11 - more skeletons

Don't think I'll use hovering question marks, but maybe I'll have them look up or do some kind of angry "out of reach" animation.

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ninjadodo
ninjadodo @ Hellas v10 - skeletons

Thanks. Yeah I love those kinds of details in character behaviour. Will definitely put more of that sort of thing in the game.

I've been keeping a devlog on the TIGSource forums but I haven't posted anything on the YoYo site about the game. I do go there for GML questions though.

Good karma+1 vote
ninjadodo
ninjadodo @ v10 - enemies

They're not fully animated yet. Once I start refining the graphics (much, much later) I might have animations that are worth showing off on their own, but for now it's just poses, really.

... also what this screenshot doesn't show is that I haven't actually created the rest of the poses or coded the AI yet ;)

Good karma+2 votes
ninjadodo
ninjadodo @ Children of Liberty

I like the look of this. Looking forward to seeing it progress. :)

Good karma+5 votes
ninjadodo
ninjadodo @ lightning test

Thanks! :)

Good karma+1 vote
ninjadodo
ninjadodo @ VOID

Played the demo the other day. This has a TON of potential! Love the art direction as well. Only thing I would tweak is the way water looks from the side...

Good karma+2 votes
ninjadodo
ninjadodo @ Hellas

Glad you guys like the visuals. The art-style was where the idea originated. :) Working hard on making the gameplay equally interesting!

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ninjadodo
ninjadodo @ Guppy

I ended up putting co-op split-screen in the latest version (24), but I do have the off-screen dying in "Follow"-mode where the camera sticks to the big fish (you can find it in the Menu Cave).

Good karma+2 votes
ninjadodo
ninjadodo @ Guppy

Thanks for the comment. :)

What would you change to the multiplayer camera to improve it?

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